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Understanding human intentions during interactions has been a long-lasting theme, that has applications in human-robot interaction, virtual reality and surveillance. In this study, we focus on full-body human interactions with large-sized…

Computer Vision and Pattern Recognition · Computer Science 2022-06-28 Weilin Wan , Lei Yang , Lingjie Liu , Zhuoying Zhang , Ruixing Jia , Yi-King Choi , Jia Pan , Christian Theobalt , Taku Komura , Wenping Wang

Recent advancements in learning from human demonstration have shown promising results in addressing the scalability and high cost of data collection required to train robust visuomotor policies. However, existing approaches are often…

Robotics · Computer Science 2026-04-14 Harry Freeman , Chung Hee Kim , George Kantor

Hand gesture recognition (HGR) is a fundamental technology in human computer interaction (HCI).In particular, HGR based on Doppler radar signals is suited for in-vehicle interfaces and robotic systems, necessitating lightweight and…

Machine Learning · Computer Science 2026-02-05 Towa Sano , Gouhei Tanaka

"Looking for things" is a mundane but critical task we repeatedly carry on in our daily life. We introduce a method to develop a human character capable of searching for a randomly located target object in a detailed 3D scene using its…

Robotics · Computer Science 2021-09-16 Maks Sorokin , Wenhao Yu , Sehoon Ha , C. Karen Liu

Egocentric vision aims to capture and analyse the world from the first-person perspective. We explore the possibilities for egocentric wearable devices to improve and enhance industrial use cases w.r.t. data collection, annotation,…

Computer Vision and Pattern Recognition · Computer Science 2024-06-13 Vivek Chavan , Oliver Heimann , Jörg Krüger

Egocentric videos offer fine-grained information for high-fidelity modeling of human behaviors. Hands and interacting objects are one crucial aspect of understanding a viewer's behaviors and intentions. We provide a labeled dataset…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Lingzhi Zhang , Shenghao Zhou , Simon Stent , Jianbo Shi

While exocentric video synthesis has achieved great progress, egocentric video generation remains largely underexplored, which requires modeling first-person view content along with camera motion patterns induced by the wearer's body…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Jingqiao Xiu , Fangzhou Hong , Yicong Li , Mengze Li , Wentao Wang , Sirui Han , Liang Pan , Ziwei Liu

Interaction methods based on computer-vision hold the potential to become the next powerful technology to support breakthroughs in the field of human-computer interaction. Non-invasive vision-based techniques permit unconventional…

Human-Computer Interaction · Computer Science 2017-07-27 Chamin Morikawa , Michael J. Lyons

Procedure learning involves identifying the key-steps and determining their logical order to perform a task. Existing approaches commonly use third-person videos for learning the procedure, making the manipulated object small in appearance…

Computer Vision and Pattern Recognition · Computer Science 2022-07-25 Siddhant Bansal , Chetan Arora , C. V. Jawahar

Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Jianchun Chen , Yinda Zhang , Rohit Pandey , Thabo Beeler , Marc Habermann , Christian Theobalt

In this paper, we introduce HEADS-UP, the first egocentric dataset collected from head-mounted cameras, designed specifically for trajectory prediction in blind assistance systems. With the growing population of blind and visually impaired…

Existing person re-identification (re-id) methods either assume the availability of well-aligned person bounding box images as model input or rely on constrained attention selection mechanisms to calibrate misaligned images. They are…

Computer Vision and Pattern Recognition · Computer Science 2018-02-23 Wei Li , Xiatian Zhu , Shaogang Gong

Human action recognition in videos is a critical task with significant implications for numerous applications, including surveillance, sports analytics, and healthcare. The challenge lies in creating models that are both precise in their…

Computer Vision and Pattern Recognition · Computer Science 2024-03-12 Yufei Xie

A user's eyes provide means for Human Computer Interaction (HCI) research as an important modal. The time to time scientific explorations of the eye has already seen an upsurge of the benefits in HCI applications from gaze estimation to the…

Computer Vision and Pattern Recognition · Computer Science 2021-06-10 Atul Sahay , Imon Mukherjee , Kavi Arya

In this paper, a simple yet efficient activity recognition method for first-person video is introduced. The proposed method is appropriate for representation of high-dimensional features such as those extracted from convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2019-04-12 Reza Kahani , Alireza Talebpour , Ahmad Mahmoudi-Aznaveh

While wearable cameras are becoming increasingly popular, locating relevant information in large unstructured collections of egocentric images is still a tedious and time consuming processes. This paper addresses the problem of organizing…

Artificial Intelligence · Computer Science 2016-11-03 Mariella Dimiccoli , Marc Bolaños , Estefania Talavera , Maedeh Aghaei , Stavri G. Nikolov , Petia Radeva

Wearable cameras allow people to record their daily activities from a user-centered (First Person Vision) perspective. Due to their favorable location, wearable cameras frequently capture the hands of the user, and may thus represent a…

Human-Computer Interaction · Computer Science 2016-09-15 Alejandro Betancourt , Pietro Morerio , Emilia Barakova , Lucio Marcenaro , Matthias Rauterberg , Carlo Regazzoni

Human Activity Recognition (HAR) has become increasingly popular with ubiquitous computing, driven by the popularity of wearable sensors in fields like healthcare and sports. While Convolutional Neural Networks (ConvNets) have significantly…

Signal Processing · Electrical Eng. & Systems 2024-05-31 Shuai Shao , Yu Guan , Victor Sanchez

Continuously measuring the engagement of users with a robot in a Human-Robot Interaction (HRI) setting paves the way towards in-situ reinforcement learning, improve metrics of interaction quality, and can guide interaction design and…

Robotics · Computer Science 2021-05-18 Francesco Del Duchetto , Paul Baxter , Marc Hanheide

Generating videos in the first-person perspective has broad application prospects in the field of augmented reality and embodied intelligence. In this work, we explore the cross-view video prediction task, where given an exo-centric video,…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Jilan Xu , Yifei Huang , Baoqi Pei , Junlin Hou , Qingqiu Li , Guo Chen , Yuejie Zhang , Rui Feng , Weidi Xie
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