Related papers: Towards Realistic Visual Dubbing with Heterogeneou…
Lip reading, also known as visual speech recognition, aims to recognize the speech content from videos by analyzing the lip dynamics. There have been several appealing progress in recent years, benefiting much from the rapidly developed…
Audio-driven talking head synthesis strives to generate lifelike video portraits from provided audio. The diffusion model, recognized for its superior quality and robust generalization, has been explored for this task. However, establishing…
Current generative video models excel at producing novel content from text and image prompts, but leave a critical gap in editing existing pre-recorded videos, where minor alterations to the spoken script require preserving motion, temporal…
Movie Dubbing aims to convert scripts into speeches that align with the given movie clip in both temporal and emotional aspects while preserving the vocal timbre of a given brief reference audio. Existing methods focus primarily on reducing…
In this work, we propose an ID-preserving talking head generation framework, which advances previous methods in two aspects. First, as opposed to interpolating from sparse flow, we claim that dense landmarks are crucial to achieving…
Video editing-based talking face generation aims to preserve video details such as pose, lighting, and gestures while modifying only lip motion, often using an identity reference image to maintain speaker consistency. However, this…
Diffusion models have revolutionized the field of talking head generation, yet still face challenges in expressiveness, controllability, and stability in long-time generation. In this research, we propose an EmotiveTalk framework to address…
Talking Head Generation aims at synthesizing natural-looking talking videos from speech and a single portrait image. Previous 3D talking head generation methods have relied on domain-specific heuristics such as warping-based facial motion…
In this work, we re-think the task of speech enhancement in unconstrained real-world environments. Current state-of-the-art methods use only the audio stream and are limited in their performance in a wide range of real-world noises. Recent…
With the rise in manipulated media, deepfake detection has become an imperative task for preserving the authenticity of digital content. In this paper, we present a novel multi-modal audio-video framework designed to concurrently process…
In this paper, we introduce V2SFlow, a novel Video-to-Speech (V2S) framework designed to generate natural and intelligible speech directly from silent talking face videos. While recent V2S systems have shown promising results on constrained…
One-shot talking head video generation uses a source image and driving video to create a synthetic video where the source person's facial movements imitate those of the driving video. However, differences in scale between the source and…
All previous methods for audio-driven talking head generation assume the input audio to be clean with a neutral tone. As we show empirically, one can easily break these systems by simply adding certain background noise to the utterance or…
We present Livatar, a real-time audio-driven talking heads videos generation framework. Existing baselines suffer from limited lip-sync accuracy and long-term pose drift. We address these limitations with a flow matching based framework.…
Speech-driven facial animation is the process that automatically synthesizes talking characters based on speech signals. The majority of work in this domain creates a mapping from audio features to visual features. This approach often…
End-to-end audio-conditioned latent diffusion models (LDMs) have been widely adopted for audio-driven portrait animation, demonstrating their effectiveness in generating lifelike and high-resolution talking videos. However, direct…
Speech-driven facial animation is the process which uses speech signals to automatically synthesize a talking character. The majority of work in this domain creates a mapping from audio features to visual features. This often requires…
Recent advancements in speech-driven 3D talking head generation have made significant progress in lip synchronization. However, existing models still struggle to capture the perceptual alignment between varying speech characteristics and…
In this paper, we abstract the process of people hearing speech, extracting meaningful cues, and creating various dynamically audio-consistent talking faces, termed Listening and Imagining, into the task of high-fidelity diverse talking…
We tackle the challenging task of generating complete 3D facial animations for two interacting, co-located participants from a mixed audio stream. While existing methods often produce disembodied "talking heads" akin to a video conference…