Related papers: Computer Simulation-Based Learning: Student Self-E…
COVID-19 disrupted the professional preparation of university students, with less opportunity to engage in professional practice due to a reduced employment market. Little is known about how this period impacted upon the career confidence…
We present the impact on student self-efficacy of an introductory physics for life-science students course taught using a Team-Based Learning pedagogy. We measured self-efficacy using the validated quantitative Sources of Self-Efficacy in…
Owing to the pandemic caused by the coronavirus disease of 2019 (COVID-19), several universities have closed their campuses for preventing the spread of infection. Consequently, the university classes are being held over the Internet, and…
To enhance student learning, we demonstrate an experimental study to analyze student learning outcomes in online and in-class sections of a core data communications course of the Undergraduate IT program in the Information Sciences and…
The COVID-19 pandemic changed the way we live, work and the way we conduct research. With the restrictions of lockdowns and social distancing, various impacts were experienced by many software engineering researchers, especially whose…
While the literature presents various advantages of using blended learning, policymakers must identify the barriers and challenges faced by students that may cripple their online learning experience. Understanding these barriers can help…
Justifying draconian measures during the Covid-19 pandemic was difficult not only because of the restriction of individual rights, but also because of its economic impact. The objective of this work is to present a machine learning approach…
To effectively prepare engineering students requires of formation of a system of fundamental physical knowledge together with the ability to apply them in specific productive activities, both on fundamental and on the profiled-oriented…
Understanding students' preferences and learning satisfaction during COVID-19 has focused on learning attributes such as self-efficacy, performance, and engagement. Although existing efforts have constructed statistical models capable of…
As the number of smart devices that surround us increases, so do the opportunities to create smart socially-aware systems. In this context, mobile devices can be used to collect data about students and to better understand how their…
Without any major changes, a pilot version of a physical science lab course was able to continue when the COVID-19 crisis necessitated the abrupt suspension of on-campus education. The 'Maker Lab' course, in which students conceive and set…
This paper describes results from a project in an undergraduate engineering physics course that coupled classroom use of interactive computer simulations with the collection of real-time formative assessment using pen-enabled mobile…
The COVID-19 pandemic has brought profound change in the daily lives of a large part of the global population during 2020 and 2021. Such changes were mirrored in aspects such as changes to the overall energy consumption, or long periods of…
A strong sense of classroom community is associated with many positive learning outcomes and is a critical contributor to undergraduate students' persistence in STEM, particularly for women and students of color. This chapter describes a…
The COVID-19 pandemic has changed the ways many people use computational systems. We conducted an empirical study, using qualitative and quantitative analyses of free-response surveys completed by 62 US residents, to explore how COVID-19…
In humans and animals, curriculum learning -- presenting data in a curated order - is critical to rapid learning and effective pedagogy. Yet in machine learning, curricula are not widely used and empirically often yield only moderate…
Recognizing the underlying relationship between e-learning practice and the institutional environments hosted in, the Chinese educational practice on branching high school students into science, technology, engineering, and mathematics…
Simulation has become, in many application areas, a sine-qua-non. Most recently, COVID-19 has underlined the importance of simulation studies and limitations in current practices and methods. We identify four goals of methodological work…
In the opening months of 2020, COVID-19 changed the way for which people work, forcing more people to work from home. This research investigates the impact of COVID-19 on five researchers' work and private roles, happiness, and mobile and…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…