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How predictable a word is can be quantified in two ways: using human responses to the cloze task or using probabilities from language models (LMs).When used as predictors of processing effort, LM probabilities outperform probabilities…

Computation and Language · Computer Science 2026-05-27 Sathvik Nair , Byung-Doh Oh

Reinforcement learning algorithms describe how an agent can learn an optimal action policy in a sequential decision process, through repeated experience. In a given environment, the agent policy provides him some running and terminal…

Theoretical Economics · Economics 2020-03-24 Arthur Charpentier , Romuald Elie , Carl Remlinger

The multiplication game is a two-person game in which each player chooses a positive integer without knowledge of the other player's number. The two numbers are then multiplied together and the first digit of the product determines the…

Computer Science and Game Theory · Computer Science 2016-07-11 Kent E. Morrison

The game of 2048 is a highly addictive game. It is easy to learn the game, but hard to master as the created game revealed that only about 1% games out of hundreds million ever played have been won. In this paper, we would like to explore…

Artificial Intelligence · Computer Science 2021-10-22 Shilun Li , Veronica Peng

Children learn word meanings by tapping into the commonalities across different situations in which words are used and overcome the high level of uncertainty involved in early word learning experiences. We propose a modeling framework to…

Computation and Language · Computer Science 2021-07-28 Aida Nematzadeh , Zahra Shekarchi , Thomas L. Griffiths , Suzanne Stevenson

We exploit the redundancy and volume of information on the web to build a computerized player for the ABC TV game show 'Who Wants To Be A Millionaire?' The player consists of a question-answering module and a decision-making module. The…

Information Retrieval · Computer Science 2012-12-12 Shyong , K. Lam , David M Pennock , Dan Cosley , Steve Lawrence

We prove an optimal strategy for the children's game Guess Who? assuming the official rules are in use and that both players ask `classical' questions with a bipartite response. Applying a technique described in [Rabern, B \& Rabern, L…

Combinatorics · Mathematics 2026-02-17 David Cushing , Stuart Gipp , Ezra Levick , Em Rickinson , David I. Stewart

Tic Tac Toe is amongst the most well-known games. It has already been shown that it is a biased game, giving more chances to win for the first player leaving only a draw or a loss as possibilities for the opponent, assuming both the players…

Artificial Intelligence · Computer Science 2023-03-15 Bhavuk Kalra

Humans use language to collectively execute abstract strategies besides using it as a referential tool for identifying physical entities. Recently, multiple attempts at replicating the process of emergence of language in artificial agents…

Multiagent Systems · Computer Science 2020-05-04 Shubham Gupta , Ambedkar Dukkipati

The purpose of this paper is to use reinforcement learning to model learning agents which can recognize formal languages. Agents are modeled as simple multi-head automaton, a new model of finite automaton that uses multiple heads, and six…

Machine Learning · Computer Science 2020-10-21 Alper Şekerci , Özlem Salehi

We introduce the task of algorithm class prediction for programming word problems. A programming word problem is a problem written in natural language, which can be solved using an algorithm or a program. We define classes of various…

Computation and Language · Computer Science 2019-04-05 Vinayak Athavale , Aayush Naik , Rajas Vanjape , Manish Shrivastava

One explanation for how people can plan efficiently despite limited cognitive resources is that we possess a set of adaptive planning strategies and know when and how to use them. But how are these strategies acquired? While previous…

Artificial Intelligence · Computer Science 2024-12-05 Ruiqi He , Falk Lieder

Recently, few certified defense methods have been developed to provably guarantee the robustness of a text classifier to adversarial synonym substitutions. However, all existing certified defense methods assume that the defenders are…

Computation and Language · Computer Science 2021-07-27 Jiehang Zeng , Xiaoqing Zheng , Jianhan Xu , Linyang Li , Liping Yuan , Xuanjing Huang

Reinforcement learning methods have recently been very successful at performing complex sequential tasks like playing Atari games, Go and Poker. These algorithms have outperformed humans in several tasks by learning from scratch, using only…

Machine Learning · Computer Science 2021-09-28 Ajay Subramanian , Sharad Chitlangia , Veeky Baths

Scoring rules elicit probabilistic predictions from a strategic agent by scoring the prediction against a ground truth state. A scoring rule is proper if, from the agent's perspective, reporting the true belief maximizes the expected score.…

Artificial Intelligence · Computer Science 2025-07-09 Yuxuan Lu , Yifan Wu , Jason Hartline , Michael J. Curry

The growing popularity of social deduction games has created an increasing need for intelligent frameworks where humans can collaborate with AI agents, particularly in post-pandemic contexts with heightened psychological and social…

Computation and Language · Computer Science 2025-08-12 Qihui Fan , Wenbo Li , Enfu Nan , Yixiao Chen , Lei Lu , Pu Zhao , Yanzhi Wang

Online learning is the process of answering a sequence of questions based on the correct answers to the previous questions. It is studied in many research areas such as game theory, information theory and machine learning. There are two…

Machine Learning · Computer Science 2019-03-27 Ankit Sharma , Late C. A. Murthy

Consider the situation where a word is chosen probabilistically from a finite list. If an attacker knows the list and can inquire about each word in turn, then selecting the word via the uniform distribution maximizes the attacker's…

Information Theory · Computer Science 2013-05-14 Mark M. Christiansen , Ken R. Duffy , Flavio du Pin Calmon , Muriel Medard

Social deduction games like Werewolf combine language, reasoning, and strategy, providing a testbed for studying natural language and social intelligence. However, most studies reduce the game to LLM-based self-play, yielding templated…

Computation and Language · Computer Science 2025-10-14 Zirui Song , Yuan Huang , Junchang Liu , Haozhe Luo , Chenxi Wang , Lang Gao , Zixiang Xu , Mingfei Han , Xiaojun Chang , Xiuying Chen

Poker is a large complex game of imperfect information, which has been singled out as a major AI challenge problem. Recently there has been a series of breakthroughs culminating in agents that have successfully defeated the strongest human…

Artificial Intelligence · Computer Science 2022-06-28 Sam Ganzfried , Max Chiswick
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