Related papers: Taylor3DNet: Fast 3D Shape Inference With Landmark…
Brain imaging studies have demonstrated that diffusion MRI tractography geometric shape descriptors can inform the study of the brain's white matter pathways and their relationship to brain function. In this work, we investigate the…
This work studies learning from a synergy process of 3D Morphable Models (3DMM) and 3D facial landmarks to predict complete 3D facial geometry, including 3D alignment, face orientation, and 3D face modeling. Our synergy process leverages a…
Deep neural networks (DNNs) have achieved remarkable success in object detection tasks, but their increasing complexity poses significant challenges for deployment on resource-constrained platforms. While model compression techniques such…
Implicit Neural Representations (INRs) have emerged in the last few years as a powerful tool to encode continuously a variety of different signals like images, videos, audio and 3D shapes. When applied to 3D shapes, INRs allow to overcome…
Representation learning from 3D point clouds is challenging due to their inherent nature of permutation invariance and irregular distribution in space. Existing deep learning methods follow a hierarchical feature extraction paradigm in…
We propose a novel Deformed Implicit Field (DIF) representation for modeling 3D shapes of a category and generating dense correspondences among shapes. With DIF, a 3D shape is represented by a template implicit field shared across the…
Saliency methods attempt to explain deep neural networks by highlighting the most salient features of a sample. Some widely used methods are based on a theoretical framework called Deep Taylor Decomposition (DTD), which formalizes the…
Facial landmark detection is a widely researched field of deep learning as this has a wide range of applications in many fields. These key points are distinguishing characteristic points on the face, such as the eyes center, the eye's inner…
In this work, we present an automated workflow to bring human figures, one of the most frequently appearing entities on pictorial maps, to the third dimension. Our workflow is based on training data and neural networks for single-view 3D…
End-to-end deep neural networks (DNNs) have become the state-of-the-art (SOTA) for solving inverse problems. Despite their outstanding performance, during deployment, such networks are sensitive to minor variations in the testing pipeline…
3D object reconstruction from a single image is a highly under-determined problem, requiring strong prior knowledge of plausible 3D shapes. This introduces challenges for learning-based approaches, as 3D object annotations are scarce in…
Implicit Neural Representations (INRs) are proving to be a powerful paradigm in unifying task modeling across diverse data domains, offering key advantages such as memory efficiency and resolution independence. Conventional deep learning…
This paper presents a new approach for 3D shape generation, enabling direct generative modeling on a continuous implicit representation in wavelet domain. Specifically, we propose a compact wavelet representation with a pair of coarse and…
Conventional 3D object detection approaches concentrate on bounding boxes representation learning with several parameters, i.e., localization, dimension, and orientation. Despite its popularity and universality, such a straightforward…
Effectively extracting motions from video is a critical and long-standing problem for action recognition. This problem is very challenging because motions (i) do not have an explicit form, (ii) have various concepts such as displacement,…
Embedding 3D morphable basis functions into deep neural networks opens great potential for models with better representation power. However, to faithfully learn those models from an image collection, it requires strong regularization to…
We introduce a method for learning to generate the surface of 3D shapes. Our approach represents a 3D shape as a collection of parametric surface elements and, in contrast to methods generating voxel grids or point clouds, naturally infers…
Iterative refinement -- start with a random guess, then iteratively improve the guess -- is a useful paradigm for representation learning because it offers a way to break symmetries among equally plausible explanations for the data. This…
Surface reconstruction is a fundamental problem in 3D graphics. In this paper, we propose a learning-based approach for implicit surface reconstruction from raw point clouds without normals. Our method is inspired by Gauss Lemma in…
Traditional computer graphics rendering pipeline is designed for procedurally generating 2D quality images from 3D shapes with high performance. The non-differentiability due to discrete operations such as visibility computation makes it…