Related papers: MetaDance: Few-shot Dancing Video Retargeting via …
Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding…
Autonomous agents interacting with the real world need to learn new concepts efficiently and reliably. This requires learning in a low-data regime, which is a highly challenging problem. We address this task by introducing a fast…
There is a growing interest in learning a model which could recognize novel classes with only a few labeled examples. In this paper, we propose Temporal Alignment Module (TAM), a novel few-shot learning framework that can learn to classify…
Thanks to the advances in the technology of low-cost digital cameras and the popularity of the self-recording culture, the amount of visual data on the Internet is going to the opposite side of the available time and patience of the users.…
Dance video is one of the important types of narrative videos with semantic rich content. This paper proposes a new meta model, Dance Video Content Model (DVCM) to represent the expressive semantics of the dance videos at multiple…
Video-based human motion transfer creates video animations of humans following a source motion. Current methods show remarkable results for tightly-clad subjects. However, the lack of temporally consistent handling of plausible clothing…
Diffusion-based image synthesis has attracted extensive attention recently. In particular, ControlNet that uses image-based prompts exhibits powerful capability in image tasks such as canny edge detection and generates images well aligned…
In this paper, we tackle the problem of video alignment, the process of matching the frames of a pair of videos containing similar actions. The main challenge in video alignment is that accurate correspondence should be established despite…
There is significant progress in recognizing traditional human activities from videos focusing on highly distinctive actions involving discriminative body movements, body-object and/or human-human interactions. Driver's activities are…
The beauty of synchronized dancing lies in the synchronization of body movements among multiple dancers. While dancers utilize camera recordings for their practice, standard video interfaces do not efficiently support their activities of…
We present a framework for generating music-synchronized, choreography aware animal dance videos. Our framework introduces choreography patterns -- structured sequences of motion beats that define the long-range structure of a dance -- as a…
Imitation learning has been applied to mimic the operation of a human cameraman in several autonomous cinematography systems. To imitate different filming styles, existing methods train multiple models, where each model handles a particular…
This paper studies the joint learning of action recognition and temporal localization in long, untrimmed videos. We employ a multi-task learning framework that performs the three highly related steps of action proposal, action recognition,…
Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures…
Many interesting events in the real world are rare making preannotated machine learning ready videos a rarity in consequence. Thus, temporal activity detection models that are able to learn from a few examples are desirable. In this paper,…
Temporal grounding aims to locate a target video moment that semantically corresponds to the given sentence query in an untrimmed video. However, recent works find that existing methods suffer a severe temporal bias problem. These methods…
Conventional training of deep neural networks usually requires a substantial amount of data with expensive human annotations. In this paper, we utilize the idea of meta-learning to explain two very different streams of few-shot learning,…
The target duration of a synthesized human motion is a critical attribute that requires modeling control over the motion dynamics and style. Speeding up an action performance is not merely fast-forwarding it. However, state-of-the-art…
Video frame interpolation is a challenging problem because there are different scenarios for each video depending on the variety of foreground and background motion, frame rate, and occlusion. It is therefore difficult for a single network…
The goal of this paper is to self-train a 3D convolutional neural network on an unlabeled video collection for deployment on small-scale video collections. As smaller video datasets benefit more from motion than appearance, we strive to…