Related papers: Coalition Game-based Approach for Improving the Qo…
The popularity of the video services on the Internet has evolved various mechanisms that target the Quality of Experience (QoE) optimization of video traffic. The video quality has been enhanced through adapting the sending bitrates.…
We analyse the low latency performance of the three Adaptive Bitrate (ABR) algorithms in the dash.js Dynamic Adaptive Streaming over HTTP (DASH) player with respect to a range of latency targets and configuration options. We perform…
Wirelessly streaming high quality 360 degree videos is still a challenging problem. When there are many users watching different 360 degree videos and competing for the computing and communication resources, the streaming algorithm at hand…
The wide adoption of multimedia service capable mobile devices, the availability of better networks with higher bandwidths, and the availability of platforms offering digital content has led to an increasing popularity of multimedia…
HTTP adaptive streaming (HAS) is quickly becoming the dominant video delivery technique for adaptive streaming over the Internet. Still considered as its primary challenges are determining the optimal rate adaptation and improving both the…
Multimedia content delivery over the Internet is predominantly using the Hypertext Transfer Protocol (HTTP) as its primary protocol and multiple proprietary solutions exits. The MPEG standard Dynamic Adaptive Streaming over HTTP (DASH)…
Group control of connected and autonomous vehicles on automated highways is challenging for the advanced driver assistance systems (ADAS) and the automated driving systems (ADS). This paper investigates the differential game-based approach…
The area of networking games has had a growing impact on wireless networks. This reflects the recognition in the important scaling advantages that the service providers can benefit from by increasing the autonomy of mobiles in decision…
With the arrival of cloud technology, game accessibility and ubiquity have a bright future; Games can be hosted in a centralize server and accessed through the Internet by a thin client on a wide variety of devices with modest capabilities:…
Multicast short video streaming can enhance bandwidth utilization by enabling simultaneous video transmission to multiple users over shared wireless channels. The existing network management schemes mainly rely on the sequential buffering…
HTTP Adaptive Streaming (HAS) is nowadays a popular solution for multimedia delivery. The novelty of HAS lies in the possibility of continuously adapting the streaming session to current network conditions, facilitated by Adaptive Bitrate…
Recently, HTTP Adaptive Streaming HAS has received significant attention from both industry and academia based on its ability to enhancing media streaming services over the Internet. Recent research solutions that have tried to improve HAS…
The distributed computation of a Nash equilibrium in aggregative games is gaining increased traction in recent years. Of particular interest is the mediator-free scenario where individual players only access or observe the decisions of…
Distributed Nash equilibrium (NE) seeking problem for multi-coalition games has attracted increasing attention in recent years, but the research mainly focuses on the case without agreement demand within coalitions. This paper considers a…
Today's wireless networks are increasingly crowded with an explosion of wireless users, who have greater and more diverse quality of service (QoS) demands than ever before. However, the amount of spectrum that can be used to satisfy these…
Providing resources to different users or applications is fundamental to cloud computing. This is a challenging problem as a cloud service provider may have insufficient resources to satisfy all user requests. Furthermore, allocating…
Streaming video is becoming the predominant type of traffic over the Internet with reports forecasting the video content to account for 80% of all traffic by 2019. With significant investment on Internet backbone, the main bottleneck…
Traditional optimization methods based on system-wide Quality of Service (QoS) metrics have approached their performance limitations in modern large-scale streaming systems. However, aligning user-level Quality of Experience~(QoE) with…
To address the safety and efficiency issues of vehicles at multi-lane merging zones, a cooperative decision-making framework is designed for connected automated vehicles (CAVs) using a coalitional game approach. Firstly, a motion prediction…
The increasing demand for video streaming services with high Quality of Experience (QoE) has prompted a lot of research on client-side adaptation logic approaches. However, most algorithms use the client's previous download experience and…