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In this paper, we address the problem of learning 3D human pose and body shape from 2D image dataset, without having to use 3D dataset (body shape and pose). The idea is to use dense correspondences between image points and a body surface,…

Computer Vision and Pattern Recognition · Computer Science 2019-07-30 Yusuke Yoshiyasu , Lucas Gamez

The EditLens is an interactive lens technique that supports the editing of graphs. The user can insert, update, or delete nodes and edges while maintaining an already existing layout of the graph. For the nodes and edges that are affected…

Graphics · Computer Science 2016-12-16 Stefan Gladisch , Valerius Weigandt , Heidrun Schumann , Christian Tominski

Neural fields can be trained from scratch to represent the shape and appearance of 3D scenes efficiently. It has also been shown that they can densely map correlated properties such as semantics, via sparse interactions from a human…

Robotics · Computer Science 2022-11-01 Iain Haughton , Edgar Sucar , Andre Mouton , Edward Johns , Andrew J. Davison

Synthesizing human motions in 3D environments, particularly those with complex activities such as locomotion, hand-reaching, and human-object interaction, presents substantial demands for user-defined waypoints and stage transitions. These…

Computer Vision and Pattern Recognition · Computer Science 2024-10-10 Nan Jiang , Zimo He , Zi Wang , Hongjie Li , Yixin Chen , Siyuan Huang , Yixin Zhu

Designing 3D objects from scratch is difficult, especially when the user intent is fuzzy without a clear target form. In the spirit of modeling-by-example, we facilitate design by providing reference and inspiration from existing model…

Graphics · Computer Science 2019-04-17 Xiaohua Xie , Kai Xu , Niloy J. Mitra , Daniel Cohen-Or , Baoquan Chen

Facial attribute editing plays a crucial role in synthesizing realistic faces with specific characteristics while maintaining realistic appearances. Despite advancements, challenges persist in achieving precise, 3D-aware attribute…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Yu-Kai Huang , Yutong Zheng , Yen-Shuo Su , Anudeepsekhar Bolimera , Han Zhang , Fangyi Chen , Marios Savvides

The ability to accurately reconstruct the 3D facets of a scene is one of the key problems in robotic vision. However, even with recent advances with machine learning, there is no high-fidelity universal 3D reconstruction method for this…

Computer Vision and Pattern Recognition · Computer Science 2019-10-08 Bipul Islam , Ji Liu , Anthony Yezzi , Romeil Sandhu

We present a method and application for animating a human subject from a single photo. E.g., the character can walk out, run, sit, or jump in 3D. The key contributions of this paper are: 1) an application of viewing and animating humans in…

Computer Vision and Pattern Recognition · Computer Science 2018-12-07 Chung-Yi Weng , Brian Curless , Ira Kemelmacher-Shlizerman

3D shape editing is widely used in a range of applications such as movie production, computer games and computer aided design. It is also a popular research topic in computer graphics and computer vision. In past decades, researchers have…

Graphics · Computer Science 2021-03-03 Yu-Jie Yuan , Yu-Kun Lai , Tong Wu , Lin Gao , Ligang Liu

Many applications in 3D shape design and augmentation require the ability to make specific edits to an object's semantic parameters (e.g., the pose of a person's arm or the length of an airplane's wing) while preserving as much existing…

Computer Vision and Pattern Recognition · Computer Science 2020-11-11 Fangyin Wei , Elena Sizikova , Avneesh Sud , Szymon Rusinkiewicz , Thomas Funkhouser

Recent advances of 3D acquisition devices have enabled large-scale acquisition of 3D scene data. Such data, if completely and well annotated, can serve as useful ingredients for a wide spectrum of computer vision and graphics works such as…

Computer Vision and Pattern Recognition · Computer Science 2016-10-20 Duc Thanh Nguyen , Binh-Son Hua , Lap-Fai Yu , Sai-Kit Yeung

Facial expression editing methods can be mainly categorized into two types based on their architectures: 2D-based and 3D-based methods. The former lacks 3D face modeling capabilities, making it difficult to edit 3D factors effectively. The…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Yikang He , Jichao Zhang , Wei Wang , Nicu Sebe , Yao Zhao

We present Text2Room, a method for generating room-scale textured 3D meshes from a given text prompt as input. To this end, we leverage pre-trained 2D text-to-image models to synthesize a sequence of images from different poses. In order to…

Computer Vision and Pattern Recognition · Computer Science 2023-09-12 Lukas Höllein , Ang Cao , Andrew Owens , Justin Johnson , Matthias Nießner

Currently, digital avatars can be created manually using human images as reference. Systems such as Bitmoji are excellent producers of detailed avatar designs, with hundreds of choices for customization. A supervised learning model could be…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 An Ngo , Daniel Phelps , Derrick Lai , Thanyared Wong , Lucas Mathias , Anish Shivamurthy , Mustafa Ajmal , Minghao Liu , James Davis

Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While sketch has been shown to be an effective retrieval method, not…

Human-Computer Interaction · Computer Science 2021-05-06 Daniele Giunchi , Alejandro Sztrajman , Stuart James , Anthony Steed

In this survey, we present a systematic review of 3D hand pose estimation from the perspective of efficient annotation and learning. 3D hand pose estimation has been an important research area owing to its potential to enable various…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Takehiko Ohkawa , Ryosuke Furuta , Yoichi Sato

In the era of digital animation, the quest to produce lifelike facial animations for virtual characters has led to the development of various retargeting methods. While the retargeting facial motion between models of similar shapes has been…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Yeonsoo Choi , Inyup Lee , Sihun Cha , Seonghyeon Kim , Sunjin Jung , Junyong Noh

3D shape creation and modeling remains a challenging task especially for novice users. Many methods in the field of computer graphics have been proposed to automate the often repetitive and precise operations needed during the modeling of…

Graphics · Computer Science 2015-06-24 Ibraheem Alhashim

Accurate 6D pose estimation has gained more attention over the years for robotics-assisted tasks that require precise interaction with physical objects. This paper presents an interactive 3D-to-2D visualization and annotation tool to…

Graphics · Computer Science 2025-04-23 Yike Zhang , Eduardo Davalos , Jack Noble

We present the first 3D morphable modelling approach, whereby 3D face shape can be directly and completely defined using a textual prompt. Building on work in multi-modal learning, we extend the FLAME head model to a common image-and-text…

Computer Vision and Pattern Recognition · Computer Science 2023-03-09 Will Rowan , Patrik Huber , Nick Pears , Andrew Keeling