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The COVID-19 pandemic significantly altered how post-secondary students receive their education. Namely, the transition from an in-person to an online class format changed how students interact with their instructors and their classmates.…

Computers and Society · Computer Science 2024-06-19 Madison Brigham , Joël Porquet-Lupine

Nowadays, software testing professionals are commonly required to develop coding skills to work on test automation. One essential skill required from those who code is the ability to implement code refactoring, a valued quality aspect of…

Software developers use metrics to evaluate code quality and productivity, but these practices are still rare in programming education. This project bridges the gap by collecting real-time learning analytics from individual student and…

The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…

Computers and Society · Computer Science 2023-03-07 Jaskaran Singh Bhatia , Parthasarathy P D , Snigdha Tiwari , Dhruv Nagpal , Swaroop Joshi

This is a report on JamCoders, a four-week long computer-science camp for high school students in Jamaica. The camp teaches college-level coding and algorithms, and targets academically excellent students in grades 9--11 (ages 14--17).…

Computers and Society · Computer Science 2024-01-02 Daniel T. Fokum , Zaria Chen Shui , Kerene Wright , Orr Paradise , Gunjan Mansingh , Daniel Coore

Software maintainability is essential for long-term success in the software industry. Despite widespread evidence of the high costs associated with poor maintainability, market pressure drives many organizations to prioritize short-term…

Software Engineering · Computer Science 2024-12-10 Markus Borg , Amogha Udayakumar , Adam Tornhill

Laboratory courses are an important part of the undergraduate physics curriculum. During physics labs, students can engage in authentic, hands-on experimental practices, which can prepare them for graduate school, research laboratories, and…

Physics Education · Physics 2021-12-24 Alexandra Werth , Jessica R. Hoehn , Kristin Oliver , Michael F. J. Fox , H. J. Lewandowski

This paper describes a test and case study of self-evaluation of online courses during the pandemic time. Due to the Covid-19, the whole world needs to sit on lockdown in different periods. Many things need to be done in all kinds of…

Computers and Society · Computer Science 2021-05-27 Uranchimeg Tudevdagva , Bazarragchaa Sodnom , Selenge Erdenechimeg

We surveyed 169 undergraduate students who are enrolled in various courses. They were members of software engineering groups formed to solve various real-world computational problems by implementing software projects as part of the…

Computers and Society · Computer Science 2015-09-18 Reginald Neil C. Recario , Marie Betel B. de Robles , Kristine Elaine P. Bautista , Jaderick P. Pabico

This innovative practice article reports on the piloting of vibe coding (using natural language to create software applications with AI) for English as a Foreign Language (EFL) education. We developed a human-AI meta-languaging framework…

Computers and Society · Computer Science 2025-09-12 David James Woo , Kai Guo , Yangyang Yu

During the COVID-19 pandemic, most countries have experienced some form of remote education through video conferencing software platforms. However, these software platforms fail to reduce immersion and replicate the classroom experience.…

Human-Computer Interaction · Computer Science 2023-02-08 Yuyang Wang , Lik-Hang Lee , Tristan Braud , Pan Hui

Generative AI is reshaping product design practices through "vibe coding," where product team members express intent in natural language and AI translates it into functional prototypes and code. Despite rapid adoption, little research has…

Human-Computer Interaction · Computer Science 2026-05-04 Jie Li , Youyang Hou , Laura Lin , Ruihao Zhu , Hancheng Cao , Abdallah El Ali

During the Covid-19 pandemic, online meetings became common for daily teamwork in the home office. To understand the opportunities and challenges of meeting in virtual reality (VR) compared to video conferences, we conducted the weekly team…

Human-Computer Interaction · Computer Science 2023-01-24 Michael Bonfert , Anke V. Reinschluessel , Susanne Putze , Yenchin Lai , Dmitry Alexandrovsky , Rainer Malaka , Tanja Döring

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Software development companies organize hackathons to encourage innovation. Despite many benefits of hackathons, in large-scale agile organizations where many teams work together, stopping the ongoing work results in a significant decrease…

Software Engineering · Computer Science 2021-12-13 Nils Brede Moe , Rasmus Ulfsnes , Viktoria Stray , Darja Smite

Quantum computing is increasingly practiced through programming, yet most educational offerings emphasize algorithmic or framework-level use rather than software engineering concerns such as testing, abstraction, tooling, and lifecycle…

Software Engineering · Computer Science 2026-04-28 Andriy Miranskyy

Novice programmers are increasingly relying on Large Language Models (LLMs) to generate code for learning programming concepts. However, this interaction can lead to superficial engagement, giving learners an illusion of learning and…

Human-Computer Interaction · Computer Science 2024-10-14 Majeed Kazemitabaar , Oliver Huang , Sangho Suh , Austin Z. Henley , Tovi Grossman

Agile methods, and Scrum in particular, are widely taught in software engineering education; however, there is limited empirical evidence on how these practices function in long-running, student-led projects under academic and hybrid work…

Software Engineering · Computer Science 2026-01-08 Nadia Damianova , Santiago Berrezueta-Guzman

Hackathons and similar time-bounded events have become a popular form of collaboration. They are commonly organized as in-person events during which teams engage in intense collaboration over a short period of time to complete a project…

Human-Computer Interaction · Computer Science 2022-04-27 Wendy Mendes , Albert Richard , Tähe-Kai Tillo , Gustavo Pinto , Kiev Gama , Alexander Nolte

Live programming provides feedback on run-time behavior by visualizing concrete values of expressions close to the source code. When using such a local perspective on run-time behavior, programmers have to mentally reconstruct the control…

Programming Languages · Computer Science 2024-03-06 Patrick Rein , Christian Flach , Stefan Ramson , Eva Krebs , Robert Hirschfeld