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Neural networks have been used to solve different types of large data related problems in many different fields.This project takes a novel approach to solving the Navier-Stokes Equations for turbulence by training a neural network using…

Numerical Analysis · Computer Science 2018-08-22 Megan McCracken

The Wasserstein distance is a distance between two probability distributions and has recently gained increasing popularity in statistics and machine learning, owing to its attractive properties. One important approach to extending this…

Methodology · Statistics 2022-02-14 Ryo Okano , Masaaki Imaizumi

Over the past few years, the automatic generation of facial animation for virtual characters has garnered interest among the animation research and industry communities. Recent research contributions leverage machine-learning approaches to…

Graphics · Computer Science 2020-07-21 Eloïse Berson , Catherine Soladié , Vincent Barrielle , Nicolas Stoiber

State-of-the-art scene flow algorithms pursue the conflicting targets of accuracy, run time, and robustness. With the successful concept of pixel-wise matching and sparse-to-dense interpolation, we push the limits of scene flow estimation.…

Computer Vision and Pattern Recognition · Computer Science 2019-10-30 René Schuster , Oliver Wasenmüller , Christian Unger , Georg Kuschk , Didier Stricker

Video frame interpolation is the task of creating an interframe between two adjacent frames along the time axis. So, instead of simply averaging two adjacent frames to create an intermediate image, this operation should maintain semantic…

Computer Vision and Pattern Recognition · Computer Science 2021-06-30 Saem Park , Donghoon Han , Nojun Kwak

Disentangling polysemantic neurons is at the core of many current approaches to interpretability of large language models. Here we attempt to study how disentanglement can be used to understand performance, particularly under weight…

Machine Learning · Computer Science 2025-02-27 Shashata Sawmya , Linghao Kong , Ilia Markov , Dan Alistarh , Nir Shavit

Photo-realistic free-viewpoint rendering of real-world scenes using classical computer graphics techniques is challenging, because it requires the difficult step of capturing detailed appearance and geometry models. Recent studies have…

Computer Vision and Pattern Recognition · Computer Science 2021-01-08 Lingjie Liu , Jiatao Gu , Kyaw Zaw Lin , Tat-Seng Chua , Christian Theobalt

Before the deep learning revolution, many perception algorithms were based on runtime optimization in conjunction with a strong prior/regularization penalty. A prime example of this in computer vision is optical and scene flow. Supervised…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Xueqian Li , Jhony Kaesemodel Pontes , Simon Lucey

We introduce a new technique to visualize complex flowing phenomena by using concepts from shape analysis. Our approach uses techniques that examine the intrinsic geometry of manifolds through their heat kernel, to obtain representations of…

Graphics · Computer Science 2020-05-01 Kairong Jiang , Matthew Berger , Joshua A. Levine

In this paper we present a new deep learning-driven approach to image-based synthesis of animations involving humanoid characters. Unlike previous deep approaches to image-based animation our method makes no assumptions on the type of…

Graphics · Computer Science 2019-08-14 John Kanji , David I. W. Levin

Readily editable mesh blendshapes have been widely used in animation pipelines, while recent advancements in neural geometry and appearance representations have enabled high-quality inverse rendering. Building upon these observations, we…

Graphics · Computer Science 2024-08-21 Xin Ming , Jiawei Li , Jingwang Ling , Libo Zhang , Feng Xu

In this paper, we propose EveRestNet, a convolutional neural network designed to remove blocking artifacts in videostreams using events from neuromorphic sensors. We first degrade the video frame using a quadtree structure to produce the…

Image and Video Processing · Electrical Eng. & Systems 2021-05-14 Henry H. Chopp , Srutarshi Banerjee , Oliver Cossairt , Aggelos K. Katsaggelos

Keyframes are a standard representation for kinematic motion specification. Recent learned motion-inbetweening methods use keyframes as a way to control generative motion models, and are trained to generate life-like motion that matches the…

Graphics · Computer Science 2025-03-04 Purvi Goel , Haotian Zhang , C. Karen Liu , Kayvon Fatahalian

We introduce Neural Flow Maps, a novel simulation method bridging the emerging paradigm of implicit neural representations with fluid simulation based on the theory of flow maps, to achieve state-of-the-art simulation of inviscid fluid…

Graphics · Computer Science 2023-12-25 Yitong Deng , Hong-Xing Yu , Diyang Zhang , Jiajun Wu , Bo Zhu

Point processes are becoming very popular in modeling asynchronous sequential data due to their sound mathematical foundation and strength in modeling a variety of real-world phenomena. Currently, they are often characterized via intensity…

Machine Learning · Computer Science 2017-05-24 Shuai Xiao , Mehrdad Farajtabar , Xiaojing Ye , Junchi Yan , Le Song , Hongyuan Zha

Sketch animations offer a powerful medium for visual storytelling, from simple flip-book doodles to professional studio productions. While traditional animation requires teams of skilled artists to draw key frames and in-between frames,…

Graphics · Computer Science 2024-11-19 Hmrishav Bandyopadhyay , Yi-Zhe Song

Controllable human image animation aims to generate videos from reference images using driving videos. Due to the limited control signals provided by sparse guidance (e.g., skeleton pose), recent works have attempted to introduce additional…

Computer Vision and Pattern Recognition · Computer Science 2025-02-26 Hongxiang Li , Yaowei Li , Yuhang Yang , Junjie Cao , Zhihong Zhu , Xuxin Cheng , Long Chen

We have recently seen tremendous progress in the neural advances for photo-real human modeling and rendering. However, it's still challenging to integrate them into an existing mesh-based pipeline for downstream applications. In this paper,…

Creating realistic 3D animation remains a time-consuming and expertise-dependent process, requiring manual rigging, keyframing, and fine-tuning of complex motions. Meanwhile, video diffusion models have recently demonstrated remarkable…

Graphics · Computer Science 2025-12-17 Tianyi Xie , Yunuo Chen , Yaowei Guo , Yin Yang , Bolei Zhou , Demetri Terzopoulos , Ying Jiang , Chenfanfu Jiang

Image tracing is a foundational component of the workflow in graphic design, engineering, and computer animation, linking hand-drawn concept images to collections of smooth curves needed for geometry processing and editing. Even for clean…

Graphics · Computer Science 2018-09-07 Mikhail Bessmeltsev , Justin Solomon