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Recent advances in extended reality (XR) technologies have enabled new and increasingly realistic empathy tools and experiences. In XR, all interactions take place in different spatial contexts, all with different features, affordances, and…

Human-Computer Interaction · Computer Science 2022-03-04 Ville Paananen , Mohammad Sina Kiarostami , Lik-Hang Lee , Tristan Braud , Simo Hosio

Adaptive robots in dynamic production environments require robust perception capabilities, including 6D pose estimation and multi-object tracking. To address limitations in real-world data dependency, noise robustness, and spatiotemporal…

Academic events, such as a doctoral thesis defense, are typically limited to either physical co-location or flat video conferencing, resulting in rigid participation formats and fragmented presence. We present a multimodal framework that…

Multimedia · Computer Science 2026-03-17 Ahmad Alhilal , Kit Yung Lam , Lik-Hang Lee , Xuetong Wang , Sijia Li , Matti Siekkinen , Tristan Braud , Pan Hui

Grid computing has made substantial advances during the last decade. Grid middleware such as Globus has contributed greatly in making this possible. There are, however, significant barriers to the adoption of Grid computing in other fields,…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-11-17 Arshad Ali , Richard McClatchey , Ashiq Anjum , Irfan Habib , Kamran Soomro , Mohammed Asif , Ali Adil , Athar Mohsin

Researching novel user experiences in medicine is challenging due to limited access to equipment and strict ethical protocols. Extended Reality (XR) simulation technologies offer a cost- and time-efficient solution for developing…

Human-Computer Interaction · Computer Science 2024-09-17 Jan Hendrik Plümer , Kevin Yu , Ulrich Eck , Denis Kalkofen , Philipp Steininger , Nassir Navab , Markus Tatzgern

It is next to impossible to develop real-life applications in just pure Prolog. With XPCE we realised a mechanism for integrating Prolog with an external object-oriented system that turns this OO system into a natural extension to Prolog.…

Software Engineering · Computer Science 2007-05-23 Jan Wielemaker , Anjo Anjewierden

The Metaverse refers to a virtual-physical blended space in which multiple users can concurrently interact with a unified computer-generated environment and other users, which can be regarded as the next significant milestone of the current…

Multimedia · Computer Science 2022-06-08 Lik-Hang Lee , Pengyuan Zhou , Tristan Braud , Pan Hui

Robotics applications process large amounts of data in real-time and require compute platforms that provide high performance and energy-efficiency. FPGAs are well-suited for many of these applications, but there is a reluctance in the…

Robotics · Computer Science 2021-10-29 Christian Lienen , Marco Platzner

Inaccurate spatial tracking in extended reality (XR) devices leads to virtual object jitter, misalignment, and user discomfort, fundamentally limiting immersive experiences and natural interactions. In this work, we introduce a novel…

Systems and Control · Electrical Eng. & Systems 2025-08-13 Tianyi Hu , Tianyuan Du , Zhehan Qu , Maria Gorlatova

User mobility in extended reality (XR) can have a major impact on millimeter-wave (mmWave) links and may require dedicated mitigation strategies to ensure reliable connections and avoid outage. The available prior art has predominantly…

Signal Processing · Electrical Eng. & Systems 2025-04-15 Alexander Marinsek , Sam De Kunst , Gilles Callebaut , Lieven De Strycker , Liesbet Van der Perre

Augmented reality (AR)-enabled Metaverse is a promising technique to provide immersive service experience for mobile users. However, the limited network resources and unpredictable wireless propagation environments are key design…

Information Theory · Computer Science 2026-02-20 Sun Mao , Lei Liu , Kun Yang , F. Richard Yu , Duist Niyato , Chau Yuen

Self-adaptation can be used in robotics to increase system robustness and reliability. This work describes the Metacontrol method for self-adaptation in robotics. Particularly, it details how the MROS (Metacontrol for ROS Systems) framework…

While current personal smart devices excel in digital domains, they fall short in assisting users during human environment interaction. This paper proposes Heads Up eXperience (HUX), an AI system designed to bridge this gap, serving as a…

Human-Computer Interaction · Computer Science 2024-07-30 Sukanth K , Sudhiksha Kandavel Rajan , Rajashekhar V S , Gowdham Prabhakar

In this paper, we identify optical reconfigurable intelligent surfaces (ORISs) as key enablers of next-generation free-space optical (FSO) multiple access systems. By leveraging their beam steering and beam splitting capabilities, ORISs are…

This paper presents HyperGraphOS, a significant innovation in the domain of operating systems, specifically designed to address the needs of scientific and engineering domains. This platform aims to combine model-based engineering, graph…

Software Engineering · Computer Science 2024-12-18 Antonello Ceravola , Frank Joublin

SROS is a proposed addition to the ROS API and ecosystem to support modern cryptography and security measures. An overview of current progress will be presented, rationalizing each major advancement, including: over-the-wire cryptography…

Robotics · Computer Science 2018-10-19 Ruffin White , Dr. Henrik I. Christensen , Dr. Morgan Quigley

Meeting online is becoming the new normal. Creating an immersive experience for online meetings is a necessity towards more diverse and seamless environments. Efficient photorealistic rendering of human 3D dynamics is the core of immersive…

Computer Vision and Pattern Recognition · Computer Science 2023-06-30 Chuanyue Shen , Letian Zhang , Zhangsihao Yang , Masood Mortazavi , Xiyun Song , Liang Peng , Heather Yu

Emerging extended reality (XR) tools and platforms offer an exciting opportunity to align learning experiences in higher education with the futures in which students will pursue their goals. However, the dynamic nature of XR as subject…

Computers and Society · Computer Science 2025-07-01 Abigail Greenbaum , Elizabeth Strickler , Victoria Patterson , Bolu Oluleye

A core component of completing tasks efficiently in computer-supported knowledge work is the ability for users to rapidly switch their focus (and interaction) across different applications using various shortcuts and gestures. This feature…

Human-Computer Interaction · Computer Science 2025-08-19 Matt Gottsacker , Yahya Hmaiti , Mykola Maslych , Gerd Bruder , Joseph J. LaViola , Gregory F. Welch

The metaverse is a virtual space that combines physical and digital elements, creating immersive and connected digital worlds. For autonomous mobility, it enables new possibilities with edge computing and digital twins (DTs) that offer…

Computer Vision and Pattern Recognition · Computer Science 2025-04-25 Eugen Šlapak , Matúš Dopiriak , Mohammad Abdullah Al Faruque , Juraj Gazda , Marco Levorato
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