Related papers: A Probabilistic Programming Idiom for Active Knowl…
It is well known that quantifying uncertainty in the action-value estimates is crucial for efficient exploration in reinforcement learning. Ensemble sampling offers a relatively computationally tractable way of doing this using randomized…
In this work, we explore a genre of puzzles ("image riddles") which involves a set of images and a question. Answering these puzzles require both capabilities involving visual detection (including object, activity recognition) and,…
Parameter identification problems are formulated in a probabilistic language, where the randomness reflects the uncertainty about the knowledge of the true values. This setting allows conceptually easily to incorporate new information, e.g.…
One challenge in fact checking is the ability to improve the transparency of the decision. We present a fact checking method that uses reference information in knowledge graphs (KGs) to assess claims and explain its decisions. KGs contain a…
Significant research has been conducted in recent years to extend Inductive Logic Programming (ILP) methods to induce Answer Set Programs (ASP). These methods perform an exhaustive search for the correct hypothesis by encoding an ILP…
The paper describes a system that uses large language model (LLM) technology to support the automatic learning of new entries in an intelligent agent's semantic lexicon. The process is bootstrapped by an existing non-toy lexicon and a…
In this paper, we propose SEA, a novel approach for active robot exploration through semantic map prediction and a reinforcement learning-based hierarchical exploration policy. Unlike existing learning-based methods that rely on one-step…
Recent numerical results show that non-Bayesian knowledge revision may be helpful in search engine training and optimization. In order to demonstrate how basic assumption about about the physical nature (and hence the observed statistics)…
Open information extraction (IE) is the task of extracting open-domain assertions from natural language sentences. A key step in open IE is confidence modeling, ranking the extractions based on their estimated quality to adjust precision…
Recent research in multi-robot exploration and mapping has focused on sampling environmental fields, which are typically modeled using the Gaussian process (GP). Existing information-theoretic exploration strategies for learning GP-based…
Hybrid learning methods use theoretical knowledge of a domain and a set of classified examples to develop a method for classification. Methods that use domain knowledge have been shown to perform better than inductive learners. However,…
Incorporating domain knowledge into the modeling process is an effective way to improve learning accuracy. However, as it is provided by humans, domain knowledge can only be specified with some degree of uncertainty. We propose to…
Standard computer vision systems assume access to intelligently captured inputs (e.g., photos from a human photographer), yet autonomously capturing good observations is a major challenge in itself. We address the problem of learning to…
A computational model for the acquisition of knowledge from encyclopedic texts is described. The model has been implemented in a program, called SNOWY, that reads unedited texts from {\em The World Book Encyclopedia}, and acquires new…
Active learning aims to reduce labeling costs by selecting only the most informative samples on a dataset. Few existing works have addressed active learning for object detection. Most of these methods are based on multiple models or are…
In this paper, we propose a new algorithm for exploratory projection pursuit. The basis of the algorithm is the insight that previous approaches used fairly narrow definitions of interestingness / non interestingness. We argue that allowing…
We present a one-fits-all programmatic approach to reason about a plethora of objectives on probabilistic programs. The first ingredient is to add a reward-statement to the language. We then define a program transformation applying a…
We consider the problem of learning a non-deterministic probabilistic system consistent with a given finite set of positive and negative tree samples. Consistency is defined with respect to strong simulation conformance. We propose learning…
We propose a new probabilistic graphical model that jointly models the difficulties of questions, the abilities of participants and the correct answers to questions in aptitude testing and crowdsourcing settings. We devise an active…
Prompt engineering is an iterative procedure often requiring extensive manual effort to formulate suitable instructions for effectively directing large language models (LLMs) in specific tasks. Incorporating few-shot examples is a vital and…