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Classical objectives in two-player zero-sum games played on graphs often deal with limit behaviors of infinite plays: e.g., mean-payoff and total-payoff in the quantitative setting, or parity in the qualitative one (a canonical way to…

Logic in Computer Science · Computer Science 2016-09-15 Véronique Bruyère , Quentin Hautem , Mickael Randour

In recent years, there has been a growing interest in games on graphs within the research community, fueled by their relevance in applications such as economics, politics, and epidemiology. This paper aims to comprehensively detail the…

Computer Science and Game Theory · Computer Science 2024-06-11 Christian Giannetti

We study dynamic $(1-\epsilon)$-approximate rounding of fractional matchings -- a key ingredient in numerous breakthroughs in the dynamic graph algorithms literature. Our first contribution is a surprisingly simple deterministic rounding…

Data Structures and Algorithms · Computer Science 2024-02-26 Sayan Bhattacharya , Peter Kiss , Aaron Sidford , David Wajc

In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…

Discrete Mathematics · Computer Science 2015-07-19 Asaf Ferber , Pascal Pfister

This paper studies the rational synthesis problem for multi-player games played on graphs when rational players are following subgame perfect equilibria. In these games, one player, the system, declares his strategy upfront, and the other…

Computer Science and Game Theory · Computer Science 2025-07-16 Véronique Bruyère , Jean-François Raskin , Alexis Reynouard , Marie Van Den Bogaard

We study online bipartite edge coloring, with nodes on one side of the graph revealed sequentially. The trivial greedy algorithm is $(2-o(1))$-competitive, which is optimal for graphs of low maximum degree, $\Delta=O(\log n)$ [BNMN IPL'92].…

Data Structures and Algorithms · Computer Science 2024-10-28 Joakim Blikstad , Ola Svensson , Radu Vintan , David Wajc

Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…

Logic in Computer Science · Computer Science 2024-01-30 Pete Austin , Sougata Bose , Patrick Totzke

Matching algorithms are used routinely to match donors to recipients for solid organs transplantation, for the assignment of medical residents to hospitals, record linkage in databases, scheduling jobs on machines, network switching, online…

Data Structures and Algorithms · Computer Science 2020-01-09 David García-Soriano , Francesco Bonchi

The semi-random graph process is a single player game in which the player is initially presented an empty graph on $n$ vertices. In each round, a vertex $u$ is presented to the player independently and uniformly at random. The player then…

Combinatorics · Mathematics 2022-02-21 Pu Gao , Calum MacRury , Pawel Pralat

This paper provides an algorithmic framework for obtaining fast distributed algorithms for a highly-dynamic setting, in which *arbitrarily many* edge changes may occur in each round. Our algorithm significantly improves upon prior work in…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-10-13 Keren Censor-Hillel , Neta Dafni , Victor I. Kolobov , Ami Paz , Gregory Schwartzman

This work proposes a symbolic algorithm for the construction of assume-guarantee specifications that allow multiple agents to cooperate. Each agent is assigned goals expressed in a fragment of linear temporal logic known as generalized…

Logic in Computer Science · Computer Science 2015-08-12 Ioannis Filippidis , Richard M. Murray

Constrained maximization of submodular functions poses a central problem in combinatorial optimization. In many realistic scenarios, a number of agents need to maximize multiple submodular objectives over the same ground set. We study such…

Data Structures and Algorithms · Computer Science 2024-07-22 Georgios Amanatidis , Georgios Birmpas , Philip Lazos , Stefano Leonardi , Rebecca Reiffenhäuser

We present a faster symbolic algorithm for the following central problem in probabilistic verification: Compute the maximal end-component (MEC) decomposition of Markov decision processes (MDPs). This problem generalizes the SCC…

Logic in Computer Science · Computer Science 2021-04-16 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Alexander Svozil

Consider the following one-player game played on an initially empty graph with $n$ vertices. At each stage a randomly selected new edge is added and the player must immediately color the edge with one of $r$ available colors. Her objective…

Combinatorics · Mathematics 2016-03-25 Andreas Noever

In recent years, two-player zero-sum games with multiple objectives have received a lot of interest as a model for the synthesis of complex reactive systems. In this framework, Player 1 wins if he can ensure that all objectives are…

Computer Science and Game Theory · Computer Science 2018-07-03 Véronique Bruyère , Quentin Hautem , Jean-François Raskin

Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…

Computational Complexity · Computer Science 2018-06-26 Pravesh K. Kothari , Ruta Mehta

This thesis scrutinizes common assumptions underlying traditional machine learning approaches to fairness in consequential decision making. After challenging the validity of these assumptions in real-world applications, we propose ways to…

Machine Learning · Computer Science 2021-02-01 Niki Kilbertus

A model of computation that is widely used in the formal analysis of reactive systems is symbolic algorithms. In this model the access to the input graph is restricted to consist of symbolic operations, which are expensive in comparison to…

Data Structures and Algorithms · Computer Science 2017-11-28 Krishnendu Chatterjee , Wolfgang Dvořák , Monika Henzinger , Veronika Loitzenbauer

In a two-player zero-sum graph game, the players move a token throughout a graph to produce an infinite play, which determines the winner of the game. Bidding games are graph games in which in each turn, an auction (bidding) determines…

Formal Languages and Automata Theory · Computer Science 2025-07-02 Guy Avni , Suman Sadhukhan

We study observation-based strategies for two-player turn-based games on graphs with omega-regular objectives. An observation-based strategy relies on imperfect information about the history of a play, namely, on the past sequence of…

Logic in Computer Science · Computer Science 2015-07-01 Krishnendu Chatterjee , Laurent Doyen , Thomas A. Henzinger , <br> Jean-Francois Raskin