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Related papers: Project IRL: Playful Co-Located Interactions with …

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Augmented reality (AR), virtual reality (VR) and mixed reality (MR) are technologies of great potential due to the engaging and enriching experiences they are capable of providing. Their use is rapidly increasing in diverse fields such as…

Human-Computer Interaction · Computer Science 2020-08-31 Jason Rambach , Gergana Lilligreen , Alexander Schäfer , Ramya Bankanal , Alexander Wiebel , Didier Stricker

This paper explores the challenges faced by assistive robots in effectively cooperating with humans, requiring them to anticipate human behavior, predict their actions' impact, and generate understandable robot actions. The study focuses on…

Robotics · Computer Science 2023-08-22 Chao Wang , Theodoros Stouraitis , Anna Belardinelli , Stephan Hasler , Michael Gienger

When collaborating face-to-face, people commonly use the surfaces and spaces around them to perform sensemaking tasks, such as spatially organising documents, notes or images. However, when people collaborate remotely using desktop…

Human-Computer Interaction · Computer Science 2022-10-17 Ying Yang , Tim Dwyer , Michael Wybrow , Benjamin Lee , Maxime Cordeil , Mark Billinghurst , Bruce H. Thomas

This paper explores a design study of a smartphone enabled meet-up app meant to inspire engagement in community innovation. Community hubs such as co-working spaces, incubators, and maker spaces attract community members with diverse…

Human-Computer Interaction · Computer Science 2019-02-11 Jomara Sandbulte , Jessica Kropczynski , John M. Carroll

The risk of isolation in virtual reality (VR) stems from the immersive nature of the technology. VR can transport users to entirely virtual environments, often disconnecting them from the physical world and real-life interactions.…

Human-Computer Interaction · Computer Science 2025-10-17 Francesco Vona , Evelyn Romanjuk , Sina Hinzmann , Julia Schorlemmer , Navid Ashrafi , Jan-Niklas Voigt-Antons

By situating computer-generated content in the physical world, mobile augmented reality (AR) can support many tasks that involve effective search and inspection of physical environments. Currently, there is limited information regarding the…

Human-Computer Interaction · Computer Science 2025-11-04 You-Jin Kim , Radha Kumaran , Ehsan Sayyad , Anne Milner , Tom Bullock , Barry Giesbrecht , Tobias Höllerer

Augmented Reality (AR) presents new opportunities for immersive storytelling. However, this immersiveness faces two main hurdles. First, AR's immersive quality is often confined to visual elements, such as pixels on a screen. Second,…

Human-Computer Interaction · Computer Science 2025-01-15 Lei Zhang , Daekun Kim , Youjean Cho , Ava Robinson , Yu Jiang Tham , Rajan Vaish , Andrés Monroy-Hernández

Youth increasingly turn to large language models (LLMs) for mental well-being support, yet current personalization in LLMs can overlook the heterogeneous lived experiences shaping their needs. We conducted a participatory study with youth,…

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework…

Human-Computer Interaction · Computer Science 2024-10-03 Amina Kobenova , Cyan DeVeaux , Samyak Parajuli , Andrzej Banburski-Fahey , Judith Amores Fernandez , Jaron Lanier

Mixed reality (MR) environments provide great value in displaying 3D virtual content. Systems facilitating co-located multiuser MR (Co-MUMR) experiences allow multiple users to co-present in a shared immersive virtual environment with…

Human-Computer Interaction · Computer Science 2025-01-07 Zhongyuan Yu , Daniel Zeidler , Krishnan Chandran , Lars Engeln , Kelsang Mende , Matthew McGinity

In this position paper we intend to advocate for participatory design methods and mobile social matching apps as ripe contexts for exploring novel human-AI interactions that benefit marginalized groups. Mobile social matching apps like…

Human-Computer Interaction · Computer Science 2022-04-05 Douglas Zytko , Nicholas Furlo , Hanan Aljasim

Providing pedestrians and other vulnerable road users with a clear indication about a fully autonomous vehicle status and intentions is crucial to make them coexist. In the last few years, a variety of external interfaces have been…

Human-Computer Interaction · Computer Science 2021-02-05 F. Gabriele Pratticò , Fabrizio Lamberti , Alberto Cannavò , Lia Morra , Paolo Montuschi

Artificial intelligence (AI) and machine learning (ML) are increasingly integrated into the functioning of physical and digital products, creating unprecedented opportunities for interaction and functionality. However, there is a challenge…

Human-Computer Interaction · Computer Science 2023-10-03 Dave Murray-Rust , Maria Luce Lupetti , Iohanna Nicenboim , Wouter van der Hoog

While assistive robots have much potential to help older people with frailty-related needs, there are few in use. There is a gap between what is developed in laboratories and what would be viable in real-world contexts. Through a series of…

Although access to sufficient screen space is crucial to knowledge work, workers often find themselves with limited access to display infrastructure in remote or public settings. While virtual displays can be used to extend the available…

Artificial companion agents are defined as hardware or software entities designed to provide companionship to a person. The senior population are facing a special demand for companionship. Artificial companion agents have been demonstrated…

Computers and Society · Computer Science 2016-01-25 Xinjia Yu

Reality Distortion Room (RDR) is a proof-of-concept augmented reality system using projection mapping and unencumbered interaction with the Microsoft RoomAlive system to study a user's locomotive response to visual effects that seemingly…

Human-Computer Interaction · Computer Science 2025-10-29 You-Jin Kim , Andrew D. Wilson , Jennifer Jacobs , Tobias Höllerer

Extended Reality (XR) technology is changing online interactions, but its granular data collection sensors may be more invasive to user privacy than web, mobile, and the Internet of Things technologies. Despite an increased interest in…

Human-Computer Interaction · Computer Science 2025-03-28 Hilda Hadan , Derrick M. Wang , Lennart E. Nacke , Leah Zhang-Kennedy

Existing research and physical activity guidelines highlight the benefits of outdoor physical activities for ageing populations. There is potential for technology to facilitate outdoor activity through Physical Web infrastructure. We…

Human-Computer Interaction · Computer Science 2025-11-27 Fatima Badmos , Emma Murphy , Michael Ward , Damon Berry

Virtual assistants (VAs) have become ubiquitous in daily life, integrated into smartphones and smart devices, sparking interest in AI companions that enhance user experiences and foster emotional connections. However, existing companions…

Human-Computer Interaction · Computer Science 2025-09-03 Xuetong Wang , Ching Christie Pang , Pan Hui