Related papers: A Game Theoretical Analysis on the Gray-Wyner Syst…
We develop an abstract axiomatic theory of tie-breaking. A tie-breaking input consists of a finite set N of players, a weak order on N representing the standings to be refined, and an auxiliary information item drawn from a set on which the…
Covert communication can prevent an adversary from knowing that a wireless transmission has occurred. In additive white Gaussian noise (AWGN) channels, a square root law is found that Alice can reliably and covertly transmit…
Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they…
We study a very general class of games --- multi-dimensional aggregative games --- which in particular generalize both anonymous games and weighted congestion games. For any such game that is also large, we solve the equilibrium selection…
The study of the fundamental limits of covert communications, where a transmitter Alice wants to send information to a desired recipient Bob without detection of that transmission by an attentive and capable warden Willie, has emerged…
Covert communication conceals the transmission of the message from an attentive adversary. Recent work on the limits of covert communication in additive white Gaussian noise (AWGN) channels has demonstrated that a covert transmitter (Alice)…
This paper studies a particular sensor network model which involves one single Gaussian source observed by many sensors, subject to additive independent Gaussian observation noise. Sensors communicate with the receiver over an additive…
The uncertainty principle can be understood as constraining the probability of winning a game in which Alice measures one of two conjugate observables, such as position or momentum, on a system provided by Bob, and he is to guess the…
We present a novel algorithm for game-theoretic trajectory planning, tailored for settings in which agents can only observe one another in specific regions of the state space. Such problems arise naturally in the context of multi-robot…
This paper investigates covert communications in an integrated sensing and communications system, where a dual-functional base station (called Alice) covertly transmits signals to a covert user (called Bob) while sensing multiple targets,…
We consider a two-player dynamic information design problem between a principal and a receiver -- a game is played between the two agents on top of a Markovian system controlled by the receiver's actions, where the principal obtains and…
To protect the systems exposed to the Internet against attacks, a security system with the capability to engage with the attacker is needed. There have been attempts to model the engagement/interactions between users, both benign and…
This paper considers an infinitely repeated three-player Bayesian game with lack of information on two sides, in which an informed player plays two zero-sum games simultaneously at each stage against two uninformed players. This is a…
A general information transmission model, under independent and identically distributed Gaussian codebook and nearest neighbor decoding rule with processed channel output, is investigated using the performance metric of generalized mutual…
One major function of social networks (e.g., massive online social networks) is the dissemination of information such as scientific knowledge, news, and rumors. Information can be propagated by the users of the network via natural…
Conventional noncooperative game theory hypothesizes that the joint strategy of a set of players in a game must satisfy an "equilibrium concept". All other joint strategies are considered impossible; the only issue is what equilibrium…
This study provides a model of cyber deception with asymmetric recognition represented by private beliefs. Signaling games, which are often used in existing works, are built on the implicit premise that the receiver's belief is public…
We study the problem of discrete distribution testing in the two-party setting. For example, in the standard closeness testing problem, Alice and Bob each have $t$ samples from, respectively, distributions $a$ and $b$ over $[n]$, and they…
The distributed inference framework comprises of a group of spatially distributed nodes which acquire observations about a phenomenon of interest. Due to bandwidth and energy constraints, the nodes often quantize their observations into a…
A new generalised approach for multiple correlated sources over a wiretap network is investigated. A basic model consisting of two correlated sources where each produce a component of the common information is initially investigated. There…