Related papers: Immersive Experiences and XR: A Game Engine or Mul…
Educators, developers, and other stakeholders face challenges when creating, adapting, and utilizing virtual and augmented reality (XR) experiences for teaching curriculum topics. User created reviews of these applications provide important…
Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available…
This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and…
In this paper, we present the findings of a user study that evaluated the social acceptance of eXtended Reality (XR) agent technology, focusing on a remotely accessible, web-based XR training system developed for journalists. This system…
With the widespread adoption of Extended Reality (XR) headsets, spatial computing technologies are gaining increasing attention. Spatial computing enables interaction with virtual elements through natural input methods such as eye tracking,…
Text entry for extended reality (XR) is far from perfect, and a variety of text entry techniques (TETs) have been proposed to fit various contexts of use. However, comparing between TETs remains challenging due to the lack of a consolidated…
Immersive technologies such as Metaverse, AR, and VR are at a crossroads, with many actors pondering their adoption and potential sectors interested in integration. The cultural and tourism industries are particularly impacted, facing…
The Metaverse is a network of eXtended Reality applications (XR apps) connected to each other, over the Internet infrastructure, allowing network users, systems, and devices to access them. It is very challenging to implement solutions for…
3D Gaussian Splatting (3DGS) has attracted significant attention for its potential to revolutionize 3D representation, rendering, and interaction. Despite the rapid growth of 3DGS research, its direct application to Extended Reality (XR)…
The application of Virtual Reality Environments (VRE) has been gaining momentum as a relatively new tool to assist with mitigating various difficulties including abstractness of concepts, lack of user engagement, perception of disconnection…
Artificial Intelligence (AI) covers a broad spectrum of computational problems and use cases. Many of those implicate profound and sometimes intricate questions of how humans interact or should interact with AIs. Moreover, many users or…
One of the most promising technologies inside the Extended Reality (XR) spectrum is Augmented Reality. This technology is already in people's pockets regarding Mobile Augmented Reality with their smartphones. The scientific community still…
Extended Reality (XR) affords an enhanced sense of bodily presence that supports experiential modes of comprehension and affective engagement which exceed the possibilities of conventional information delivery. Nevertheless, the…
We present our initial investigation of key challenges and potentials of immersive analytics (IA) in sports, which we call SportsXR. Sports are usually highly dynamic and collaborative by nature, which makes real-time decision making…
"Cultural Windows" is a research initiative designed to enrich cross-cultural understanding through immersive extended reality (XR) experiences. This project proposes a workflow for deploying AR and VR platforms, allowing users to explore…
As immersive eXtended Reality (XR) applications demand substantial network resources, understanding their interaction with 5G networks becomes crucial to improve them. This paper investigates the role of 5G physical-layer monitoring to…
The immersive nature of XR introduces a fundamentally different set of security and privacy (S&P) challenges due to the unprecedented user interactions and data collection that traditional paradigms struggle to mitigate. As the primary…
The world is slowly moving towards everything being simulated digitally and virtually. Mixed Reality (MR) is the amalgam of the real world with virtual stimuli. It has great prospects in the future in terms of various applications…
With the quick proliferation of extended reality (XR) services, the mobile communications networks are faced with gigantic challenges to meet the diversified and challenging service requirements. A tight coordination or even convergence of…
Shape modeling research in Computer Graphics has been an active area for decades. The ability to create and edit complex 3D shapes has been of key importance in Computer-Aided Design, Animation, Architecture, and Entertainment. With the…