Related papers: Technological Factors Influencing Videoconferencin…
Video conferencing has become a central part of our daily lives, thanks to the COVID-19 pandemic. Unfortunately, so have its many limitations, resulting in poor support for communicative and social behavior and ultimately, Zoom fatigue. New…
Fatigue is a loss in cognitive or physical performance due to physiological factors such as insufficient sleep, long work hours, stress, and physical exertion. It adversely affects the human body and can slow reaction times, reduce…
The integration of AI tools in academic settings has introduced a distinct form of strain that existing frameworks like technostress and digital fatigue have not yet fully addressed. This study develops a conceptual model and identifies the…
Information and communication technologies (ICTs) are generally assumed to save time and energy, yet user fatigue due to ICT use is assumed to be on the rise. The question about the effects of ICT use on human energy has sparked increased…
Problem statement: Although, literature proves the importance of the technology role in the effectiveness of virtual Research and Development (R&D) teams for new product development. However, the factors that make technology construct in a…
Video conferencing applications (VCAs) have become a critical Internet application, even more so during the COVID-19 pandemic, as users worldwide now rely on them for work, school, and telehealth. It is thus increasingly important to…
The COVID-19 pandemic outbreak, with its related social distancing and shelter-in-place measures, has dramatically affected ways in which people communicate with each other, forcing people to find new ways to collaborate, study, celebrate…
The outbreak of COVID-19 forced schools to swiftly transition from in-person classes to online or remote offerings, making educators and learners alike rely on online videoconferencing platforms. Platforms like Zoom offer audio-visual…
Background: The performance of biometric modalities based on things done by the subject, like signature and text-based recognition, may be affected by the subject state. Fatigue is one of the conditions that can significantly affect the…
Digital technology is everywhere for the benefit of our daily and professional life. It strongly impacts our life and was crucial to maintain professional and social activities during the COVID19 crisis. Similarly, digital technologies are…
This article explores the concept of technological singularity and the factors that could accelerate or hinder its arrival. The butterfly effect is used as a framework to understand how seemingly small changes in complex systems can have…
The rapid integration of digital technology into daily life has prompted sustained concern regarding its impact on human cognition. This integrative review synthesizes documented risks and negative associations across more than 500…
This study reviews the literature on virtual academic conferences, which have gained significant attention due to the COVID-19 pandemic. We conducted a scoping review, analyzing 147 documents available up to October 5th, 2021. We…
Amidst the outbreak of the coronavirus (COVID 19) pandemic, distance education, where the learning process is conducted online, has become the norm. Campus-based programs and courses have been redesigned in a timely manner which was a…
Since the outbreak of the COVID-19 pandemic, videoconferencing has become the default mode of communication in our daily lives at homes, workplaces and schools, and it is likely to remain an important part of our lives in the post-pandemic…
Video conferencing systems have long facilitated work-related conversations among remote teams. However, social distancing due to the COVID-19 pandemic has forced colleagues to use video conferencing platforms to additionally fulfil social…
Fatigue is a broad, multifactorial concept that includes the subjective perception of reduced physical and mental energy levels. It is also one of the key factors that strongly affect patients' health-related quality of life. To date, most…
Virtual reality (VR) is on the edge of getting a mainstream platform for gaming, education and product design. The feeling of being present in the virtual world is influenced by many factors and even more intriguing a single negative…
Technological advances can bring many benefits to our daily lives, and this includes the education and training sectors. In the last years, online education, teaching and training models are becoming increasingly adopted, in part influenced…
Over the past years, there has been a shift towards online and hybrid meeting forms in workplace environments, partly as a consequence of various COVID-19 restrictions. However, the decision-making process on how to best collaborate with…