Related papers: Controlling Memorability of Face Images
Creating fine-retouched portrait images is tedious and time-consuming even for professional artists. There exist automatic retouching methods, but they either suffer from over-smoothing artifacts or lack generalization ability. To address…
Semantic face image manipulation has received increasing attention in recent years. StyleGAN-based approaches to face morphing are among the leading techniques; however, they often suffer from noticeable blurring and artifacts as a result…
We propose DiscoFaceGAN, an approach for face image generation of virtual people with disentangled, precisely-controllable latent representations for identity of non-existing people, expression, pose, and illumination. We embed 3D priors…
Generative adversarial networks (GANs) have attained photo-realistic quality in image generation. However, how to best control the image content remains an open challenge. We introduce LatentKeypointGAN, a two-stage GAN which is trained…
Recently audio-driven talking face video generation has attracted considerable attention. However, very few researches address the issue of emotional editing of these talking face videos with continuously controllable expressions, which is…
This paper introduces the Attribute-Decomposed GAN, a novel generative model for controllable person image synthesis, which can produce realistic person images with desired human attributes (e.g., pose, head, upper clothes and pants)…
Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent…
We introduce a novel continual learning problem: how to sequentially update the weights of a personalized 2D and 3D generative face model as new batches of photos in different appearances, styles, poses, and lighting are captured regularly.…
The success of deep face recognition (FR) systems has raised serious privacy concerns due to their ability to enable unauthorized tracking of users in the digital world. Previous studies proposed introducing imperceptible adversarial noises…
Previous methods have dealt with discrete manipulation of facial attributes such as smile, sad, angry, surprise etc, out of canonical expressions and they are not scalable, operating in single modality. In this paper, we propose a novel…
We propose a method to transfer pose and expression between face images. Given a source and target face portrait, the model produces an output image in which the pose and expression of the source face image are transferred onto the target…
This paper tackles text-guided control of StyleGAN for editing garments in full-body human images. Existing StyleGAN-based methods suffer from handling the rich diversity of garments and body shapes and poses. We propose a framework for…
Latent space-based facial attribute editing methods have gained popularity in applications such as digital entertainment, virtual avatar creation, and human-computer interaction systems due to their potential for efficient and flexible…
Semantic facial attribute editing using pre-trained Generative Adversarial Networks (GANs) has attracted a great deal of attention and effort from researchers in recent years. Due to the high quality of face images generated by StyleGANs,…
Facial attribute editing aims to manipulate single or multiple attributes of a face image, i.e., to generate a new face with desired attributes while preserving other details. Recently, generative adversarial net (GAN) and encoder-decoder…
In this paper, we present our method for neural face reenactment, called HyperReenact, that aims to generate realistic talking head images of a source identity, driven by a target facial pose. Existing state-of-the-art face reenactment…
Generating and manipulating human facial images using high-level attributal controls are important and interesting problems. The models proposed in previous work can solve one of these two problems (generation or manipulation), but not both…
Deep generative models have the capacity to render high fidelity images of content like human faces. Recently, there has been substantial progress in conditionally generating images with specific quantitative attributes, like the emotion…
State-of-the-art face recognition systems require vast amounts of labeled training data. Given the priority of privacy in face recognition applications, the data is limited to celebrity web crawls, which have issues such as limited numbers…
Face editing represents a popular research topic within the computer vision and image processing communities. While significant progress has been made recently in this area, existing solutions: (i) are still largely focused on…