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Spoken language instructions are ubiquitous in agent collaboration. However, in real-world human-robot collaboration, following human spoken instructions can be challenging due to various speaker and environmental factors, such as…

Human language learners are exposed to a trickle of informative, context-sensitive language, but a flood of raw sensory data. Through both social language use and internal processes of rehearsal and practice, language learners are able to…

In order to bring artificial agents into our lives, we will need to go beyond supervised learning on closed datasets to having the ability to continuously expand knowledge. Inspired by a student learning in a classroom, we present an agent…

Computer Vision and Pattern Recognition · Computer Science 2019-03-22 Kevin Shen , Amlan Kar , Sanja Fidler

The EmbodiedQA is a task of training an embodied agent by intelligently navigating in a simulated environment and gathering visual information to answer questions. Existing approaches fail to explicitly model the mental imagery function of…

Computer Vision and Pattern Recognition · Computer Science 2019-08-06 Juncheng Li , Siliang Tang , Fei Wu , Yueting Zhuang

Embodied AI is a prominent research topic in both academia and industry. Current research centers on completing tasks based on explicit user instructions. However, for robots to integrate into human society, they must understand which…

We aim to evaluate Large Language Models (LLMs) for embodied decision making. While a significant body of work has been leveraging LLMs for decision making in embodied environments, we still lack a systematic understanding of their…

People with lower and upper body disabilities can benefit from wheelchairs and robotic arms to improve mobility and independence. Prior assistive interfaces, such as touchscreens and voice-driven predefined commands, often remain…

Robotics · Computer Science 2026-02-09 Guangping Liu , Nicholas Hawkins , Billy Madden , Tipu Sultan , Madi Babaiasl

Recently there has been a rising interest in training agents, embodied in virtual environments, to perform language-directed tasks by deep reinforcement learning. In this paper, we propose a simple but effective neural language grounding…

Artificial Intelligence · Computer Science 2018-09-06 Haonan Yu , Xiaochen Lian , Haichao Zhang , Wei Xu

Embodied instruction following (EIF) requires agents to understand and execute complex natural language commands within interactive 3D environments. Despite recent advances, existing methods often fail in long-horizon planning and handling…

Robotics · Computer Science 2026-05-26 Xicheng Gong , Guozheng Sun , Peiran Xu , Yadong Mu

AI-driven chatbots have become an emerging solution to address psychological distress. Due to the lack of psychotherapeutic data, researchers use dialogues scraped from online peer support forums to train them. But since the responses in…

Computation and Language · Computer Science 2023-05-18 Anuradha Welivita , Pearl Pu

Assistive agents should not only take actions on behalf of a human, but also step out of the way and cede control when there are important decisions to be made. However, current methods for building assistive agents, whether via mimicking…

Artificial Intelligence · Computer Science 2025-10-17 Evan Ellis , Vivek Myers , Jens Tuyls , Sergey Levine , Anca Dragan , Benjamin Eysenbach

One of the fundamental quests of AI is to produce agents that coordinate well with humans. This problem is challenging, especially in domains that lack high quality human behavioral data, because multi-agent reinforcement learning (RL)…

Artificial Intelligence · Computer Science 2023-06-13 Hengyuan Hu , Dorsa Sadigh

A few decades of work in the AI field have focused efforts on developing a new generation of systems which can acquire knowledge via interaction with the world. Yet, until very recently, most such attempts were underpinned by research which…

Artificial Intelligence · Computer Science 2012-07-23 Michał B. Paradowski

An interactive instruction following task has been proposed as a benchmark for learning to map natural language instructions and first-person vision into sequences of actions to interact with objects in 3D environments. We found that an…

Artificial Intelligence · Computer Science 2022-11-16 Kazutoshi Shinoda , Yuki Takezawa , Masahiro Suzuki , Yusuke Iwasawa , Yutaka Matsuo

Delivering intelligent and adaptive navigation assistance in augmented reality (AR) requires more than visual cues, as it demands systems capable of interpreting flexible user intent and reasoning over both spatial and semantic context.…

Human-Computer Interaction · Computer Science 2025-08-26 Hsuan-Kung Yang , Tsu-Ching Hsiao , Ryoichiro Oka , Ryuya Nishino , Satoko Tofukuji , Norimasa Kobori

Embodied AI aims to develop robots that can \textit{understand} and execute human language instructions, as well as communicate in natural languages. On this front, we study the task of generating highly detailed navigational instructions…

Computation and Language · Computer Science 2024-09-10 Muraleekrishna Gopinathan , Martin Masek , Jumana Abu-Khalaf , David Suter

We present Sparrow, an information-seeking dialogue agent trained to be more helpful, correct, and harmless compared to prompted language model baselines. We use reinforcement learning from human feedback to train our models with two new…

Developing autonomous home robots controlled by natural language has long been a pursuit of humanity. While advancements in large language models (LLMs) and embodied intelligence make this goal closer, several challenges persist: the lack…

Robotics · Computer Science 2025-05-16 Dongping Li , Tielong Cai , Tianci Tang , Wenhao Chai , Katherine Rose Driggs-Campbell , Gaoang Wang

Multi-agent systems must decide which agent is the most appropriate for a given task. We propose a novel architecture for recommending which LLM agent out of many should perform a task given a natural language prompt by extending the…

Machine Learning · Computer Science 2025-01-24 Joshua Park , Yongfeng Zhang

Vision-language models have shown impressive progress in recent years. However, existing models are largely limited to turn-based interactions, where each turn must be stepped (i.e., prompted) by the user. Open-ended, asynchronous…

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