Related papers: Musical Audio Similarity with Self-supervised Conv…
There has been a rapid growth of digitally available music data, including audio recordings, digitized images of sheet music, album covers and liner notes, and video clips. This huge amount of data calls for retrieval strategies that allow…
The number of videos being produced and consequently stored in databases for video streaming platforms has been increasing exponentially over time. This vast database should be easily index-able to find the requisite clip or video to match…
Music representations are the backbone of modern recommendation systems, powering playlist generation, similarity search, and personalized discovery. Yet most embeddings offer little control for adjusting a single musical attribute, e.g.,…
Much of the recent improvement in neural networks for computer vision has resulted from discovery of new networks architectures. Most prior work has used the performance of candidate models following limited training to automatically guide…
Very short computer programs, sometimes consisting of as few as three arithmetic operations in an infinite loop, can generate data that sounds like music when output as raw PCM audio. The space of such programs was recently explored by…
Since many online music services emerged in recent years so that effective music recommendation systems are desirable. Some common problems in recommendation system like feature representations, distance measure and cold start problems are…
The common research goal of self-supervised learning is to extract a general representation which an arbitrary downstream task would benefit from. In this work, we investigate music audio representation learned from different contrastive…
This paper proposes a 1D residual convolutional neural network (CNN) architecture for music genre classification and compares it with other recent 1D CNN architectures. The 1D CNNs learn a representation and a discriminant directly from the…
Manual sound design with a synthesizer is inherently iterative: an artist compares the synthesized output to a mental target, adjusts parameters, and repeats until satisfied. Iterative sound-matching automates this workflow by continually…
Contrastive learning constitutes an emerging branch of self-supervised learning that leverages large amounts of unlabeled data, by learning a latent space, where pairs of different views of the same sample are associated. In this paper, we…
Deep Learning has become state of the art in visual computing and continuously emerges into the Music Information Retrieval (MIR) and audio retrieval domain. In order to bring attention to this topic we propose an introductory tutorial on…
Supervised deep learning approaches to underdetermined audio source separation achieve state-of-the-art performance but require a dataset of mixtures along with their corresponding isolated source signals. Such datasets can be extremely…
This paper explores a new natural language processing task, review-driven multi-label music style classification. This task requires the system to identify multiple styles of music based on its reviews on websites. The biggest challenge…
Recommender systems relying on Language Models (LMs) have gained popularity in assisting users to navigate large catalogs. LMs often exploit item high-level descriptors, i.e. categories or consumption contexts, from training data or user…
The expressive nature of the voice provides a powerful medium for communicating sonic ideas, motivating recent research on methods for query by vocalisation. Meanwhile, deep learning methods have demonstrated state-of-the-art results for…
We apply deep learning methods, specifically long short-term memory (LSTM) networks, to music transcription modelling and composition. We build and train LSTM networks using approximately 23,000 music transcriptions expressed with a…
We present a system for automatic multi-axis perceptual quality prediction of generative audio, developed for Track 2 of the AudioMOS Challenge 2025. The task is to predict four Audio Aesthetic Scores--Production Quality, Production…
The recent development of Audio-based Distributional Semantic Models (ADSMs) enables the computation of audio and lexical vector representations in a joint acoustic-semantic space. In this work, these joint representations are applied to…
Video game music (VGM) is often studied under the same lens as film music, which largely focuses on its theoretical functionality with relation to the identified genres of the media. However, till date, we are unaware of any systematic…
Collecting accurate and fine-grain information about the music people like, dislike and actually listen to has long been a challenge for sociologists. As millions of people now use online music streaming services, research can build upon…