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We tackle the problem of constructive preference elicitation, that is the problem of learning user preferences over very large decision problems, involving a combinatorial space of possible outcomes. In this setting, the suggested…

Machine Learning · Statistics 2018-05-08 Paolo Dragone , Stefano Teso , Mohit Kumar , Andrea Passerini

CP-nets and their variants constitute one of the main AI approaches for specifying and reasoning about preferences. CI-nets, in particular, are a CP-inspired formalism for representing ordinal preferences over sets of goods, which are…

Artificial Intelligence · Computer Science 2016-11-10 Martin Diller , Anthony Hunter

When people pursue rewards in stochastic environments, they often match their choice frequencies to the observed target frequencies, even when this policy is demonstrably sub-optimal. We used a ``hide and seek'' task to evaluate this…

Neurons and Cognition · Quantitative Biology 2025-11-11 Peter DiBerardino , Britt Anderson

A useful capability is that of classifying some agent's behavior using data from a sequence, or trace, of sensor measurements. The sensor selection problem involves choosing a subset of available sensors to ensure that, when generated,…

Robotics · Computer Science 2023-08-02 Rishi Phatak , Dylan A. Shell

In this paper, we study the problem of Participatory Budgeting (PB) with approval ballots, inspired by Multi-Winner Voting schemes. We present generalized preference aggregation methods for participatory budgeting, especially for finding…

Computational Engineering, Finance, and Science · Computer Science 2024-10-10 Rutvik Page , Arnav Doifode , Jitendra Tembhurne , Aishwarya Sagar Anand Ukey

We address the question of aggregating the preferences of voters in the context of participatory budgeting. We scrutinize the voting method currently used in practice, underline its drawbacks, and introduce a novel scheme tailored to this…

Computer Science and Game Theory · Computer Science 2020-09-16 Ashish Goel , Anilesh K. Krishnaswamy , Sukolsak Sakshuwong , Tanja Aitamurto

We establish that all strategy-proof social choice rules in strict preference domains follow necessarily a two-step procedure. In the first step, agents are asked to reveal some specific information about their preferences. Afterwards, a…

Theoretical Economics · Economics 2023-04-26 Jorge Alcalde-Unzu , Marc Vorsatz

In "The Logic of Campaigning", Dean and Parikh consider a candidate making campaign statements to appeal to the voters. They model these statements as Boolean formulas over variables that represent stances on the issues, and study optimal…

Artificial Intelligence · Computer Science 2017-07-19 Cory Siler , Luke Harold Miles , Judy Goldsmith

In this paper, we study some multiagent variants of the knapsack problem. Fluschnik et al. [AAAI 2019] considered the model in which every agent assigns some utility to every item. They studied three preference aggregation rules for finding…

Computer Science and Game Theory · Computer Science 2022-08-05 Sushmita Gupta , Pallavi Jain , Sanjay Seetharaman

We study two-stage committee elections where voters have dynamic preferences over candidates; at each stage, a committee is chosen under a given voting rule. We are interested in identifying a winning committee for the second stage that…

Computer Science and Game Theory · Computer Science 2024-08-21 Valentin Zech , Niclas Boehmer , Edith Elkind , Nicholas Teh

Given a data-set of consumer behaviour, the Revealed Preference Graph succinctly encodes inferred relative preferences between observed outcomes as a directed graph. Not all graphs can be constructed as revealed preference graphs when the…

Computer Science and Game Theory · Computer Science 2018-07-31 Shant Boodaghians

We present a new modeling technique for solving the problem of ecological inference, in which individual-level associations are inferred from labeled data available only at the aggregate level. We model aggregate count data as arising from…

Machine Learning · Statistics 2018-02-06 Evan Rosenman , Nitin Viswanathan

We show that one-dimensional Euclidean preference profiles can not be characterized in terms of finitely many forbidden substructures. This result is in strong contrast to the case of single-peaked and single-crossing preference profiles,…

Computer Science and Game Theory · Computer Science 2015-06-15 Jiehua Chen , Kirk Pruhs , Gerhard J. Woeginger

We offer a rationalization of the weak generalized axiom of revealed preference (WGARP) for both finite and infinite data sets of consumer choice. We call it maximin rationalization, in which each pairwise choice is associated with a…

Theoretical Economics · Economics 2019-06-04 Victor H. Aguiar , Per Hjertstrand , Roberto Serrano

It is important to study how strategic agents can affect the outcome of an election. There has been a long line of research in the computational study of elections on the complexity of manipulative actions such as manipulation and bribery.…

Computer Science and Game Theory · Computer Science 2023-07-24 Zack Fitzsimmons , Edith Hemaspaandra

We provide the first social choice theory approach to the question of what constitutes a community in a social network. Inspired by the classic preferences models in social choice theory, we start from an abstract social network framework,…

Social and Information Networks · Computer Science 2014-10-21 Christian Borgs , Jennifer Chayes , Adrian Marple , Shang-Hua Teng

Selecting $k$ out of $m$ items based on the preferences of $n$ heterogeneous agents is a widely studied problem in algorithmic game theory. If agents have approval preferences over individual items and harmonic utility functions over…

Computer Science and Game Theory · Computer Science 2024-08-06 Sonja Kraiczy , Edith Elkind

A voter sits on each vertex of an infinite tree of degree $k$, and has to decide between two alternative opinions. At each time step, each voter switches to the opinion of the majority of her neighbors. We analyze this majority process when…

Probability · Mathematics 2011-12-30 Yashodhan Kanoria , Andrea Montanari

We focus on a generalization of the classic Minisum approval voting rule, introduced by Barrot and Lang (2016), and referred to as Conditional Minisum (CMS), for multi-issue elections with preferential dependencies. Under this rule, voters…

Computer Science and Game Theory · Computer Science 2025-06-10 Evangelos Markakis , Georgios Papasotiropoulos

In multiagent settings where the agents have different preferences, preference aggregation is a central issue. Voting is a general method for preference aggregation, but seminal results have shown that all general voting protocols are…

Computer Science and Game Theory · Computer Science 2009-09-29 Vincent Conitzer , Tuomas Sandholm