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Information transfer between triangle meshes is of great importance in computer graphics and geometry processing. To facilitate this process, a smooth and accurate map is typically required between the two meshes. While such maps can…

Graphics · Computer Science 2018-01-09 Danielle Ezuz , Justin Solomon , Mirela Ben-Chen

In this paper we propose an approach for computing multiple high-quality near-isometric dense correspondences between a pair of 3D shapes. Our method is fully automatic and does not rely on user-provided landmarks or descriptors. This…

Graphics · Computer Science 2020-09-11 Jing Ren , Simone Melzi , Maks Ovsjanikov , Peter Wonka

Computing volumetric correspondences between 3D shapes is a prominent tool for medical and industrial applications. In this work, we pave the way for spectral volume mapping, extending for the first time the surface-based functional maps…

Graphics · Computer Science 2026-03-19 Filippo Maggioli , Simone Melzi , Marco Livesu

Volume approximation is an important problem found in many applications of computer graphics, vision, and image processing. The problem is about computing an accurate and compact approximate representation of 3D volumes using some simple…

Graphics · Computer Science 2013-08-20 Feng Sun , Yi-King Choi , Yizhou Yu , Wenping Wang

A comprehensive framework for detection and characterization of overlapping intrinsic symmetry over 3D shapes is proposed. To identify prominent symmetric regions which overlap in space and vary in form, the proposed framework is decoupled…

Graphics · Computer Science 2013-10-01 Anirban Mukhopadhyay , Suchendra M. Bhandarkar , Fatih Porikli

We introduce \emph{ReMatching}, a novel shape correspondence solution based on the functional maps framework. Our method, by exploiting a new and appropriate \emph{re}-meshing paradigm, can target shape-\emph{matching} tasks even on meshes…

Graphics · Computer Science 2025-03-14 Filippo Maggioli , Daniele Baieri , Emanuele Rodolà , Simone Melzi

We present a novel shape-approximating anisotropic re-meshing algorithm as a geometric generalization of the adaptive moving mesh method. Conventional moving mesh methods reduce the interpolation error of a mesh that discretizes a given…

Computational Geometry · Computer Science 2023-06-21 Nicolas Nebel , Albert Chern

The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not…

Finding correspondences between shapes is a fundamental problem in computer vision and graphics, which is relevant for many applications, including 3D reconstruction, object tracking, and style transfer. The vast majority of correspondence…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Maolin Gao , Zorah Lähner , Johan Thunberg , Daniel Cremers , Florian Bernard

The question of representation of 3D geometry is of vital importance when it comes to leveraging the recent advances in the field of machine learning for geometry processing tasks. For common unstructured surface meshes state-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2018-09-28 Isaak Lim , Alexander Dielen , Marcel Campen , Leif Kobbelt

Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. The standard…

Computational Geometry · Computer Science 2020-12-16 Marco Livesu

Volumetric maps are widely used in robotics due to their desirable properties in applications such as path planning, exploration, and manipulation. Constant advances in mapping technologies are needed to keep up with the improvements in…

Robotics · Computer Science 2023-06-05 Victor Reijgwart , Cesar Cadena , Roland Siegwart , Lionel Ott

With advances in technology, there has been growing interest in developing effective mapping methods for 3-dimensional objects in recent years. Volumetric parameterization for 3D solid manifolds plays an important role in processing 3D…

Computational Geometry · Computer Science 2025-06-23 Zhiyuan Lyu , Qiguang Chen , Gary P. T. Choi , Lok Ming Lui

Volumetric parameterization problem refers to parameterization of both the interior and boundary of a 3D model. It is a much harder problem compared to surface parameterization where a parametric representation is worked out only for the…

Computational Geometry · Computer Science 2013-10-28 Vikash Gupta , Hari K. Voruganti , Bhaskar Dasgupta

Recent work has demonstrated that volumetric scene representations combined with differentiable volume rendering can enable photo-realistic rendering for challenging scenes that mesh reconstruction fails on. However, these methods entangle…

Computer Vision and Pattern Recognition · Computer Science 2021-03-02 Fanbo Xiang , Zexiang Xu , Miloš Hašan , Yannick Hold-Geoffroy , Kalyan Sunkavalli , Hao Su

We propose a novel 3D shape correspondence method based on the iterative alignment of so-called smooth shells. Smooth shells define a series of coarse-to-fine shape approximations designed to work well with multiscale algorithms. The main…

Computer Vision and Pattern Recognition · Computer Science 2019-12-03 Marvin Eisenberger , Zorah Lähner , Daniel Cremers

Non-rigid 3D mesh matching is a critical step in computer vision and computer graphics pipelines. We tackle matching meshes that contain topological artefacts which can break the assumption made by current approaches. While Functional Maps…

Computer Vision and Pattern Recognition · Computer Science 2025-09-09 Aymen Merrouche , Stefanie Wuhrer , Edmond Boyer

With the advancement of computer technology, there is a surge of interest in effective mapping methods for objects in higher-dimensional spaces. To establish a one-to-one correspondence between objects, higher-dimensional quasi-conformal…

Computational Geometry · Computer Science 2022-06-30 Daoping Zhang , Gary P. T. Choi , Jianping Zhang , Lok Ming Lui

This paper addresses two problems needed to support four-dimensional ($3d + t$) spacetime numerical simulations. The first contribution is a general algorithm for producing conforming spacetime meshes of moving geometries. Here, the surface…

Computational Engineering, Finance, and Science · Computer Science 2024-03-29 Philip Claude Caplan

Meshes are commonly used as 3D maps since they encode the topology of the scene while being lightweight. Unfortunately, 3D meshes are mathematically difficult to handle directly because of their combinatorial and discrete nature. Therefore,…

Computer Vision and Pattern Recognition · Computer Science 2021-08-09 Antoni Rosinol , Luca Carlone
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