English
Related papers

Related papers: NIMBLE: A Non-rigid Hand Model with Bones and Musc…

200 papers

In-context learning (ICL) offers a promising paradigm for universal medical image analysis, enabling models to perform diverse image processing tasks without retraining. However, current ICL models for medical imaging remain limited in two…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Jiesi Hu , Jianfeng Cao , Yanwu Yang , Chenfei Ye , Yixuan Zhang , Hanyang Peng , Ting Ma

3D characters are essential to modern creative industries, but making them animatable often demands extensive manual work in tasks like rigging and skinning. Existing automatic rigging tools face several limitations, including the necessity…

Graphics · Computer Science 2025-03-12 Zhiyang Guo , Jinxu Xiang , Kai Ma , Wengang Zhou , Houqiang Li , Ran Zhang

Broader access to high-quality movement analysis could greatly benefit movement science and rehabilitation, such as allowing more detailed characterization of movement impairments and responses to interventions, or even enabling early…

Computer Vision and Pattern Recognition · Computer Science 2025-05-20 R. James Cotton

Parametric body models offer expressive 3D representation of humans across a wide range of poses, shapes, and facial expressions, typically derived by learning a basis over registered 3D meshes. However, existing human mesh modeling…

Computer Vision and Pattern Recognition · Computer Science 2025-08-22 Jinhyung Park , Javier Romero , Shunsuke Saito , Fabian Prada , Takaaki Shiratori , Yichen Xu , Federica Bogo , Shoou-I Yu , Kris Kitani , Rawal Khirodkar

We introduce a new method for non-rigid registration of 3D human shapes. Our proposed pipeline builds upon a given parametric model of the human, and makes use of the functional map representation for encoding and inferring shape maps…

Computer Vision and Pattern Recognition · Computer Science 2018-07-30 Riccardo Marin , Simone Melzi , Emanuele Rodolà , Umberto Castellani

The authentic 3D hand avatar with every identifiable information, such as hand shapes and textures, is necessary for immersive experiences in AR/VR. In this paper, we present a universal hand model (UHM), which 1) can universally represent…

Computer Vision and Pattern Recognition · Computer Science 2024-05-14 Gyeongsik Moon , Weipeng Xu , Rohan Joshi , Chenglei Wu , Takaaki Shiratori

Human motion is fundamental to understanding behavior. Despite progress on single-image 3D pose and shape estimation, existing video-based state-of-the-art methods fail to produce accurate and natural motion sequences due to a lack of…

Computer Vision and Pattern Recognition · Computer Science 2020-05-01 Muhammed Kocabas , Nikos Athanasiou , Michael J. Black

Morphable Models (3DMMs) are a type of morphable model that takes 2D images as inputs and recreates the structure and physical appearance of 3D objects, especially human faces and bodies. 3DMM combines identity and expression blendshapes…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Gulraiz Khan , Kenneth Y. Wertheim , Kevin Pimbblet , Waqas Ahmed

We introduce a novel, data-driven approach for reconstructing temporally coherent 3D motion from unstructured and potentially partial observations of non-rigidly deforming shapes. Our goal is to achieve high-fidelity motion reconstructions…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Aymen Merrouche , Stefanie Wuhrer , Edmond Boyer

Tactile sensing has proven to be an invaluable tool for enhancing robotic perception, particularly in scenarios where visual data is limited or unavailable. However, traditional methods for pose estimation using tactile data often rely on…

Robotics · Computer Science 2024-09-24 Jose A. Eyzaguirre , Miquel Oller , Nima Fazeli

Humans grasp unfamiliar objects by combining an initial visual estimate with tactile and proprioceptive feedback during interaction. We present ShapeGrasp, a robotic implementation of this approach. The proposed method is an iterative…

Robotics · Computer Science 2026-05-05 Lukas Rustler , Matej Hoffmann

Synthetic data has emerged as a promising source for 3D human research as it offers low-cost access to large-scale human datasets. To advance the diversity and annotation quality of human models, we introduce a new synthetic dataset,…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Zhitao Yang , Zhongang Cai , Haiyi Mei , Shuai Liu , Zhaoxi Chen , Weiye Xiao , Yukun Wei , Zhongfei Qing , Chen Wei , Bo Dai , Wayne Wu , Chen Qian , Dahua Lin , Ziwei Liu , Lei Yang

Prior works for reconstructing hand-held objects from a single image train models on images paired with 3D shapes. Such data is challenging to gather in the real world at scale. Consequently, these approaches do not generalize well when…

Computer Vision and Pattern Recognition · Computer Science 2024-09-24 Aditya Prakash , Matthew Chang , Matthew Jin , Ruisen Tu , Saurabh Gupta

This paper has introduced a novel approach for the real-time estimation of 3D tactile forces exerted by human fingertips via vision only. The introduced approach is entirely monocular vision-based and does not require any physical force…

Computer Vision and Pattern Recognition · Computer Science 2021-10-18 Navid Fallahinia , Stephen Mascaro

To achieve human-level dexterity, robots must infer spatial awareness from multimodal sensing to reason over contact interactions. During in-hand manipulation of novel objects, such spatial awareness involves estimating the object's pose…

Application of soft and compliant joints in grasping mechanisms received an increasing attention during recent years. This article suggests the design and development of a novel bio-inspired compliant finger which is composed of a 3D…

Robotics · Computer Science 2023-04-14 Mahmoud Tavakoli , Andriy Sayuk , João Lourenço , Pedro Neto

Limb loss affects millions globally, impairing physical function and reducing quality of life. Most traditional surface electromyographic (sEMG) and semi-autonomous methods require users to generate myoelectric signals for each control,…

Robotics · Computer Science 2025-06-11 Kaijie Shi , Wanglong Lu , Hanli Zhao , Vinicius Prado da Fonseca , Ting Zou , Xianta Jiang

Hands are central to interacting with our surroundings and conveying gestures, making their inclusion essential for full-body motion synthesis. Despite this, existing human motion synthesis methods fall short: some ignore hand motions…

Computer Vision and Pattern Recognition · Computer Science 2026-01-08 Enes Duran , Nikos Athanasiou , Muhammed Kocabas , Michael J. Black , Omid Taheri

Estimating human pose, shape, and motion from images and videos are fundamental challenges with many applications. Recent advances in 2D human pose estimation use large amounts of manually-labeled training data for learning convolutional…

Computer Vision and Pattern Recognition · Computer Science 2018-01-22 Gül Varol , Javier Romero , Xavier Martin , Naureen Mahmood , Michael J. Black , Ivan Laptev , Cordelia Schmid

Human pose and shape are two important components of 2D human body. However, how to efficiently represent both of them in images is still an open question. In this paper, we propose the Triplet Representation for Body (TRB) -- a compact 2D…

Computer Vision and Pattern Recognition · Computer Science 2019-10-28 Haodong Duan , KwanYee Lin , Sheng Jin , Wentao Liu , Chen Qian , Wanli Ouyang