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Related papers: Virtual, Augmented, and Mixed Reality for Human-Ro…

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This chapter gives an overview of interaction techniques for mixed reality including augmented and virtual reality (AR/VR). Various modalities for input and output are discussed. Specifically, techniques for tangible and surface-based…

Human-Computer Interaction · Computer Science 2021-03-11 Jens Grubert

The rising interest of generalist robots seek to create robots with versatility to handle multiple tasks in a variety of environments, and human will interact with such robots through immersive interfaces. In the context of human-robot…

Human-Computer Interaction · Computer Science 2025-04-23 Xian Wang , Luyao Shen , Lik-Hang Lee

Recent advances in sensing, communication, interfaces, control, and robotics are expanding Human-Building Interaction (HBI) beyond adaptive building services and facades toward the physical actuation of architectural space. In parallel,…

Robotics · Computer Science 2026-03-04 Alex Binh Vinh Duc Nguyen

In this paper, we present MVC-3D design pattern to develop virtual and augmented (or mixed) reality interfaces that use new types of sensors, modalities and implement specific algorithms and simulation models. The proposed pattern…

Human-Computer Interaction · Computer Science 2019-03-04 Samir Benbelkacem , Djamel Aouam , Nadia Zenati-Henda , Abdelkader Bellarbi , Ahmed Bouhena , Samir Otmane

Safety is a fundamental requirement in any human-robot collaboration scenario. To ensure the safety of users for such scenarios, we propose a novel Virtual Barrier system facilitated by an augmented reality interface. Our system provides…

Robotics · Computer Science 2021-04-13 Khoa Cong Hoang , Wesley P. Chan , Steven Lay , Akansel Cosgun , Elizabeth Croft

Multi-agent human-robot teaming allows for the potential to gather information about various environments more efficiently by exploiting and combining the strengths of humans and robots. In industries like defense, search and rescue,…

Robotics · Computer Science 2024-01-12 Frank Regal , Chris Suarez , Fabian Parra , Mitch Pryor

The design and application of LLM-based personas in AI companionship is a rapidly expanding but fragmented field, spanning from virtual emotional companions and game NPCs to embodied functional robots. This diversity in objectives,…

Human-Computer Interaction · Computer Science 2026-01-26 Esther Sun , Zichu Wu

Human-Machine Interfaces (HMIs) for automated vehicles (AVs) are typically divided into two categories: internal HMIs for interactions within the vehicle, and external HMIs for communication with other road users. In this work, we examine…

Social VR has experienced tremendous growth in the commercial space recently as an emerging technology for rich interactions themed around leisure, work, and relationship building. As a result, the state of social VR application design has…

Human-Computer Interaction · Computer Science 2022-05-10 Ryan Handley , Bert Guerra , Rukkmini Goli , Douglas Zytko

This paper investigates different approaches to build and use digital human avatars toward interactive Virtual Co-presence (VCP) environments. We evaluate the evolution of technologies for creating VCP environments and how the advancement…

Human-Computer Interaction · Computer Science 2022-01-13 Matthew Korban , Xin Li

With the rapid advance of computer graphics and artificial intelligence technologies, the ways we interact with the world have undergone a transformative shift. Virtual Reality (VR) technology, aided by artificial intelligence (AI), has…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Yixuan Wu , Kaiyuan Hu , Danny Z. Chen , Jian Wu

Virtual Reality (VR) and Augmented Reality (AR) tools have been applied in all engineering fields in order to avoid the use of physical prototypes, to train in high-risk situations, and to interpret real or simulated results. In order to…

Human-Computer Interaction · Computer Science 2025-01-17 Shahin Doroudian

The application and implementation of collaborative embodiment in virtual reality (VR) are a critical aspect of the computer science landscape, aiming to enhance multi-user interaction and teamwork in immersive environments. A notable and…

Human-Computer Interaction · Computer Science 2025-07-28 Hongyu Zhou , Yihao Dong , Masahiko Inami , Zhanna Sarsenbayeva , Anusha Withana

The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…

Human-Computer Interaction · Computer Science 2023-09-06 Dipesh Gyawali

Extended reality (XR), encompassing Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR), is emerging as a transformative platform for medical education. Traditional methods such as textbooks, physical models, and cadaveric…

Human-Computer Interaction · Computer Science 2025-09-03 Yuqing Wei , Yupeng Wang , Jiayi Zhao , Yanjun Liu , Huxin Gao , Jiewen Lai

Human-Robot Interaction (HRI) has become increasingly important as robots are being integrated into various aspects of daily life. One key aspect of HRI is gesture recognition, which allows robots to interpret and respond to human gestures…

Human-Computer Interaction · Computer Science 2024-01-10 Sandeep Reddy Sabbella , Sara Kaszuba , Francesco Leotta , Pascal Serrarens , Daniele Nardi

Since the first AI-HRI held at the 2014 AAAI Fall Symposium Series, a lot of the presented research and discussions have emphasized how artificial intelligence (AI) developments can benefit human-robot interaction (HRI). This portrays HRI…

Artificial Intelligence · Computer Science 2022-10-24 Richard G. Freedman

Our research explores the potential of a humanoid robot for work in unpredictable environments, but controlling a humanoid robot remains a very difficult problem. In our previous work, we designed a prototype virtual reality (VR) interface…

Robotics · Computer Science 2021-04-27 Jordan Allspaw , Gregory LeMasurier , Holly Yanco

The contributions of this paper are: (1) a taxonomy of the "Realities" (Virtual, Augmented, Mixed, Mediated, etc.), and (2) some new kinds of "reality" that come from nature itself, i.e. that expand our notion beyond synthetic realities to…

Human-Computer Interaction · Computer Science 2018-04-24 Steve Mann , Tom Furness , Yu Yuan , Jay Iorio , Zixin Wang

Human-Machine Interaction (HMI) systems have gained huge interest in recent years, with reference expression comprehension being one of the main challenges. Traditionally human-machine interaction has been mostly limited to speech and…

Human-Computer Interaction · Computer Science 2023-06-21 Aman Jain , Anirudh Reddy Kondapally , Kentaro Yamada , Hitomi Yanaka