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Video frame interpolation (VFI) enables many important applications that might involve the temporal domain, such as slow motion playback, or the spatial domain, such as stop motion sequences. We are focusing on the former task, where one of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Uğur Çoğalan , Mojtaba Bemana , Hans-Peter Seidel , Karol Myszkowski

Simulating rigid-body dynamics with contact in a fast, massively vectorizable, and smoothly differentiable manner is highly desirable in robotics. An important bottleneck faced by existing differentiable simulation frameworks is contact…

Robotics · Computer Science 2026-02-25 Onur Beker , Andreas René Geist , Anselm Paulus , Nico Gürtler , Ji Shi , Sylvain Calinon , Georg Martius

In this work, we propose a numerical approach for simulations of large deformations of interfaces in a level set framework. To obtain a fast and viable numerical solution in both time and space, temporal discretization is based on the…

General Mathematics · Mathematics 2023-05-30 Aymen Laadhari , Ahmad Deeb

The simulation of multi-body systems with frictional contacts is a fundamental tool for many fields, such as robotics, computer graphics, and mechanics. Hard frictional contacts are particularly troublesome to simulate because they make the…

Robotics · Computer Science 2022-04-19 Bilal Hammoud , Luca Olivieri , Ludovic Righetti , Justin Carpentier , Andrea Del Prete

Haptic feedback enhances immersion in virtual environments by allowing users to physically interact with simulated objects. Supporting accurate force responses in multiphysics systems is challenging because physically based simulation of…

Graphics · Computer Science 2025-11-21 William Baumgartner , Gizem Kayar-Ceylan

We present a feasibility-driven teleoperation framework designed to generate humanoid multi-contact maneuvers for use in unstructured environments. Our framework is designed for motions with arbitrary contact modes and postures. The…

Robotics · Computer Science 2023-11-14 Stephen McCrory , Sylvain Bertrand , Achintya Mohan , Duncan Calvert , Jerry Pratt , Robert Griffin

Collision detection plays a key role in the simulation of interacting rigid bodies. However, owing to its computational complexity current methods typically prioritize either maximizing processing speed or fidelity to real-world behaviors.…

Robotics · Computer Science 2023-03-03 Simone Asci , Angadh Nanjangud

In this paper, we present a novel general framework grounded in the factor graph theory to solve kinematic and dynamic problems for multi-body systems. Although the motion of multi-body systems is considered to be a well-studied problem and…

Robotics · Computer Science 2021-07-27 José-Luis Blanco-Claraco , Antonio Leanza , Giulio Reina

We present non-convex maximal dissipation principle (NMDP), a time integration scheme for articulated bodies with simultaneous contacts. Our scheme resolves contact forces via the maximal dissipation principle (MDP). Prior MDP solvers…

Robotics · Computer Science 2020-10-29 Zherong Pan , Kris Hauser

We present a differentiable dynamics solver that is able to handle frictional contact for rigid and deformable objects within a unified framework. Through a principled mollification of normal and tangential contact forces, our method…

In this paper, we develop a principled method to model line and surface contact with point contact (we call this point, equivalent contact point) that is consistent with physics-based models of surface (line) contact. Assuming that the set…

Robotics · Computer Science 2020-10-09 Jiayin Xie , Nilanjan Chakraborty

This paper investigates the problem of efficient computation of physically consistent multi-contact behaviors. Recent work showed that under mild assumptions, the problem could be decomposed into simpler kinematic and centroidal dynamic…

Robotics · Computer Science 2021-02-19 Brahayam Ponton , Majid Khadiv , Avadesh Meduri , Ludovic Righetti

The paper presents a new reduction method designed for dynamic contact problems. Recently, we have proposed an efficient reduction scheme for the node-to-node formulation, that leads to Linear Complementarity Problems (LCP). Here, we…

Numerical Analysis · Mathematics 2022-09-07 Diana Manvelyan , Bernd Simeon , Utz Wever

The direct-forcing immersed boundary method (DF-IBM) algorithm previously developed by the authors is extended by coupling the Navier-Stokes equations with the Newton-Euler equations for rigid body dynamics within the DF-IBM framework. This…

Fluid Dynamics · Physics 2026-04-28 E. Farah , A. Ouahsine , P. G. Verdin , B. Kaoui

This paper presents a novel implicit scheme for the constraint resolution in real-time finite element simulations in the presence of contact and friction. Instead of using the standard motion correction scheme, we propose an iterative…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-06-13 Ziqiu Zeng , Hadrien Courtecuisse

We propose a control framework which can utilize tactile information by exploiting the complementarity structure of contact dynamics. Since many robotic tasks, like manipulation and locomotion, are fundamentally based in making and breaking…

Robotics · Computer Science 2021-10-25 Alp Aydinoglu , Philip Sieg , Victor M. Preciado , Michael Posa

We present a Total Lagrangian finite element framework for finite-deformation multibody dynamics. The framework combines a compact kinematic representation, a deformation-gradient-based formulation, an element-agnostic constitutive…

Computational Engineering, Finance, and Science · Computer Science 2026-05-04 Zhenhao Zhou , Ganesh Arivoli , Dan Negrut

Understanding multibody interactions between colloidal particles out of equilibrium has a profound impact on dynamical processes such as colloidal self assembly. However, traditional colloidal interactions are effectively quasi-static on…

Soft Condensed Matter · Physics 2023-03-17 Yaxin Xu , Kyu Hwan Choi , Sachit G. Nagella , Sho C. Takatori

We present a quasi-static finite element simulator for human face animation. We model the face as an actuated soft body, which can be efficiently simulated using Projective Dynamics (PD). We adopt Incremental Potential Contact (IPC) to…

Graphics · Computer Science 2023-12-07 Bo Li , Lingchen Yang , Barbara Solenthaler

We describe a framework for interactive molecular dynamics in a multiuser virtual reality environment, combining rigorous cloud-mounted physical atomistic simulation with commodity virtual reality hardware, which we have made accessible to…