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A terrain is an x-monotone polygonal curve, i.e., successive vertices have increasing x-coordinates. Terrain Guarding can be seen as a special case of the famous art gallery problem where one has to place at most $k$ guards on a terrain…

Computational Geometry · Computer Science 2018-07-03 Édouard Bonnet , Panos Giannopoulos

Let an orthogonal polyhedron be the union of a finite set of boxes in $\mathbb R^3$ (i.e., cuboids with edges parallel to the coordinate axes), whose surface is a connected 2-manifold. We study the NP-complete problem of guarding a…

Computational Geometry · Computer Science 2019-10-25 Giovanni Viglietta

We provide a spectrum of results for the Universal Guard Problem, in which one is to obtain a small set of points ("guards") that are "universal" in their ability to guard any of a set of possible polygonal domains in the plane. We give…

Computational Geometry · Computer Science 2017-03-28 Sándor P. Fekete , Qian Li , Joseph S. B. Mitchell , Christian Scheffer

We consider the classical Minimum Crossing Number problem: given an $n$-vertex graph $G$, compute a drawing of $G$ in the plane, while minimizing the number of crossings between the images of its edges. This is a fundamental and extensively…

Data Structures and Algorithms · Computer Science 2022-02-15 Julia Chuzhoy , Zihan Tan

We study the minimum \emph{Monitoring Edge Geodetic Set} (\megset) problem introduced in [Foucaud et al., CALDAM'23]: given a graph $G$, we say that an edge is monitored by a pair $u,v$ of vertices if \emph{all} shortest paths between $u$…

Data Structures and Algorithms · Computer Science 2025-10-09 Davide Bilò , Giordano Colli , Luca Forlizzi , Stefano Leucci

We study the problem of Covering Orthogonal Polygons with Rectangles. For polynomial-time algorithms, the best-known approximation factor is $O(\sqrt{\log n})$ when the input polygon may have holes [Kumar and Ramesh, STOC '99, SICOMP '03],…

Computational Geometry · Computer Science 2024-06-25 Aniket Basu Roy

In the graph label selection problem, one is given an $n$-vertex graph and a budget $k$, and seeks to select $k$ vertices whose labels enable accurate prediction of the labels on the remaining vertices. This problem formalizes distilling a…

Data Structures and Algorithms · Computer Science 2026-05-21 Josia John , Simon Meierhans , Maximilian Probst Gutenberg

In this paper we give a f-approximation algorithm for the minimum unweighted Vertex Cover problem with Hard Capacity constraints (VCHC) on f-hypergraphs. This problem generalizes standard vertex cover for which the best known approximation…

Data Structures and Algorithms · Computer Science 2017-01-24 Sam Chiu-wai Wong

The Euler genus of a graph is a fundamental and well-studied parameter in graph theory and topology. Computing it has been shown to be NP-hard by [Thomassen '89 & '93], and it is known to be fixed-parameter tractable. However, the…

Data Structures and Algorithms · Computer Science 2013-11-04 Chandra Chekuri , Anastasios Sidiropoulos

We design improved approximation algorithms for NP-hard graph problems by incorporating predictions (e.g., learned from past data). Our prediction model builds upon and extends the $\varepsilon$-prediction framework by Cohen-Addad, d'Orsi,…

Machine Learning · Computer Science 2025-06-02 Anders Aamand , Justin Y. Chen , Siddharth Gollapudi , Sandeep Silwal , Hao Wu

The problem of finding a best approximation pair of two sets, which in turn generalizes the well known convex feasibility problem, has a long history that dates back to work by Cheney and Goldstein in 1959. In 2018, Aharoni, Censor, and…

Optimization and Control · Mathematics 2021-10-19 Heinz H. Bauschke , Shambhavi Singh , Xianfu Wang

There is an old conjecture by Shermer \cite{sher} that in a polygon with $n$ vertices and $h$ holes, $\lfloor \dfrac{n+h}{3} \rfloor$ vertex guards are sufficient to guard the entire polygon. The conjecture is proved for $h=1$ by Shermer…

Computational Geometry · Computer Science 2021-02-23 Sharareh Alipour

This thesis focuses on two concepts which are widely studied in the field of computational geometry. Namely, visibility and unit disk graphs. In the field of visibility, we have studied the conflict-free chromatic guarding of polygons, for…

Computational Geometry · Computer Science 2021-11-02 Onur Çağırıcı

We consider guarding classes of simple polygons using mobile guards (polygon edges and diagonals) under the constraint that no two guards may see each other. In contrast to most other art gallery problems, existence is the primary question:…

Computational Geometry · Computer Science 2012-06-11 Sarah Cannon , Diane L. Souvaine , Andrew Winslow

Many problems in computational geometry are not stated in graph-theoretic terms, but can be solved efficiently by constructing an auxiliary graph and performing a graph-theoretic algorithm on it. Often, the efficiency of the algorithm…

Computational Geometry · Computer Science 2009-08-28 David Eppstein

The Searchlight Scheduling Problem was first studied in 2D polygons, where the goal is for point guards in fixed positions to rotate searchlights to catch an evasive intruder. Here the problem is extended to 3D polyhedra, with the guards…

Computational Geometry · Computer Science 2015-03-19 Giovanni Viglietta

Let $P$ be a simple polygon, then the art gallery problem is looking for a minimum set of points (guards) that can see every point in $P$. We say two points $a,b\in P$ can see each other if the line segment $seg(a,b)$ is contained in $P$.…

Computational Geometry · Computer Science 2023-05-31 Daniel Bertschinger , Nicolas El Maalouly , Tillmann Miltzow , Patrick Schnider , Simon Weber

Despite significant research efforts, the state-of-the-art algorithm for maintaining an approximate matching in fully dynamic graphs has a polynomial {worst-case} update time, even for very poor approximation guarantees. In a recent…

Data Structures and Algorithms · Computer Science 2018-03-16 Moses Charikar , Shay Solomon

With the advent of autonomous robots with two- and three-dimensional scanning capabilities, classical visibility-based exploration methods from computational geometry have gained in practical importance. However, real-life laser scanning of…

Computational Geometry · Computer Science 2010-09-28 Sandor P. Fekete , Christiane Schmidt

Matching is one of the most fundamental and broadly applicable problems across many domains. In these diverse real-world applications, there is often a degree of uncertainty in the input which has led to the study of stochastic matching…

Data Structures and Algorithms · Computer Science 2026-04-21 Brian Brubach , Nathaniel Grammel , Will Ma , Calum MacRury , Aravind Srinivasan
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