Related papers: First-Order Game Logic and Modal Mu-Calculus
We propose a hybrid-dynamic first-order logic as a formal foundation for specifying and reasoning about reconfigurable systems. As the name suggests, the formalism we develop extends (many-sorted) first-order logic with features that are…
We examine the relationship between Dependence Logic and game logics. A variant of Dynamic Game Logic, called Transition Logic, is developed, and we show that its relationship with Dependence Logic is comparable to the one between…
This paper defines the (first-order) conflict resolution calculus: an extension of the resolution calculus inspired by techniques used in modern SAT-solvers. The resolution inference is restricted to (first-order) unit-propagation and the…
Differential game logic (dGL) is a logic for specifying and verifying properties of hybrid games, i.e. games that combine discrete, continuous, and adversarial dynamics. Unlike hybrid systems, hybrid games allow choices in the system…
In this article, we start with a two-player game that models communication under adverse circumstances in everyday life and study it from the perspective of a modal logic of graphs, where links can be deleted locally according to…
Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…
The present article is a brief informal survey of computability logic --- the game-semantically conceived formal theory of computational resources and tasks. This relatively young nonclassical logic is a conservative extension of classical…
Probabilistic systems are an important theme in AI domain. As the specification language, the logic PCTL is now the default logic for reasoning about probabilistic properties. In this paper, we present a natural and succinct probabilistic…
We study an extension of modal $\mu$-calculus to sets with atoms and we study its basic properties. Model checking is decidable on orbit-finite structures, and a correspondence to parity games holds. On the other hand, satisfiability…
We investigate the decidability of the definability problem for fragments of first order logic over finite words enriched with modular predicates. Our approach aims toward the most generic statements that we could achieve, which…
Horn description logics are syntactically defined fragments of standard description logics that fall within the Horn fragment of first-order logic and for which ontology-mediated query answering is in PTime for data complexity. They were…
The mu-calculus is a powerful tool for specifying and verifying transition systems, including those with both demonic and angelic choice; its quantitative generalisation qMu extends that to probabilistic choice. We show that for a…
The purpose of this paper is to give an easy to understand with step-by-step explanation to allow interested people to fully appreciate the power of natural deduction for first-order logic. Natural deduction as a proof system can be used to…
In the same sense as classical logic is a formal theory of truth, the recently initiated approach called computability logic is a formal theory of computability. It understands (interactive) computational problems as games played by a…
We introduce a new game-theoretic semantics (GTS) for the modal mu-calculus. Our so-called bounded GTS replaces parity games with alternative evaluation games where only finite paths arise; infinite paths are not needed even when the…
While modal extensions of decidable fragments of first-order logic are usually undecidable, their monodic counterparts, in which formulas in the scope of modal operators have at most one free variable, are typically decidable. This only…
Possibilistic logic, an extension of first-order logic, deals with uncertainty that can be estimated in terms of possibility and necessity measures. Syntactically, this means that a first-order formula is equipped with a possibility degree…
Generalizing standard monadic second-order logic for Kripke models, we introduce monadic second-order logic interpreted over coalgebras for an arbitrary set functor. We then consider invariance under behavioral equivalence of MSO-formulas.…
This paper revisits the well-established relationship between the modal mu calculus and parity games to show that it is even more robust than previously known. It addresses the question of whether the descriptive complexity of modal mu…
Game logic is a dynamic modal logic which models strategic two person games; it contains propositional dynamic logic (PDL) as a fragment. We propose an interpretation of game logic based on stochastic effectivity functions. A definition of…