Related papers: Changing Computer-Usage Behaviours: What Users Wan…
The frequency with which people interact with technology means that users may develop interface habits, i.e. fast, automatic responses to stable interface cues. Design guidelines often assume that interface habits are beneficial. However,…
The time people spend in front of computers has been increasing steadily due to the role computers play in modern society. Individuals who sit in front of computers for an extended period of time, specifically with improper postures may…
Digital technologies are becoming ubiquitous while their impact increases. A growing part of this impact happens far away from the end users, in networks or data centers, contributing to a rebound effect. A solution for a more responsible…
Reaction time studies with computers investigate how and how quickly participants respond to changing sensory input. They promise simple and precise measurement of time and inputs and offer interesting insights into human behavior. However,…
Since the World Health Organization announced the COVID-19 pandemic in March 2020, curbing the spread of the virus has become an international priority. It has greatly affected people's lifestyles. In this article, we observe and analyze…
Accurately analyzing and modeling online browsing behavior play a key role in understanding users and technology interactions. In this work, we design and conduct a user study to collect browsing data from 31 participants continuously for…
Technology has changed both our way of life and the way in which we learn. Students now attend lectures with laptops and mobile phones, and this situation is accentuated in the case of students on Computer Science degrees, since they…
Despite the indisputable personal and societal benefits of regular physical activity, a large portion of the population does not follow the recommended guidelines, harming their health and wellness. The World Health Organization has called…
Computer Anxiety is a phenomenon studied in multiple contexts and, in the actual COVID-19 scenario, it is gaining more and more importance as it impacts technology adoption and autonomy. People with Computer Anxiety (PwCA) might feel…
How effectively do we adhere to nudges and interventions that help us control our online browsing habits? If we have a temporary lapse and disable the behavior change system, do we later resume our adherence, or has the dam broken? In this…
This study explores how different modes of digital interaction -- namely, computers versus smartphones -- affect attention, frustration, and creative performance in adolescents. Using a combination of digital task logs, webcam-based gaze…
The rapid spread of digital technologies has produced data-driven feedback loops, wearable devices, social media networks, and mobile applications that shape user behavior, motivation, and mental well-being. While these systems encourage…
Ideas about how to increase the unconscious participation in interaction between 'a human' and 'a computer' are developed in this paper. Evidence of impact of the unconscious functioning is presented. The unconscious is characterised as…
The quality of social interaction is crucial for psychological and physiological health. Previous research shows that smartphones can negatively impact face-to-face social interactions. Many HCI studies have addressed this by limiting…
Prolonged sedentary behavior is prevalent among office workers and has been found to be detrimental to health. Preventing and reducing prolonged sedentary behavior require interventions, and persuasive technology is expected to make a…
This paper deals with errors in using spreadsheets and analysis of automatic recording of user interaction with spreadsheets. After a review of literature devoted to spreadsheet errors, we advocate the importance of going from error…
The COVID-19 pandemic has changed the ways many people use computational systems. We conducted an empirical study, using qualitative and quantitative analyses of free-response surveys completed by 62 US residents, to explore how COVID-19…
Using multiple monitors is commonly thought to improve productivity, but this is hard to check experimentally. We use a survey, taken by 101 practitioners of which 80% have coded professionally for at least 2 years, to assess subjective…
Home confinement, a situation experienced by individuals for reasons ranging from medical quarantines, rehabilitation needs, disability accommodations, and remote working, is a common yet impactful aspect of modern life. While essential in…
While much work focuses on the impacts of the pandemic on people's psychological and physical health, it is still unclear about the practical changes and adaptations. In this work, we interviewed 46 participants who were forced to work from…