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Graph convolutional networks (GCNs) are widely adopted in skeleton-based action recognition due to their powerful ability to model data topology. We argue that the performance of recent proposed skeleton-based action recognition methods is…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Liyu Wu , Can Zhang , Yuexian Zou

Skeleton-based gait recognizers excel at modeling spatial configurations but often underuse explicit motion dynamics that are crucial under appearance changes. We introduce a plug-and-play Wavelet Feature Stream that augments any skeleton…

Computer Vision and Pattern Recognition · Computer Science 2026-04-06 Seoyeon Ko , Yeojin Song , Egene Chung , Luca Quagliato , Taeyong Lee , Junhyug Noh

Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Negar Heidari , Alexandros Iosifidis

3D skeleton-based action recognition and motion prediction are two essential problems of human activity understanding. In many previous works: 1) they studied two tasks separately, neglecting internal correlations; 2) they did not capture…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Maosen Li , Siheng Chen , Xu Chen , Ya Zhang , Yanfeng Wang , Qi Tian

One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Yi-Fan Song , Zhang Zhang , Caifeng Shan , Liang Wang

Skeleton-based two-person interaction recognition has been gaining increasing attention as advancements are made in pose estimation and graph convolutional networks. Although the accuracy has been gradually improving, the increasing…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Yoshiki Ito , Quan Kong , Kenichi Morita , Tomoaki Yoshinaga

The choice of the representations is essential for deep gait recognition methods. The binary silhouettes and skeletal coordinates are two dominant representations in recent literature, achieving remarkable advances in many scenarios.…

Computer Vision and Pattern Recognition · Computer Science 2023-12-19 Chao Fan , Jingzhe Ma , Dongyang Jin , Chuanfu Shen , Shiqi Yu

Gait recognition from video streams is a challenging problem in computer vision biometrics due to the subtle differences between gaits and numerous confounding factors. Recent advancements in self-supervised pretraining have led to the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-11 Adrian Cosma , Andy Cǎtrunǎ , Emilian Rǎdoi

In this paper, a performance evaluation of well-known deep learning models in gait recognition is presented. For this purpose, the transfer learning scheme is adopted to pre-trained models in order to fit the models to the CASIA-B dataset…

Computer Vision and Pattern Recognition · Computer Science 2021-01-26 K. D. Apostolidis , P. S. Amanatidis , G. A. Papakostas

Dynamics of human body skeletons convey significant information for human action recognition. Conventional approaches for modeling skeletons usually rely on hand-crafted parts or traversal rules, thus resulting in limited expressive power…

Computer Vision and Pattern Recognition · Computer Science 2018-01-26 Sijie Yan , Yuanjun Xiong , Dahua Lin

Gait recognition holds the promise of robustly identifying subjects based on walking patterns instead of appearance information. While previous approaches have performed well for curated indoor data, they tend to underperform in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Yuxiang Guo , Siyuan Huang , Ram Prabhakar , Chun Pong Lau , Rama Chellappa , Cheng Peng

Skeleton-based Human Activity Recognition has achieved great interest in recent years as skeleton data has demonstrated being robust to illumination changes, body scales, dynamic camera views, and complex background. In particular,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-23 Chiara Plizzari , Marco Cannici , Matteo Matteucci

Gait recognition from motion capture data, as a pattern classification discipline, can be improved by the use of machine learning. This paper contributes to the state-of-the-art with a statistical approach for extracting robust gait…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Michal Balazia , Petr Sojka

A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…

Computer Vision and Pattern Recognition · Computer Science 2021-08-04 Motasem S. Alsawadi , Miguel Rio

Human identification plays a prominent role in terms of security. In modern times security is becoming the key term for an individual or a country, especially for countries which are facing internal or external threats. Gait analysis is…

Computer Vision and Pattern Recognition · Computer Science 2021-06-08 Ravi Shekhar Tiwari , Supraja P , Rijo Jackson Tom

Skeleton-based action recognition has attracted considerable attention due to its compact representation of the human body's skeletal sructure. Many recent methods have achieved remarkable performance using graph convolutional networks…

Computer Vision and Pattern Recognition · Computer Science 2023-07-20 Jungho Lee , Minhyeok Lee , Suhwan Cho , Sungmin Woo , Sungjun Jang , Sangyoun Lee

We present an attention-based spatial graph convolution (AGC) for graph neural networks (GNNs). Existing AGCs focus on only using node-wise features and utilizing one type of attention function when calculating attention weights. Instead,…

Computer Vision and Pattern Recognition · Computer Science 2023-03-06 Yang Li , Yuichi Tanaka

The fact that every human has a distinctive walking style has prompted a proposal to use gait recognition as an identification criterion. Using end-to-end learning, I investigated whether the center-of-pressure trajectory is sufficiently…

Quantitative Methods · Quantitative Biology 2020-08-10 Philippe Terrier

Person identification is a problem that has received substantial attention, particularly in security domains. Gait recognition is one of the most convenient approaches enabling person identification at a distance without the need of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-24 Luke K. Topham , Wasiq Khan , Dhiya Al-Jumeily , Abir Hussain

The task of skeleton-based action recognition remains a core challenge in human-centred scene understanding due to the multiple granularities and large variation in human motion. Existing approaches typically employ a single neural…

Computer Vision and Pattern Recognition · Computer Science 2021-08-11 Tailin Chen , Desen Zhou , Jian Wang , Shidong Wang , Yu Guan , Xuming He , Errui Ding
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