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Presenting real-time rendering of 3D surfaces using radiance textures for fast synthesis of complex incidence-variable effects and environment interactions. This includes iridescence, parallax occlusion and interior mapping, (specular,…

Graphics · Computer Science 2023-01-05 Jakub Maksymilian Fober

In this paper we present a second-order and continuous interpolation algorithm for cell-centered adaptive-mesh-refinement (AMR) grids. Continuity requirement poses a non-trivial problem at resolution changes. We develop a classification of…

Computational Physics · Physics 2016-05-04 Dmitry Borovikov , Igor V. Sokolov , Gabor Toth

The ray casting operation in the Monte Carlo ray tracing algorithm usually adopts a bounding volume hierarchy (BVH) to accelerate the process of finding intersections to evaluate visibility. However, its characteristics are irregular, with…

Graphics · Computer Science 2023-09-25 Shin Fujieda , Chih-Chen Kao , Takahiro Harada

In predicate abstraction, exact image computation is problematic, requiring in the worst case an exponential number of calls to a decision procedure. For this reason, software model checkers typically use a weak approximation of the image.…

Logic in Computer Science · Computer Science 2015-07-01 Ranjit Jhala , Kenneth L. McMillan

In this paper we describe a parallel implicit method based on radial basis functions (RBF) for surface reconstruction. The applicability of RBF methods is hindered by its computational demand, that requires the solution of linear systems of…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-05-23 Salvatore Cuomo , Ardelio Gallettiy , Giulio Giuntay , Alfredo Staracey

Spotting camouflaged objects that are visually assimilated into the background is tricky for both object detection algorithms and humans who are usually confused or cheated by the perfectly intrinsic similarities between the foreground…

Computer Vision and Pattern Recognition · Computer Science 2023-02-06 Xiaobin Hu , Shuo Wang , Xuebin Qin , Hang Dai , Wenqi Ren , Ying Tai , Chengjie Wang , Ling Shao

Light field displays (LFDs) require rendering an interlaced image that encodes many view-dependent observations. This multi-view requirement introduces substantial computational overhead, making real-time rendering difficult to achieve.…

Graphics · Computer Science 2026-05-07 Gyujin Sim , Seungjoo Shin , Hosung Jeon , Gwangsoon Lee , Hyon-Gon Choo , Sunghyun Cho

We propose an image warping-based remote rendering technique for volumes that decouples the rendering and display phases. Our work builds on prior work that samples the volume on the client using ray casting and reconstructs a z-value based…

Graphics · Computer Science 2020-06-29 Stefan Zellmann

Differentiable rendering is an essential operation in modern vision, allowing inverse graphics approaches to 3D understanding to be utilized in modern machine learning frameworks. Explicit shape representations (voxels, point clouds, or…

Computer Vision and Pattern Recognition · Computer Science 2021-12-13 Tristan Aumentado-Armstrong , Stavros Tsogkas , Sven Dickinson , Allan Jepson

Mathematically representing the shape of an object is a key ingredient for solving inverse rendering problems. Explicit representations like meshes are efficient to render in a differentiable fashion but have difficulties handling topology…

Graphics · Computer Science 2022-07-12 Guangyan Cai , Kai Yan , Zhao Dong , Ioannis Gkioulekas , Shuang Zhao

Indoor scenes typically exhibit complex, spatially-varying appearance from global illumination, making inverse rendering a challenging ill-posed problem. This work presents an end-to-end, learning-based inverse rendering framework…

Computer Vision and Pattern Recognition · Computer Science 2022-11-24 Jingsen Zhu , Fujun Luan , Yuchi Huo , Zihao Lin , Zhihua Zhong , Dianbing Xi , Jiaxiang Zheng , Rui Tang , Hujun Bao , Rui Wang

Immersed boundary methods are high-order accurate computational tools used to model geometrically complex problems in computational mechanics. While traditional finite element methods require the construction of high-quality boundary-fitted…

Numerical Analysis · Mathematics 2024-02-27 Jennifer E. Fromm , Nils Wunsch , Kurt Maute , John A. Evans , Jiun-Shyan Chen

Video frame interpolation is an important low-level vision task, which can increase frame rate for more fluent visual experience. Existing methods have achieved great success by employing advanced motion models and synthesis networks.…

Computer Vision and Pattern Recognition · Computer Science 2023-09-22 Lingtong Kong , Boyuan Jiang , Donghao Luo , Wenqing Chu , Ying Tai , Chengjie Wang , Jie Yang

We present a voxel-based rendering pipeline for large 3D line sets that employs GPU ray-casting to achieve scalable rendering including transparency and global illumination effects that cannot be achieved with GPU rasterization. Even for…

Graphics · Computer Science 2018-01-08 Mathias Kanzler , Marc Rautenhaus , Rüdiger Westermann

We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps to rapidly find a global minimum shadow cost in constant runtime complexity. Additionally,…

Graphics · Computer Science 2020-05-15 Dawoon Jung , Fridger Schrempp , Seunghee Son

Neural Radiance Fields (NeRF) has been applied to various tasks related to representations of 3D scenes. Most studies based on NeRF have focused on a small object, while a few studies have tried to reconstruct large-scale scenes although…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Hinata Aoki , Takao Yamanaka

Capturing the intricate multiscale features of turbulent flows remains a fundamental challenge due to the limited resolution of experimental data and the computational cost of high-fidelity simulations. In many practical scenarios only…

Fluid Dynamics · Physics 2025-08-20 Martin Schiødt , Nikolaj Takata Mücke , Clara Marika Velte

Surfaces are typically represented as meshes, which can be extracted from volumetric fields via meshing or optimized directly as surface parameterizations. Volumetric representations occupy 3D space and have a large effective receptive…

Graphics · Computer Science 2026-02-03 Ruiqi Zhang , Jiacheng Wu , Jie Chen

We propose the problem of point-level 3D scene interpolation, which aims to simultaneously reconstruct a 3D scene in two states from multiple views, synthesize smooth point-level interpolations between them, and render the scene from novel…

Computer Vision and Pattern Recognition · Computer Science 2024-06-11 Shichong Peng , Yanshu Zhang , Ke Li

We present See360, which is a versatile and efficient framework for 360 panoramic view interpolation using latent space viewpoint estimation. Most of the existing view rendering approaches only focus on indoor or synthetic 3D environments…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Zhi-Song Liu , Marie-Paule Cani , Wan-Chi Siu
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