Related papers: Computer Simulation-Based Learning: Student Self-E…
We introduce and theoretically justify a new measure of the self-recognition component of student physics identity called Self-Evaluated Expertise (SEE). This measure is constructed such that it can be extracted from existing responses to…
The growth of Internet has led to new approaches for distance education. The main mechanisms involved in this process are distance learning and distance evaluation. Distance learning have multiple forms, from browsing and finding…
Computation is becoming an increasingly important part of physics education. However, there are currently few theories of learning that can be used to help explain and predict the unique challenges and affordances associated with…
Technology enables a more sustainable and universally accessible educational model. However, technology has brought a paradox into students' lives: it helps them engage in learning activities, but it is also a source of distraction. During…
This experience report explores the effects of ungraded assignments on the learning experience of students in an introductory computing course. Our study examines the impact of ungraded assignments on student engagement, understanding, and…
Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of…
Cybersecurity students need to develop practical skills such as using command-line tools. Hands-on exercises are the most direct way to assess these skills, but assessing students' mastery is a challenging task for instructors. We aim to…
We present an investigation regarding the challenges faced by student teams across four consecutive iterations of a team-focused, project-based course in software engineering. The studied period includes the switch to fully online…
COVID-19 is having a dramatic impact on research and researchers. The pandemic has underlined the severity of known challenges in research and surfaced new ones, but also accelerated the adoption of innovations and manifested new…
This research discusses how to utilise digital gaming to support the well-being of its users and sustain their physical and mental health during the COVID-19 lockdown in which people's activities are limited. The published academic…
Student engagement plays a vital role in academic success with high engagement often linked to positive educational outcomes. Traditionally, student engagement is measured through self-reports, which are both labour-intensive and not…
Debugging, finding and fixing bugs in code, is a heterogeneous process that shapes novice learners' self-beliefs and motivation in computing. Our Debugging by Design intervention (DbD) provocatively puts students in control over bugs by…
One of the difficulties related to the COVID-19 pandemic is the shifting from face-to-face to distance teaching. Both schools and universities had suddenly to organize on-line lectures. To perform laboratory practice even in this period,…
Students' satisfaction plays a vital role in success of an educational institute. Hence, many educational institutes continuously improve their service to produce a supportive learning environment to satisfy the student need. For this…
The COVID-19 pandemic led to the adoption of severe measures to counteract the spread of the infection. Social distancing and lockdown measures modifies people's habits, while the Internet gains a major role to support remote working,…
Over the last decade, e-learning has revolutionized how students learn by providing them access to quality education whenever and wherever they want. However, students often get distracted because of various reasons, which affect the…
In recent times a number of platforms are using badge-based achievements or leaderboards to increase user involvement and participation. Due to recent advancements, there is a question of up to what extent virtual achievement systems have…
The development of technologies of multimedia, linked to that of Internet and democratization of high speed, has made henceforth E-learning possible for learners being in virtual classes and geographically distributed. One benefit to taking…
Feedback has a powerful influence on learning, but it is also expensive to provide. In large classes, it may even be impossible for instructors to provide individualized feedback. Peer assessment has received attention lately as a way of…
Student learning in undergraduate physics laboratory courses has garnered increased attention within the PER community. Considerable work has been done to develop curricular materials and pedagogical techniques designed to enhance student…