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We consider the one-person game of peg solitaire played on a computer. Two popular board shapes are the 33-hole cross-shaped board, and the 15-hole triangle board---we use them as examples throughout. The basic game begins from a full board…

Combinatorics · Mathematics 2014-11-07 George I. Bell

The general entire solution to a linear system of moment differential equations is obtained in terms of a moment kernel function for generalized summability, and the Jordan decomposition of the matrix defining the problem. The growth at…

Classical Analysis and ODEs · Mathematics 2021-10-12 Alberto Lastra

We introduce a problem set-up we call the Iterated Matching Pennies (IMP) game and show that it is a powerful framework for the study of three problems: adversarial learnability, conventional (i.e., non-adversarial) learnability and…

Logic in Computer Science · Computer Science 2016-02-10 Michael Brand , David L. Dowe

In this paper, we introduce three different classes of undergraduate research projects that implement model building and integer programming. These research projects focus on determining and analyzing solutions to the game The Genius…

Optimization and Control · Mathematics 2025-09-16 Elizabeth Bouzarth , John Harris , Kevin Hutson , Christian Millichap

We explicitly construct simple, piecewise minimizing geodesic, arbitrarily fine interpolation of simple and Jordan curves on a Riemannian manifold. In particular, a finite sequence of partition points can be specified in advance to be…

Classical Analysis and ODEs · Mathematics 2014-07-18 Horatio Boedihardjo , Xi Geng

The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this…

Artificial Intelligence · Computer Science 2009-03-11 Zhe Chen

The New York Times (NYT) games have found widespread popularity in recent years and reportedly account for an increasing fraction of the newspaper's readership. In this paper, we bring the computational lens to the study of New York Times…

Computational Complexity · Computer Science 2025-09-16 Alessandro Giovanni Alberti , Flavio Chierichetti , Mirko Giacchini , Daniele Muscillo , Alessandro Panconesi , Erasmo Tani

We present in this paper a detailed note on the computation of Puiseux series solutions of the Riccatti equation associated with a homogeneous linear ordinary differential equation. This paper is a continuation of [1] which was on the…

Classical Analysis and ODEs · Mathematics 2008-02-20 Ali Ayad

We give explicit formulas for ruin probabilities in a multidimensional Generalized Gambler's ruin problem. The generalization is best interpreted as a game of one player against $d$ other players, allowing arbitrary winning and losing…

Probability · Mathematics 2018-09-26 Paweł Lorek

We analyze the computational complexity of the problem of deciding whether, for a given simple game, there exists the possibility of rearranging the participants in a set of $j$ given losing coalitions into a set of $j$ winning coalitions.…

Computer Science and Game Theory · Computer Science 2015-03-25 X. Molinero , M. Olsen , M. Serna

An iterative formula for the Green polynomial is given using the vertex operator realization of the Hall-Littlewood function. Based on this, (1) a general combinatorial formula of the Green polynomial is given; (2) several compact formulas…

Quantum Algebra · Mathematics 2022-02-07 Naihuan Jing , Ning Liu

Optimizing data movements during program executions is essential for achieving high performance in modern computing systems. This has been classically modeled with the Red-Blue Pebble Game and its variants. In existing models, it is…

Data Structures and Algorithms · Computer Science 2026-03-10 Aleksandros Sobczyk

We study the transfinite version of Welter's Game, a combinatorial game played on a belt divided into squares numbered with general ordinal. In particular, we give a straight-forward solution for the transfinite version, based on those of…

Combinatorics · Mathematics 2019-05-14 Tomoaki Abuku

We study a pursuit-evasion differential game with finite number of pursuers and one evader in Hilbert space with geometric constraints on the control functions of players. We solve the game by presenting explicit strategies for pursuers…

Optimization and Control · Mathematics 2015-06-03 Mehdi Salimi , Massimiliano Ferrara

This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze…

Discrete Mathematics · Computer Science 2013-12-03 Erik D. Demaine , Martin L. Demaine , Nicholas J. A. Harvey , Ryuhei Uehara , Takeaki Uno , Yushi Uno

For any odd integer $n\geq3$ a board (of size $n$) is a square array of $n\times n$ positions with a simple rule of how to move between positions. The goal of the game we introduce is to find a path from the upper left corner of a board to…

Combinatorics · Mathematics 2025-03-05 Ary Shaviv

We study a class of algebras we regard as generalized Rock-Paper-Scissors games. We determine when such algebras can exist, show that these algebras generate the varieties generated by hypertournament algebras, count these algebras, study…

Rings and Algebras · Mathematics 2020-09-15 Charlotte Aten

This work is devoted to the study of the existence and sign of Green's functions for first order linear problems with constant coefficients and initial (one point) conditions. We first prove a result on the existence of solutions of $n$-th…

Classical Analysis and ODEs · Mathematics 2017-07-05 Alberto Cabada , F. Adrián F. Tojo

We propose a new General Game Playing (GGP) language called Regular Boardgames (RBG), which is based on the theory of regular languages. The objective of RBG is to join key properties as expressiveness, efficiency, and naturalness of the…

Artificial Intelligence · Computer Science 2018-11-14 Jakub Kowalski , Maksymilian Mika , Jakub Sutowicz , Marek Szykuła

A classic three-jug puzzle asks, given three jugs $A$, $B$, and $C$ with fixed maximum capacities, with jug $A$ filled with wine to its maximum capacity, whether is it possible to divide the wine into two halves by pouring it from one jug…

History and Overview · Mathematics 2025-10-03 Suresh Manjanath Hegde , Shashanka Kulamarva
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