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We present Submatrix-wise Vector Embedding Learner (Swivel), a method for generating low-dimensional feature embeddings from a feature co-occurrence matrix. Swivel performs approximate factorization of the point-wise mutual information…

Computation and Language · Computer Science 2016-02-09 Noam Shazeer , Ryan Doherty , Colin Evans , Chris Waterson

We propose a new nonconforming \(P_1\) finite element method for elliptic interface problems. The method is constructed on a locally anisotropic mixed mesh, which is generated by fitting the interface through a simple connection of…

Numerical Analysis · Mathematics 2025-10-08 Chenchen Geng , Hua Wang , Qichen Zhang

Ubiquitous geometric objects can be precisely and efficiently represented as polyhedra. The transformation of a polyhedron into a vector, known as polyhedra representation learning, is crucial for manipulating these shapes with mathematical…

Computer Vision and Pattern Recognition · Computer Science 2025-02-20 Dazhou Yu , Genpei Zhang , Liang Zhao

We propose an end-to-end pipeline to robustly generate high-quality, high-order and coarse quadrilateral meshes on CAD models. This kind of mesh enables the use of high-order analysis techniques such as high-order finite element methods or…

Computational Engineering, Finance, and Science · Computer Science 2021-08-06 Mattéo Couplet , Maxence Reberol , Jean-François Remacle

Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. The standard…

Computational Geometry · Computer Science 2020-12-16 Marco Livesu

In this paper, we propose a mesh-free method to solve interface problems using the deep learning approach. Two interface problems are considered. The first one is an elliptic PDE with a discontinuous and high-contrast coefficient. While the…

Computational Physics · Physics 2024-12-20 Zhongjian Wang , Zhiwen Zhang

This paper addresses the limitations of neural rendering-based multi-view surface reconstruction methods, which require an additional mesh extraction step that is inconvenient and would produce poor-quality surfaces with mesh aliasing,…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Qitong Zhang , Jieqing Feng

In this paper a local Fourier analysis for multigrid methods on tetrahedral grids is presented. Different smoothers for the discretization of the Laplace operator by linear finite elements on such grids are analyzed. A four-color smoother…

Numerical Analysis · Computer Science 2014-10-28 B. Gmeiner , T. Gradl , F. Gaspar , U. Rüde

Simulations of many rigid bodies colliding with each other sometimes yield particularly interesting results if the colliding objects differ significantly in size and are non-spherical. The most expensive part within such a simulation code…

Computational Geometry · Computer Science 2022-10-21 Peter J. Noble , Tobias Weinzierl

We propose a new algorithm for the design of topologically optimized lightweight structures, under a minimum compliance requirement. The new process enhances a standard level set formulation in terms of computational efficiency, thanks to…

Computational Engineering, Finance, and Science · Computer Science 2022-08-24 Davide Cortellessa , Nicola Ferro , Simona Perotto , Stefano Micheletti

This paper shows that constraint programming techniques can successfully be used to solve challenging hex-meshing problems. Schneiders' pyramid is a square-based pyramid whose facets are subdivided into three or four quadrangles by adding…

Computational Geometry · Computer Science 2018-09-24 Kilian Verhetsel , Jeanne Pellerin , Jean-françois Remacle

3D generative modeling is accelerating as the technology allowing the capture of geometric data is developing. However, the acquired data is often inconsistent, resulting in unregistered meshes or point clouds. Many generative learning…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Thomas Besnier , Sylvain Arguillère , Emery Pierson , Mohamed Daoudi

We introduce a novel offset meshing approach that can robustly handle a 3D surface mesh with an arbitrary geometry and topology configurations, while nicely capturing the sharp features on the original input for both inward and outward…

Graphics · Computer Science 2024-12-23 Hongyi Cao , Gang Xu , Renshu Gu , Jinlan Xu , Xiaoyu Zhang , Timon Rabczuk , Yuzhe Luo , Xifeng Gao

Exploiting internal spatial geometric constraints of sparse LiDARs is beneficial to depth completion, however, has been not explored well. This paper proposes an efficient method to learn geometry-aware embedding, which encodes the local…

Computer Vision and Pattern Recognition · Computer Science 2022-06-02 Wenchao Du , Hu Chen , Hongyu Yang , Yi Zhang

High-dimensional multiplex graphs are characterized by their high number of complementary and divergent dimensions. The existence of multiple hierarchical latent relations between the graph dimensions poses significant challenges to…

Machine Learning · Computer Science 2025-01-30 Kamel Abdous , Nairouz Mrabah , Mohamed Bouguessa

We describe a simple geometric transformation of triangles which leads to an efficient and effective algorithm to smooth triangle and tetrahedral meshes. Our focus lies on the convergence properties of this algorithm: we prove the…

Numerical Analysis · Mathematics 2014-11-18 Dimitris Vartziotis , Doris Bohnet

Acoustic wave propagation through a homogeneous material embedded in an unbounded medium can be formulated as a boundary integral equation and accurately solved with the boundary element method. The computational efficiency deteriorates at…

Numerical Analysis · Mathematics 2024-02-21 Elwin van 't Wout

We develop and test high-order methods for integration on surface point clouds. The task of integrating a function on a surface arises in a range of applications in engineering and the sciences, particularly those involving various integral…

Numerical Analysis · Mathematics 2026-03-12 Daniel R. Venn , Steven J. Ruuth

As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…

Computer Vision and Pattern Recognition · Computer Science 2023-01-13 Zhongpai Gao

This paper presents a novel spline-based meshing technique that allows for usage of boundary-conforming meshes for unsteady flow and temperature simulations in co-rotating twin-screw extruders. Spline-based descriptions of arbitrary screw…

Numerical Analysis · Mathematics 2020-02-19 Jochen Hinz , Jan Helmig , Matthias Möller , Stefanie Elgeti