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Current research on visual analytics systems largely follows the research paradigm of interactive system design in the field of Human-Computer Interaction (HCI), and includes key methodologies including design requirement development based…

Human-Computer Interaction · Computer Science 2026-03-02 Xiaolong Zhang

Active aging technologies are increasingly designed to support an active lifestyle. However, the way in which they are designed can raise different barriers to acceptance of and use by older adults. Their designers can adopt a negative…

Human-Computer Interaction · Computer Science 2021-05-13 Mladjan Jovanovic , Antonella De Angeli , Andrew McNeill , Lynne Coventry

Education is a key factor in ensuring economic growth, especially for countries with growing economies. Today, students have become more technologically savvy as teaching and learning uses more advance technology day in, day out. Due to…

Computers and Society · Computer Science 2017-06-06 Rania Almajalid

System-imposed wait times can significantly disrupt digital workflows, affecting user experience and task performance. Prior HCI research has examined how temporal feedback, such as feedback mode (Elapsed-Time vs. Remaining-Time) shapes…

Human-Computer Interaction · Computer Science 2026-02-05 Felicia Fang-Yi Tan , Oded Nov

Computer vision based technology is becoming ubiquitous in society. One application area that has seen an increase in computer vision is assistive technologies, specifically for those with visual impairment. Research has shown the ability…

Computer Vision and Pattern Recognition · Computer Science 2019-05-21 Linda Wang , Alexander Wong

This paper analyzes the technological requirements necessary to enhance the credibility and reliability of judicial hearings conducted via videoconference, from the internal perspective of the judiciary. Drawing on the practical experience…

Human-Computer Interaction · Computer Science 2025-07-29 Jorge Alberto Araujo

Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in…

Human-Computer Interaction · Computer Science 2024-11-15 Armin Mostafavi , Zhiwen Qiu , Tong Bill Xu , Saleh Kalantari

The recent development of electric and electronic devices has been remarkable. The miniaturization of electronic devices and high integration are progressing by advances in mounting technology. As a result, the reliability of fatigue life…

Materials Science · Physics 2007-09-13 S. Kondo , Qiang Yu , T. Shibutani , M. Shiratori

Using virtual reality (VR) head-mounted displays (HMDs) can induce VR sickness. VR sickness can cause strong discomfort, decrease users' presence and enjoyment, especially in games, shorten the duration of the VR experience, and can even…

Human-Computer Interaction · Computer Science 2021-03-10 Rongkai Shi , Hai-Ning Liang , Yu Wu , Difeng Yu , Wenge Xu

Functional magnetic resonance imaging (fMRI) is a neuroimaging technique that records neural activations in the brain by capturing the blood oxygen level in different regions based on the task performed by a subject. Given fMRI data, the…

Computer Vision and Pattern Recognition · Computer Science 2021-09-21 Ashish Jaiswal , Ashwin Ramesh Babu , Mohammad Zaki Zadeh , Fillia Makedon , Glenn Wylie

This paper provides a comprehensive literature review on the belief in false information, including misinformation, disinformation, and fake information. It addresses the increasing societal concern regarding false information, which is…

Social and Information Networks · Computer Science 2026-01-13 Fabian Walke , Thaddäa Nürnberger

Although domestic work is often viewed as manual labor, it involves significant interaction with online technologies. However, the detailed exploration of how domestic workers use these technologies remains limited. This study examines the…

Human-Computer Interaction · Computer Science 2025-08-13 Mariana Fernandez-Espinosa , Mariana Gonzalez-Bejar , Jacobo Wiesner , Diego Gomez-Zara

Video conferencing, which includes both video and audio content, has contributed to dramatic increases in Internet traffic, as the COVID-19 pandemic forced millions of people to work and learn from home. Global Internet traffic of video…

Computer Vision and Pattern Recognition · Computer Science 2022-07-21 Zhenqiang Ying , Deepti Ghadiyaram , Alan Bovik

This study investigated the effects of mental fatigue (MF) induced by a 90-min AX-continuous performance test (AX-CPT) on balance control by addressing the issue of the heterogeneity of individuals' responses. Twenty healthy young active…

Neurons and Cognition · Quantitative Biology 2026-04-28 Frédéric Noé , Betty Hachard , Hadrien Ceyte , Noëlle Bru , Thierry Paillard

This study evaluates the usage of virtual reality (VR) technologies as a teaching tool in oral placement therapy, a subset of speech therapy. The researcher distributed instructional videos using traditional lecture and modified…

Human-Computer Interaction · Computer Science 2024-04-25 Daniel E. Killough

This research paper presents a meta-analysis of the multifaceted role of technology in mental health. The pervasive influence of technology on daily lives necessitates a deep understanding of its impact on mental health services. This study…

Human-Computer Interaction · Computer Science 2023-07-28 Hamza Mohammed

The rapid growth of the digital platform economy is transforming labor markets, offering new employment opportunities with promises of flexibility and accessibility. However, these benefits often come at the expense of increased economic…

Computers and Society · Computer Science 2025-10-23 Clara Punzi

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

Fueled by advances in multi-party communications, increasingly mature immersive technologies being adopted, and the COVID-19 pandemic, a new wave of social virtual reality (VR) platforms have emerged to support socialization, interaction,…

Multimedia · Computer Science 2022-06-14 Sergi Fernández , Mario Montagud , Gianluca Cernigliaro , David Rincón

A growing number of empirical software engineering researchers suggest that a complementary focus on theory is required if the discipline is to mature. A first step in theory-building involves the establishment of suitable theoretical…

Software Engineering · Computer Science 2021-02-19 Diana Kirk , Stephen G. MacDonell