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The research objective is to design a blended learning of system programming for software engineering bachelors. Under blended learning we understand the way of implementing the content of the training, which integrates classroom and…
In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…
Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…
Understanding spatial transformations and their mathematical representations are essential in computer-aided design, robotics, etc. This research has developed and tested an Augmented Reality (AR) application (BRICKxAR/T) to enhance…
Blended courses that mix in-person instruction with online platforms are increasingly popular in secondary education. These tools record a rich amount of data on students' study habits and social interactions. Prior research has shown that…
Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…
Multi-modal learning is a fast growing area in artificial intelligence. It tries to help machines understand complex things by combining information from different sources, like images, text, and audio. By using the strengths of each…
Although the use of technologies like multimedia and virtual reality (VR) in training offer the promise of improved learning, these richer and potentially more engaging materials do not consistently produce superior learning outcomes.…
The rapid emergence of generative artificial intelligence (AI) and related technologies has the potential to dramatically influence higher education, raising questions about the roles of institutions, educators, and students in a…
Visual reinforcement learning (RL), which makes decisions directly from high-dimensional visual inputs, has demonstrated significant potential in various domains. However, deploying visual RL techniques in the real world remains challenging…
Deaf and hard of hearing (DHH) students often experience communication barriers in higher education, which are particularly acute in experiential learning environments such as laboratories. Traditional accessibility services, such as…
The integration of Large Language Models (LLMs) in Requirements Engineering (RE) education is reshaping pedagogical approaches, seeking to enhance student engagement and motivation while providing practical tools to support their…
In computer simulation of the learning process is usually assumed that all elements of the training material are assimilated equally durable. But in practice, the knowledge, which a student uses in its operations, are remembered much…
Augmented Reality (AR) is an emerging technology that ranks among the top innovations in interactive media. With the emergence of new technologies, the question about the factors influencing user acceptance arises. Many research models on…
Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…
Virtual reality and related technologies such as mixed and augmented reality have received extensive coverage in both mainstream and fringe media outlets. When the subject goes to a new AR headset, another AR device, or AR glasses, the talk…
The rising interest in Virtual Reality (VR) technology has sparked a desire to create immersive learning platforms capable of handling various tasks across environments. Through immersive interfaces, users can engage deeply with virtual…
Often neglected in traditional education, spatial thinking has played a critical role in science, technology, engineering, and mathematics (STEM) education. Spatial thinking skills can be enhanced by training, life experience, and practice.…
One huge advantage of Augmented Reality (AR) is its numerous possibilities of displaying information in the physical world, especially when applying Situated Analytics (SitA). AR devices and their respective interaction techniques allow for…
Technologies can support people with early onset dementia (PwD) to aid them in Instrumental Activities of Daily Living (IADL). The integration of physical and virtual realities in Mixed reality technologies (MRTs) could provide scalable and…