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Traditional 3D content representations include dense point clouds that consume large amounts of data and hence network bandwidth, while newer representations such as neural radiance fields suffer from poor frame rates due to their…

Graphics · Computer Science 2025-04-09 Yi-Zhen Tsai , Xuechen Zhang , Zheng Li , Jiasi Chen

360-degree panoramic videos have gained considerable attention in recent years due to the rapid development of head-mounted displays (HMDs) and panoramic cameras. One major problem in streaming panoramic videos is that panoramic videos are…

Computer Vision and Pattern Recognition · Computer Science 2022-12-21 Yuang Jiang , Konstantinos Poularakis , Diego Kiedanski , Sastry Kompella , Leandros Tassiulas

Problems involving the efficient arrangement of simple objects, as captured by bin packing and makespan scheduling, are fundamental tasks in combinatorial optimization. These are well understood in the traditional online and offline cases,…

Data Structures and Algorithms · Computer Science 2026-01-27 Graham Cormode , Pavel Veselý

With the rapid development of multimedia processing and deep learning technologies, especially in the field of video understanding, video quality assessment (VQA) has achieved significant progress. Although researchers have moved from…

Computer Vision and Pattern Recognition · Computer Science 2025-01-14 Jiebin Yan , Lei Wu , Yuming Fang , Xuelin Liu , Xue Xia , Weide Liu

Autonomous driving requires the model to perceive the environment and (re)act within a low latency for safety. While past works ignore the inevitable changes in the environment after processing, streaming perception is proposed to jointly…

Computer Vision and Pattern Recognition · Computer Science 2022-03-30 Jinrong Yang , Songtao Liu , Zeming Li , Xiaoping Li , Jian Sun

Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to…

Consumer 3D scanners and depth cameras are increasingly being used to generate content and avatars for Virtual Reality (VR) environments and avoid the inconveniences of hand modeling; however, it is sometimes difficult to evaluate…

Human-Computer Interaction · Computer Science 2017-02-01 Jacob Thorn , Rodrigo Pizarro , Bernhard Spanlang , Pablo Bermell-Garcia , Mar Gonzalez-Franco

Recent advances in 4D generation mainly focus on generating 4D content by distilling pre-trained text or single-view image-conditioned models. It is inconvenient for them to take advantage of various off-the-shelf 3D assets with multi-view…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yanqin Jiang , Chaohui Yu , Chenjie Cao , Fan Wang , Weiming Hu , Jin Gao

Image stylization has seen significant advancement and widespread interest over the years, leading to the development of a multitude of techniques. Extending these stylization techniques, such as Neural Style Transfer (NST), to videos is…

Graphics · Computer Science 2023-07-03 Sumit Shekhar , Max Reimann , Moritz Hilscher , Amir Semmo , Jürgen Döllner , Matthias Trapp

In today's digital landscape, video content dominates internet traffic, underscoring the need for efficient video processing to support seamless live streaming experiences on platforms like YouTube Live, Twitch, and Facebook Live. This…

Multimedia · Computer Science 2024-11-25 Zahra Nabizadeh , Maedeh Jamali , Nader Karimi , Shadrokh Samavi , Shahram Shirani

Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Zhiye Tang , Qiudan Zhang , Lei Zhang , Junhui Hou , You Yang , Xu Wang

Real-time reconstruction of dynamic 3D scenes from uncalibrated video streams demands robust online methods that recover scene dynamics from sparse observations under strict latency and memory constraints. Yet most dynamic reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Zike Wu , Qi Yan , Xuanyu Yi , Lele Wang , Renjie Liao

360-degree videos have gained increasing popularity in recent years with the developments and advances in Virtual Reality (VR) and Augmented Reality (AR) technologies. In such applications, a user only watches a video scene within a field…

Computer Vision and Pattern Recognition · Computer Science 2019-02-06 Chenge Li , Weixi Zhang , Yong Liu , Yao Wang

Latent Diffusion Models (LDMs) enable high-quality image synthesis while avoiding excessive compute demands by training a diffusion model in a compressed lower-dimensional latent space. Here, we apply the LDM paradigm to high-resolution…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Andreas Blattmann , Robin Rombach , Huan Ling , Tim Dockhorn , Seung Wook Kim , Sanja Fidler , Karsten Kreis

Video streaming analytics is a crucial workload for vision-language model serving, but the high cost of multimodal inference limits scalability. Prior systems reduce inference cost by exploiting temporal and spatial redundancy in video…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-10 Yulin Zou , Yan Chen , Wenyan Chen , JooYoung Park , Shivaraman Nitin , Luo Tao , Francisco Romero , Dmitrii Ustiugov

3D Gaussian splatting (3DGS) has recently emerged as an alternative representation that leverages a 3D Gaussian-based representation and introduces an approximated volumetric rendering, achieving very fast rendering speed and promising…

Computer Vision and Pattern Recognition · Computer Science 2024-08-08 Joo Chan Lee , Daniel Rho , Xiangyu Sun , Jong Hwan Ko , Eunbyung Park

Teleconference or telepresence based on virtual reality (VR) headmount display (HMD) device is a very interesting and promising application since HMD can provide immersive feelings for users. However, in order to facilitate face-to-face…

Computer Vision and Pattern Recognition · Computer Science 2019-01-23 Guoxian Song , Jianfei Cai , Tat-Jen Cham , Jianmin Zheng , Juyong Zhang , Henry Fuchs

Dynamic 3D scene representation and novel view synthesis are crucial for enabling immersive experiences required by AR/VR and metaverse applications. It is a challenging task due to the complexity of unconstrained real-world scenes and…

Computer Vision and Pattern Recognition · Computer Science 2025-08-07 Zeyu Yang , Zijie Pan , Xiatian Zhu , Li Zhang , Jianfeng Feng , Yu-Gang Jiang , Philip H. S. Torr

Recent advances in 3D Gaussian Splatting (3DGS) have garnered significant attention in computer vision and computer graphics due to its high rendering speed and remarkable quality. While extant research has endeavored to extend the…

Multimedia · Computer Science 2025-04-22 Bangya Liu , Suman Banerjee

Advances in computer networks and rendering systems facilitate the creation of distributed collaborative environments in which the distribution of information at remote locations allows efficient communication. One of the challenges in…

Networking and Internet Architecture · Computer Science 2018-12-11 Felix G. Hamza-Lup , Jannick P. Rolland