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Related papers: Video Game Project Management Anti-patterns

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The development of high-quality software or software-intensive systems requires custom-tailored process models that fit the organizational and project goals as well as the development contexts. These models are a necessary prerequisite for…

Software Engineering · Computer Science 2014-01-20 Jürgen Münch

During software evolution, inexperienced developers may introduce design anti-patterns when they modify their software systems to fix bugs or to add new functionalities based on changes in requirements. Developers may also use design…

Software Engineering · Computer Science 2021-04-02 Zeinab , Kermansaravi , Md Saidur Rahman , Foutse Khomh , Fehmi Jaafar , Yann-Gael Gueheneuc

With the ever-increasing use of games, game developers are expected to write efficient code supporting several qualities such as security, maintainability, and performance. However, the continuous need to update the features of games in…

Software Engineering · Computer Science 2021-05-05 Vartika Agrahari , Sridhar Chimalakonda

Software development has steadily embraced agile software development methodology/method (ASDM) and has been moving away from the plan driven software development methodology (PDM) approaches like waterfall. Given the iterative nature of…

Software Engineering · Computer Science 2021-03-02 Vinod Menon , Roopak Sinha , Stephen MacDonell

Game development is an interdisciplinary concept that embraces artistic, software engineering, management, and business disciplines. This research facilitates a better understanding of important dimensions of digital game development…

Software Engineering · Computer Science 2017-11-27 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Video game development increasingly relies on using visual programming languages as the primary way to build video game features. The aim of using visual programming is to move game logic into the hands of game designers, who may not be as…

Software Engineering · Computer Science 2023-09-08 Kalvin Eng , Abram Hindle , Alexander Senchenko

Design patterns are elegant and well-tested solutions to recurrent software development problems. They are the result of software developers dealing with problems that frequently occur, solving them in the same or a slightly adapted way. A…

Software Engineering · Computer Science 2019-03-25 Hannes Thaller , Lukas Linsbauer , Alexander Egyed

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

Predicting the number of defects in a project is critical for project test managers to allocate budget, resources, and schedule for testing, support and maintenance efforts. Software Defect Prediction models predict the number of defects in…

Software Engineering · Computer Science 2023-06-16 Susmita Haldar , Luiz Fernando Capretz

It is no secret that many projects fail, regardless of the business sector, software projects are notoriously disaster victims, not necessarily because of technological failure, but more often due to their uncertainties. The threats…

Software Engineering · Computer Science 2014-12-12 Marcelo Marinho , Suzana Sampaio , Telma Lima , Hermano Moura

Context: Software architecture is a knowledge-intensive field. One mechanism for storing architecture knowledge is the recognition and description of architectural patterns. Selecting architectural patterns is a challenging task for…

Software Engineering · Computer Science 2020-05-19 Siamak Farshidi , Slinger Jansen , Jan Martijn van der Werf}

Spring security is tremendously popular among practitioners for its ease of use to secure enterprise applications. In this paper, we study the application framework misconfiguration vulnerabilities in the light of Spring security, which is…

Cryptography and Security · Computer Science 2020-07-29 Mazharul Islam , Sazzadur Rahaman , Na Meng , Behnaz Hassanshahi , Padmanabhan Krishnan , Danfeng , Yao

The software process model consists of a set of activities undertaken to design, develop and maintain software systems. A variety of software process models have been designed to structure, describe and prescribe the software development…

Software Engineering · Computer Science 2013-06-06 Rupinder Kaur , Jyotsna Sengupta

Given the scale of consequences attributable to cyber attacks, the field of cybersecurity has long outgrown ad-hoc decision-making. A popular choice to provide disciplined decision-making in cybersecurity is Game Theory, which seeks to…

Computer Science and Game Theory · Computer Science 2025-02-17 Brandon Collins , Shouhuai Xu , Philip N. Brown

Context: The 'as code' suffix in infrastructure as code (IaC) refers to applying software engineering activities, such as version control, to maintain IaC scripts. Without the application of these activities, defects that can have serious…

Software Engineering · Computer Science 2020-06-02 Akond Rahman , Effat Farhana , Laurie Williams

Context: Several studies investigated the impact of anti-patterns (i.e., "poor" solutions to recurring design problems) during maintenance activities and reported that anti-patterns significantly affect the developers' effort required to…

Modern programming languages, such as Java and C#, typically provide features that handle exceptions. These features separate error-handling code from regular source code and are proven to enhance the practice of software reliability,…

Software Engineering · Computer Science 2017-04-05 Guilherme B. de Pádua , Weiyi Shang

Current dark pattern research tells designers what not to do, but how do they know what to do? In contrast to prior approaches that focus on patterns to avoid and their underlying principles, we present a framework grounded in positive…

Human-Computer Interaction · Computer Science 2024-03-05 Evan Caragay , Katherine Xiong , Jonathan Zong , Daniel Jackson

Producing high-quality code is essential as it makes a codebase more maintainable, reducing the cost and effort associated with a project. However, students learning to program are often given short, automatically graded programming tasks…

Computers and Society · Computer Science 2024-10-28 Etienne Naude , Paul Denny , Andrew Luxton-Reilly

As we develop more assistive and automated game design systems, the question of how these systems should be integrated into game development workflows, and how much adaptation may be required, becomes increasingly important. In this paper…

Software Engineering · Computer Science 2020-04-07 Michael Cook