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We study offline reinforcement learning under a novel model called strategic MDP, which characterizes the strategic interactions between a principal and a sequence of myopic agents with private types. Due to the bilevel structure and…
The performance of Large Language Models (LLMs) depends heavily on the chosen prompting strategy, yet static approaches such as Zero-Shot, Few-Shot, or Chain-of-Thought (CoT) impose a rigid efficiency-accuracy trade-off. Highly accurate…
We introduce an Implicit Game-Theoretic MPC (IGT-MPC), a decentralized algorithm for two-agent motion planning that uses a learned value function that predicts the game-theoretic interaction outcomes as the terminal cost-to-go function in a…
Deep neural networks (DNNs) have shown to provide superb performance in many real life applications, but their large computation cost and storage requirement have prevented them from being deployed to many edge and internet-of-things (IoT)…
Developing agents to engage in complex goal-oriented dialogues is challenging partly because the main learning signals are very sparse in long conversations. In this paper, we propose a divide-and-conquer approach that discovers and…
In centralized multi-agent systems, often modeled as multi-agent partially observable Markov decision processes (MPOMDPs), the action and observation spaces grow exponentially with the number of agents, making the value and belief…
Microgrids (MGs) are small, local power grids that can operate independently from the larger utility grid. Combined with the Internet of Things (IoT), a smart MG can leverage the sensory data and machine learning techniques for intelligent…
Efficient task scheduling in large-scale distributed systems presents significant challenges due to dynamic workloads, heterogeneous resources, and competing quality-of-service requirements. Traditional centralized approaches face…
This paper presents OptNet, a network architecture that integrates optimization problems (here, specifically in the form of quadratic programs) as individual layers in larger end-to-end trainable deep networks. These layers encode…
Deep Neural Networks (DNNs) have been proven to be exceptionally effective and have been applied across diverse domains within deep learning. However, as DNN models increase in complexity, the demand for reduced computational costs and…
While policy optimization algorithms have played an important role in recent empirical success of Reinforcement Learning (RL), the existing theoretical understanding of policy optimization remains rather limited -- they are either…
This paper considers the distributed strategy design for Nash equilibrium (NE) seeking in multi-cluster games under a partial-decision information scenario. In the considered game, there are multiple clusters and each cluster consists of a…
Multi-agent Markov Decision Process (MMDP) has been an effective way of modelling sequential decision making algorithms for multi-agent cooperative environments. A number of algorithms based on centralized and decentralized planning have…
This paper explores the problem of task-oriented downsampling over 3D point clouds, which aims to downsample a point cloud while maintaining the performance of subsequent applications applied to the downsampled sparse points as much as…
In this work, we study the problem of actively classifying the attributes of dynamical systems characterized as a finite set of Markov decision process (MDP) models. We are interested in finding strategies that actively interact with the…
We consider the dynamic multichannel access problem, which can be formulated as a partially observable Markov decision process (POMDP). We first propose a model-free actor-critic deep reinforcement learning based framework to explore the…
Markov Potential Games (MPGs) form an important sub-class of Markov games, which are a common framework to model multi-agent reinforcement learning problems. In particular, MPGs include as a special case the identical-interest setting where…
Our proposed deeply-supervised nets (DSN) method simultaneously minimizes classification error while making the learning process of hidden layers direct and transparent. We make an attempt to boost the classification performance by studying…
We present the Social Influence Game (SIG), a framework for modeling adversarial persuasion in social networks with an arbitrary number of competing players. Our goal is to provide a tractable and interpretable model of contested influence…
Mutual adaptation is a central challenge in human--AI teaming, as humans naturally adjust their strategies in response to a robot's policy. Existing approaches aim to improve diversity in training partners to approximate human behavior, but…