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To investigate the detection of students' behavioral engagement (On-Task vs. Off-Task), we propose a two-phase approach in this study. In Phase 1, contextual logs (URLs) are utilized to assess active usage of the content platform. If there…

Computers and Society · Computer Science 2019-01-21 Eda Okur , Nese Alyuz , Sinem Aslan , Utku Genc , Cagri Tanriover , Asli Arslan Esme

Auditory, haptic, and visual stimuli provide alerts, notifications, and information for a wide variety of applications ranging from virtual reality to wearable and hand-held devices. Response times to these stimuli have been used to assess…

Human-Computer Interaction · Computer Science 2023-05-30 Kyle T. Yoshida , Joel X. Kiernan , Allison M. Okamura , Cara M. Nunez

Physiological signals can potentially be applied as objective measures to understand the behavior and engagement of users interacting with information access systems. However, the signals are highly sensitive, and many controls are required…

Information Retrieval · Computer Science 2023-04-27 Kaixin Ji , Damiano Spina , Danula Hettiachchi , Flora Dilys Salim , Falk Scholer

As computing devices become increasingly integrated into daily life, there is a growing need for intuitive, always-available interaction methods, even when users' hands are occupied. In this paper, we introduce Grab-n-Go, the first wearable…

Human-Computer Interaction · Computer Science 2025-08-18 Chi-Jung Lee , Jiaxin Li , Tianhong Catherine Yu , Ruidong Zhang , Vipin Gunda , François Guimbretière , Cheng Zhang

While the task of automatically detecting eating events has been examined in prior work using various wearable devices, the use of smartphones as standalone devices to infer eating events remains an open issue. This paper proposes a…

Human-Computer Interaction · Computer Science 2022-06-01 Wageesha Bangamuarachchi , Anju Chamantha , Lakmal Meegahapola , Salvador Ruiz-Correa , Indika Perera , Daniel Gatica-Perez

With the rapid adoption of AI tools in learning contexts, it is vital to understand how these systems shape users' reading processes and cognitive engagement. We collected and analyzed text from 124 sessions with AI tools, in which students…

Human-Computer Interaction · Computer Science 2025-04-22 Yue Fu , Alexis Hiniker

With an expansive and ubiquitously available gold mine of educational data, Massive Open Online courses (MOOCs) have become the an important foci of learning analytics research. The hope is that this new surge of development will bring the…

Human-Computer Interaction · Computer Science 2014-07-29 Tanmay Sinha

Vision-Language Models (VLMs) achieve strong cross-modal performance, yet recent evidence suggests they over-rely on textual descriptions while under-utilizing visual evidence -- a phenomenon termed ``text shortcut learning.'' We propose an…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Lijie Zhou

Although the use of technologies like multimedia and virtual reality (VR) in training offer the promise of improved learning, these richer and potentially more engaging materials do not consistently produce superior learning outcomes.…

Human-Computer Interaction · Computer Science 2024-07-09 Benjamin A. Clegg , Alex Karduna , Ethan Holen , Jason Garcia , Matthew G. Rhodes , Francisco R. Ortega

Improvements in mobile technologies have led to a dramatic change in how and when people access and use information, and is having a profound impact on how users address their daily information needs. Smart phones are rapidly becoming our…

Information Retrieval · Computer Science 2019-01-15 Mohammad Aliannejadi , Morgan Harvey , Luca Costa , Matthew Pointon , Fabio Crestani

This paper presents a wearable assistive device with the shape of a pair of eyeglasses that allows visually impaired people to navigate safely and quickly in unfamiliar environment, as well as perceive the complicated environment to…

Computer Vision and Pattern Recognition · Computer Science 2019-06-25 Jinqiang Bai , Zhaoxiang Liu , Yimin Lin , Ye Li , Shiguo Lian , Dijun Liu

Large curved displays are ideal for viewing 360 degree content, such as 3D maps, but typically restrict users to a 180 degree viewport, leaving information off-screen. Since users naturally direct their heads toward regions on-screen before…

Human-Computer Interaction · Computer Science 2026-03-16 A K M Amanat Ullah , David Ahlström , Khalad Hasan

How do people internalize visualizations: as images or information? In this study, we investigate the nature of internalization for visualizations (i.e., how the mind encodes visualizations in memory) and how memory encoding affects its…

Human-Computer Interaction · Computer Science 2023-07-24 Anjana Arunkumar , Lace Padilla , Gi-Yeul Bae , Chris Bryan

Working memory involves the temporary retention of information over short periods. It is a critical cognitive function that enables humans to perform various online processing tasks, such as dialing a phone number, recalling misplaced…

Human-Computer Interaction · Computer Science 2025-04-29 Indrajeet Ghosh , Kasthuri Jayarajah , Nicholas Waytowich , Nirmalya Roy

Visual exploration and smart data collection via autonomous vehicles is an attractive topic in various disciplines. Disturbances like wind significantly influence both the power consumption of the flying robots and the performance of the…

Signal Processing · Electrical Eng. & Systems 2021-01-27 Amir Niaraki , Jeremy Roghair , Ali Jannesari

Personal data cover multiple aspects of our daily life and activities, including health, finance, social, Internet, Etc. Personal data visualisations aim to improve the user experience when exploring these large amounts of personal data and…

Human-Computer Interaction · Computer Science 2022-03-04 Yasmeen Anjeer Alshehhi , Mohamed Abdelrazek , Alessio Bonti

Immersive technologies expand the potential for collaborative sense-making and visual analysis via head-worn displays (HWDs), offering customizable, high-resolution perspectives of a shared visualization space. In such an immersive…

Human-Computer Interaction · Computer Science 2025-11-25 Tamzid Hossain , Md. Fahimul Islam , Farida Chowdhury

Head-worn augmented reality (AR) is a hotly pursued and increasingly feasible contender paradigm for replacing or complementing smartphones and watches for continual information consumption. Here, we compare three different AR navigation…

Human-Computer Interaction · Computer Science 2025-10-31 Radha Kumaran , You-Jin Kim , Anne E Milner , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Human physical motion activity identification has many potential applications in various fields, such as medical diagnosis, military sensing, sports analysis, and human-computer security interaction. With the recent advances in smartphones…

Human-Computer Interaction · Computer Science 2022-01-24 Abdulrahman Alruban , Hind Alobaidi , Nathan Clarke' Fudong Li

As the use of Head-Mounted Displays in moving vehicles increases, passengers can immerse themselves in visual experiences independent of their physical environment. However, interaction methods are susceptible to physical motion, leading to…

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