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Depth map fusion is an essential part in both stereo and RGB-D based 3-D reconstruction pipelines. Whether produced with a passive stereo reconstruction or using an active depth sensor, such as Microsoft Kinect, the depth maps have noise…

Computer Vision and Pattern Recognition · Computer Science 2018-04-25 Markus Ylimäki , Juho Kannala , Janne Heikkilä

RGBD-based real-time dynamic 3D reconstruction suffers from inaccurate inter-frame motion estimation as errors may accumulate with online tracking. This problem is even more severe for single-view-based systems due to strong occlusions.…

Computer Vision and Pattern Recognition · Computer Science 2022-03-16 Wenbin Lin , Chengwei Zheng , Jun-Hai Yong , Feng Xu

3D scene reconstruction is fundamental for spatial intelligence applications such as AR, robotics, and digital twins. Traditional multi-view stereo struggles with sparse viewpoints or low-texture regions, while neural rendering approaches,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Jiaqi Yao , Zhongmiao Yan , Jingyi Xu , Songpengcheng Xia , Yan Xiang , Ling Pei

We describe a two-level method for computing a function whose zero-level set is the surface reconstructed from given points scattered over the surface and associated with surface normal vectors. The function is defined as a linear…

Graphics · Computer Science 2017-08-23 Rongjiang Pan , Vaclav Skala

Face restoration under complex degradations still remains an ill-posed inverse problem due to severe information loss. Although diffusion models benefit from strong generative priors, most methods still condition only on low-quality inputs,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Zirui Wang , Xianhui Lin , Yi Dong , Bo Wei , Gangjian Zhang , Siteng Ma , Zebiao Zheng , Xing Liu , Hong Gu , Minjing Dong

Neural implicit 3D representations have emerged as a powerful paradigm for reconstructing surfaces from multi-view images and synthesizing novel views. Unfortunately, existing methods such as DVR or IDR require accurate per-pixel object…

Computer Vision and Pattern Recognition · Computer Science 2021-10-11 Michael Oechsle , Songyou Peng , Andreas Geiger

Neural 3D scene representations have shown great potential for 3D reconstruction from 2D images. However, reconstructing real-world captures of complex scenes still remains a challenge. Existing generic 3D reconstruction methods often…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Fangjinhua Wang , Marie-Julie Rakotosaona , Michael Niemeyer , Richard Szeliski , Marc Pollefeys , Federico Tombari

Current 3D representations like meshes, voxels, point clouds, and NeRF-based neural implicit fields exhibit significant limitations: they are often task-specific, lacking universal applicability across reconstruction, generation, editing,…

Graphics · Computer Science 2025-07-17 Tielong Wang , Yuxuan Xiong , Jinfan Liu , Zhifan Zhang , Ye Chen , Yue Shi , Bingbing Ni

Learning a dense 3D model with fine-scale details from a single facial image is highly challenging and ill-posed. To address this problem, many approaches fit smooth geometries through facial prior while learning details as additional…

Computer Vision and Pattern Recognition · Computer Science 2022-03-21 Xingyu Ren , Alexandros Lattas , Baris Gecer , Jiankang Deng , Chao Ma , Xiaokang Yang , Stefanos Zafeiriou

Recent works in medical image registration have proposed the use of Implicit Neural Representations, demonstrating performance that rivals state-of-the-art learning-based methods. However, these implicit representations need to be optimized…

Image and Video Processing · Electrical Eng. & Systems 2023-10-04 Louis D. van Harten , Jaap Stoker , Ivana Išgum

Current RGB-based 6D object pose estimation methods have achieved noticeable performance on datasets and real world applications. However, predicting 6D pose from single 2D image features is susceptible to disturbance from changing of…

Computer Vision and Pattern Recognition · Computer Science 2022-07-04 Jun Wu , Lilu Liu , Yue Wang , Rong Xiong

Real-time dense scene reconstruction during unstable camera motions is crucial for robotics, yet current RGB-D SLAM systems fail when cameras experience large viewpoint changes, fast motions, or sudden shaking. Classical optimization-based…

Robotics · Computer Science 2026-03-04 Siyan Dong , Zijun Wang , Lulu Cai , Yi Ma , Yanchao Yang

Real-time multi-view point cloud reconstruction is a core problem in 3D vision and immersive perception, with wide applications in VR, AR, robotic navigation, digital twins, and computer interaction. Despite advances in multi-camera systems…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Chentian Sun

3D Gaussian Splatting (3DGS) achieves high-fidelity rendering with fast real-time performance, but existing methods rely on offline training after full Structure-from-Motion (SfM) processing. In contrast, this work introduces Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Yiwei Xu , Yifei Yu , Wentian Gan , Tengfei Wang , Zongqian Zhan , Hao Cheng , Xin Wang

Neural implicit surface reconstruction with signed distance function has made significant progress, but recovering fine details such as thin structures and complex geometries remains challenging due to unreliable or noisy geometric priors.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-02 Qiyu Feng , Jiwei Shan , Shing Shin Cheng , Hesheng Wang

3D surface reconstruction is essential across applications of virtual reality, robotics, and mobile scanning. However, RGB-based reconstruction often fails in low-texture, low-light, and low-albedo scenes. Handheld LiDARs, now common on…

Image and Video Processing · Electrical Eng. & Systems 2024-12-02 Nikhil Behari , Aaron Young , Siddharth Somasundaram , Tzofi Klinghoffer , Akshat Dave , Ramesh Raskar

Implicit representations have been widely applied in robotics for obstacle avoidance and path planning. In this paper, we explore the problem of constructing an implicit distance representation from a single image. Past methods for implicit…

Robotics · Computer Science 2026-03-13 Wei-Teng Chu , Tianyi Zhang , Matthew Johnson-Roberson , Weiming Zhi

Dense 3D convolutions provide high accuracy for perception but are too computationally expensive for real-time robotic systems. Existing tri-plane methods rely on 2D image features with interpolation, point-wise queries, and implicit MLPs,…

Robotics · Computer Science 2025-09-19 Sibaek Lee , Jiung Yeon , Hyeonwoo Yu

Fusion-based hyperspectral image (HSI) super-resolution has become increasingly prevalent for its capability to integrate high-frequency spatial information from the paired high-resolution (HR) RGB reference image. However, most of the…

Computer Vision and Pattern Recognition · Computer Science 2023-02-14 Zeqiang Lai , Ying Fu , Jun Zhang

Neural reconstruction models for autonomous driving simulation have made significant strides in recent years, with dynamic models becoming increasingly prevalent. However, these models are typically limited to handling in-domain objects…

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