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Related papers: NeuPL: Neural Population Learning

200 papers

Several multiagent reinforcement learning (MARL) algorithms have been proposed to optimize agents decisions. Due to the complexity of the problem, the majority of the previously developed MARL algorithms assumed agents either had some…

Machine Learning · Computer Science 2014-01-16 Sherief Abdallah , Victor Lesser

Among the great successes of Reinforcement Learning (RL), self-play algorithms play an essential role in solving competitive games. Current self-play algorithms optimize the agent to maximize expected win-rates against its current or…

Machine Learning · Computer Science 2023-12-18 Yuhua Jiang , Qihan Liu , Xiaoteng Ma , Chenghao Li , Yiqin Yang , Jun Yang , Bin Liang , Qianchuan Zhao

Recently, evolutionary reinforcement learning has obtained much attention in various domains. Maintaining a population of actors, evolutionary reinforcement learning utilises the collected experiences to improve the behaviour policy through…

Neural and Evolutionary Computing · Computer Science 2024-08-02 Chengpeng Hu , Jialin Liu , Xin Yao

Applying neural network (NN) methods in games can lead to various new and exciting game dynamics not previously possible. However, they also lead to new challenges such as the lack of large, clean datasets, varying player skill levels, and…

Machine Learning · Computer Science 2021-07-06 Mathias Löwe , Jennifer Villareale , Evan Freed , Aleksanteri Sladek , Jichen Zhu , Sebastian Risi

Multi-agent reinforcement learning (MARL) is increasingly used to design learning-enabled agents that interact in shared environments. However, training MARL algorithms in general-sum games remains challenging: learning dynamics can become…

Machine Learning · Computer Science 2026-04-07 Addison Kalanther , Sanika Bharvirkar , Shankar Sastry , Chinmay Maheshwari

Neural Combinatorial Optimization (NCO) has mostly focused on learning policies, typically neural networks, that operate on a single candidate solution at a time, either by constructing one from scratch or iteratively improving it. In…

Neural and Evolutionary Computing · Computer Science 2026-01-14 Andoni Irazusta Garmendia , Josu Ceberio , Alexander Mendiburu

Modern reinforcement learning systems produce many high-quality policies throughout the learning process. However, to choose which policy to actually deploy in the real world, they must be tested under an intractable number of environmental…

Machine Learning · Computer Science 2023-06-14 Dustin Morrill , Thomas J. Walsh , Daniel Hernandez , Peter R. Wurman , Peter Stone

In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce…

Machine Learning · Computer Science 2020-03-24 Qian Long , Zihan Zhou , Abhibav Gupta , Fei Fang , Yi Wu , Xiaolong Wang

Policy learning can be used to extract individualized treatment regimes from observational data in healthcare, civics, e-commerce, and beyond. One big hurdle to policy learning is a commonplace lack of overlap in the data for different…

Machine Learning · Statistics 2020-12-04 Nathan Kallus

We propose a new framework for imitation learning -- treating imitation as a two-player ranking-based game between a policy and a reward. In this game, the reward agent learns to satisfy pairwise performance rankings between behaviors,…

Machine Learning · Computer Science 2023-01-18 Harshit Sikchi , Akanksha Saran , Wonjoon Goo , Scott Niekum

We consider the problem of predicting human players' actions in repeated strategic interactions. Our goal is to predict the dynamic step-by-step behavior of individual players in previously unseen games. We study the ability of neural…

Computer Science and Game Theory · Computer Science 2019-11-11 Yoav Kolumbus , Gali Noti

Machine Learning techniques have been used to teach computer programs how to play games as complicated as Chess and Go. These were achieved using powerful tools such as Neural Networks and Parallel Computing on Supercomputers. In this…

Populations and Evolution · Quantitative Biology 2017-12-01 Pedro M. F. Pereira

Reinforcement Learning (RL) is an effective tool for controller design but can struggle with issues of robustness, failing catastrophically when the underlying system dynamics are perturbed. The Robust RL formulation tackles this by adding…

Machine Learning · Computer Science 2020-09-24 Eugene Vinitsky , Yuqing Du , Kanaad Parvate , Kathy Jang , Pieter Abbeel , Alexandre Bayen

The paper reports on an experiment, in which a Knowledge-Based Reinforcement Learning (KB-RL) method was compared to a Neural Network (NN) approach in solving a classical Artificial Intelligence (AI) task. In contrast to NNs, which require…

Artificial Intelligence · Computer Science 2020-11-11 Liudmyla Nechepurenko , Viktor Voss , Vyacheslav Gritsenko

Multi-agent reinforcement learning (MARL) has achieved significant progress in solving complex multi-player games through self-play. However, training effective adversarial policies requires millions of experience samples and substantial…

Machine Learning · Computer Science 2025-09-09 Mingrui Lv , Hangzhi Liu , Zhi Luo , Hongjie Zhang , Jie Ou

Machine learning relies on the assumption that unseen test instances of a classification problem follow the same distribution as observed training data. However, this principle can break down when machine learning is used to make important…

Machine Learning · Computer Science 2015-11-24 Moritz Hardt , Nimrod Megiddo , Christos Papadimitriou , Mary Wootters

Reinforcement Learning (RL) has made remarkable achievements, but it still suffers from inadequate exploration strategies, sparse reward signals, and deceptive reward functions. To alleviate these problems, a Population-guided Novelty…

Machine Learning · Computer Science 2021-10-12 Qihao Liu , Yujia Wang , Xiaofeng Liu

A major challenge for deep reinforcement learning (DRL) agents is to collaborate with novel partners that were not encountered by them during the training phase. This is specifically worsened by an increased variance in action responses…

Artificial Intelligence · Computer Science 2023-05-29 Yi Loo , Chen Gong , Malika Meghjani

In this paper, we present the Role Playing Learning (RPL) scheme for a mobile robot to navigate socially with its human companion in populated environments. Neural networks (NN) are constructed to parameterize a stochastic policy that…

Robotics · Computer Science 2017-05-30 Mingming Li , Rui Jiang , Shuzhi Sam Ge , Tong Heng Lee

Self-play reinforcement learning has achieved state-of-the-art, and often superhuman, performance in a variety of zero-sum games. Yet prior work has found that policies that are highly capable against regular opponents can fail…

Machine Learning · Computer Science 2023-01-12 Pavel Czempin , Adam Gleave