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Skeleton-based human action recognition has received widespread attention in recent years due to its diverse range of application scenarios. Due to the different sources of human skeletons, skeleton data naturally exhibit heterogeneity. The…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Hongsong Wang , Xiaoyan Ma , Jidong Kuang , Jie Gui

Methods for extracting audio and speech features have been studied since pioneering work on spectrum analysis decades ago. Recent efforts are guided by the ambition to develop general-purpose audio representations. For example, deep neural…

Self-supervised tasks have been utilized to build useful representations that can be used in downstream tasks when the annotation is unavailable. In this paper, we introduce a self-supervised video representation learning method based on…

Computer Vision and Pattern Recognition · Computer Science 2021-02-23 Duc Quang Vu , Ngan T. H. Le , Jia-Ching Wang

One-shot action recognition allows the recognition of human-performed actions with only a single training example. This can influence human-robot-interaction positively by enabling the robot to react to previously unseen behaviour. We…

Computer Vision and Pattern Recognition · Computer Science 2021-03-09 Raphael Memmesheimer , Simon Häring , Nick Theisen , Dietrich Paulus

Bootstrap Your Own Latent (BYOL) introduced an approach to self-supervised learning avoiding the contrastive paradigm and subsequently removing the computational burden of negative sampling associated with such methods. However, we…

Machine Learning · Computer Science 2022-03-29 Aiden Durrant , Georgios Leontidis

Action recognition via 3D skeleton data is an emerging important topic in these years. Most existing methods either extract hand-crafted descriptors or learn action representations by supervised learning paradigms that require massive…

Computer Vision and Pattern Recognition · Computer Science 2021-04-05 Haocong Rao , Shihao Xu , Xiping Hu , Jun Cheng , Bin Hu

Learning view-invariant representation is a key to improving feature discrimination power for skeleton-based action recognition. Existing approaches cannot effectively remove the impact of viewpoint due to the implicit view-dependent…

Computer Vision and Pattern Recognition · Computer Science 2023-04-04 Qianhui Men , Edmond S. L. Ho , Hubert P. H. Shum , Howard Leung

This paper presents a novel end-to-end method for the problem of skeleton-based unsupervised human action recognition. We propose a new architecture with a convolutional autoencoder that uses graph Laplacian regularization to model the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-22 Giancarlo Paoletti , Jacopo Cavazza , Cigdem Beyan , Alessio Del Bue

Self-supervised pre-training paradigms have been extensively explored in the field of skeleton-based action recognition. In particular, methods based on masked prediction have pushed the performance of pre-training to a new height. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-01-03 Ruizhuo Xu , Linzhi Huang , Mei Wang , Jiani Hu , Weihong Deng

Most recent view-invariant action recognition and performance assessment approaches rely on a large amount of annotated 3D skeleton data to extract view-invariant features. However, acquiring 3D skeleton data can be cumbersome, if not…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Faegheh Sardari , Björn Ommer , Majid Mirmehdi

Inspired by the recent progress in self-supervised learning for computer vision that generates supervision using data augmentations, we explore a new general-purpose audio representation learning approach. We propose learning…

Audio and Speech Processing · Electrical Eng. & Systems 2021-04-22 Daisuke Niizumi , Daiki Takeuchi , Yasunori Ohishi , Noboru Harada , Kunio Kashino

Self-supervised learning provides a promising path towards eliminating the need for costly label information in representation learning on graphs. However, to achieve state-of-the-art performance, methods often need large numbers of…

This paper makes two scientific contributions to the field of exoskeleton-based action and movement recognition. First, it presents a novel machine learning and pattern recognition-based framework that can detect a wide range of actions and…

Robotics · Computer Science 2022-04-28 Nirmalya Thakur , Chia Y. Han

Considering the instance-level discriminative ability, contrastive learning methods, including MoCo and SimCLR, have been adapted from the original image representation learning task to solve the self-supervised skeleton-based action…

Computer Vision and Pattern Recognition · Computer Science 2024-10-02 Mengyuan Liu , Hong Liu , Tianyu Guo

Skeleton-based action representation learning aims to interpret and understand human behaviors by encoding the skeleton sequences, which can be categorized into two primary training paradigms: supervised learning and self-supervised…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Yang Chen , Tian He , Junfeng Fu , Ling Wang , Jingcai Guo , Ting Hu , Hong Cheng

Unsupervised skeleton based action recognition has achieved remarkable progress recently. Existing unsupervised learning methods suffer from severe overfitting problem, and thus small networks are used, significantly reducing the…

Computer Vision and Pattern Recognition · Computer Science 2024-01-26 Chuankun Li , Shuai Li , Yanbo Gao , Ping Chen , Jian Li , Wanqing Li

Multimodal human action understanding is a significant problem in computer vision, with the central challenge being the effective utilization of the complementarity among diverse modalities while maintaining model efficiency. However, most…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Hongsong Wang , Heng Fei , Bingxuan Dai , Jie Gui

The recent success in human action recognition with deep learning methods mostly adopt the supervised learning paradigm, which requires significant amount of manually labeled data to achieve good performance. However, label collection is an…

Computer Vision and Pattern Recognition · Computer Science 2018-09-07 Junnan Li , Yongkang Wong , Qi Zhao , Mohan S. Kankanhalli

We propose a novel skeleton-based representation for 3D action recognition in videos using Deep Convolutional Neural Networks (D-CNNs). Two key issues have been addressed: First, how to construct a robust representation that easily captures…

Computer Vision and Pattern Recognition · Computer Science 2018-07-19 Huy Hieu Pham , Louahdi Khoudour , Alain Crouzil , Pablo Zegers , Sergio A. Velastin

Recently, with the availability of cost-effective depth cameras coupled with real-time skeleton estimation, the interest in skeleton-based human action recognition is renewed. Most of the existing skeletal representation approaches use…

Computer Vision and Pattern Recognition · Computer Science 2020-03-13 Zhize Wu , Thomas Weise , Le Zou , Fei Sun , Ming Tan