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Using an efficient algorithmic implementation of Caratheodory's theorem, we propose three enhanced versions of the Projection and Rescaling algorithm's basic procedures each of which improves upon the order of complexity of its analogue in…
We first describe a reduction from the problem of lower-bounding the number of distinct distances determined by a set $S$ of $s$ points in the plane to an incidence problem between points and a certain class of helices (or parabolas) in…
A projective rectangle is like a projective plane that has different lengths in two directions. We develop the basic theory of projective rectangles including incidence properties, projective subplanes, configuration counts, a partial…
In two previous papers, we exposed a combinatorial approach to the program of Geometry of Interaction, a program initiated by Jean-Yves Girard. The strength of our approach lies in the fact that we interpret proofs by simpler structures -…
In this paper, we analyze deep learning from a mathematical point of view and derive several novel results. The results are based on intriguing mathematical properties of high dimensional spaces. We first look at perturbation based…
Sequential assembly with geometric primitives has drawn attention in robotics and 3D vision since it yields a practical blueprint to construct a target shape. However, due to its combinatorial property, a greedy method falls short of…
Many combinatorial properties of a point set in the plane are determined by the set of possible partitions of the point set by a line. Their essential combinatorial properties are well captured by the axioms of oriented matroids. In fact,…
An algorithm for 3D terrain-following area coverage path planning is presented. Multiple adjacent paths are generated that are (i) locally apart from each other by a distance equal to the working width of a machinery, while (ii)…
Polymatroids are combinatorial abstractions of subspace arrangements in the same way that matroids are combinatorial abstractions of hyperplane arrangements. By introducing augmented Chow rings of polymatroids, modeled after augmented…
In this abstract we describe recent [4,7] and latest work on the determination of affordances in visually perceived 3D scenes. Our method builds on the hypothesis that geometry on its own provides enough information to enable the detection…
Neural representations of 3D data have been widely adopted across various applications, particularly in recent work leveraging coordinate-based networks to model scalar or vector fields. However, these approaches face inherent challenges,…
Matroid varieties are the closures in the Grassmannian of sets of points defined by specifying which Pl\"ucker coordinates vanish and which don't --- the set of nonvanishing Pl\"ucker coordinates forms a well-studied object called a…
Efficient estimation of high-dimensional matrices-including covariance and precision matrices-is a cornerstone of modern multivariate statistics. Most existing studies have focused primarily on the theoretical properties of the estimators…
An effective way to design structured coherent wave interference patterns that builds on the theory of coherent lattices, is presented. The technique combines prime number factorization in the complex plane with moir\'e theory to provide a…
We study a model of machine teaching where the teacher mapping is constructed from a size function on both concepts and examples. The main question in machine teaching is the minimum number of examples needed for any concept, the so-called…
Recent theoretical work has identified random projection as a promising dimensionality reduction technique for learning mixtures of Gausians. Here we summarize these results and illustrate them by a wide variety of experiments on synthetic…
In these notes we discuss tools and concepts that emerge when studying high-dimensional random landscapes, i.e., random functions on high-dimensional spaces. As an illustrative example, we consider an inference problem in two forms:…
In this paper, we introduce and study the Parallel Polyhedral Projection Method (3PM) and the Approximate Parallel Polyhedral Projection Method (A3PM) for finding a point in the intersection of finitely many closed convex sets. Each…
There exist efficient algorithms to project a point onto the intersection of a convex cone and an affine subspace. Those conic projections are in turn the work-horse of a range of algorithms in conic optimization, having a variety of…
We demonstrate a construction method based on a gain function that is defined on the incidence graph of an incidence geometry. Restricting to when the incidence geometry is a linear space, we show that the construction yields a generalized…