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We introduce and study a model of an interacting population of agents who collaborate in groups which compete for limited resources. Groups are formed by random matching agents and their worth is determined by the sum of the efforts…

Physics and Society · Physics 2009-11-13 Emanuele Pugliese , Claudio Castellano , Matteo Marsili , Luciano Pietronero

How can many people (who may disagree) come together to answer a question or make a decision? "Collective response systems" are a type of generative collective intelligence (CI) facilitation process meant to address this challenge. They…

Human-Computer Interaction · Computer Science 2023-02-02 Aviv Ovadya

A collaborative object represents a data type (such as a text document) designed to be shared by a group of dispersed users. The Operational Transformation (OT) is a coordination approach used for supporting optimistic replication for these…

Software Engineering · Computer Science 2010-07-30 Abdessamad Imine

Compositionality is a key property for dealing with complexity, which has been studied from many points of view in diverse fields. Particularly, the composition of individual computations (or programs) has been widely studied almost since…

Logic in Computer Science · Computer Science 2022-06-06 Damian Arellanes

Clustering methods group a set of data points into a few coherent groups or clusters of similar data points. As an example, consider clustering pixels in an image (or video) if they belong to the same object. Different clustering methods…

Machine Learning · Computer Science 2019-12-11 Alexander Jung , Ivan Baranov

Protocol narrations are widely used in security as semi-formal notations to specify conversations between roles. We define a translation from a protocol narration to the sequences of operations to be performed by each role. Unlike previous…

Logic in Computer Science · Computer Science 2009-10-28 Yannick Chevalier , Michael Rusinowitch

Participatory budgeting is a democratic approach to deciding the funding of public projects, which has been adopted in many cities across the world. We present a survey of research on participatory budgeting emerging from the computational…

Computer Science and Game Theory · Computer Science 2020-03-03 Haris Aziz , Nisarg Shah

A (2,*)-group is a group that can be generated by two elements, one of which is an involution. We describe the method we have used to produce a census of all (2,*)-groups of order at most 6 000. Various well-known combinatorial structures…

Group Theory · Mathematics 2015-05-06 Primož Potočnik , Pablo Spiga , Gabriel Verret

There has been much recent work on multiwinner voting systems. However, sometimes a committee is highly structured, and if we want to vote for such a committee, our voting method should be more structured as well. We consider committees…

Computer Science and Game Theory · Computer Science 2022-11-14 Karl-Dieter Crisman

We consider a model where a subset of candidates must be selected based on voter preferences, subject to general constraints that specify which subsets are feasible. This model generalizes committee elections with diversity constraints,…

Computer Science and Game Theory · Computer Science 2026-02-10 Piotr Skowron

Large monolithic generative models trained on massive amounts of data have become an increasingly dominant approach in AI research. In this paper, we argue that we should instead construct large generative systems by composing smaller…

Machine Learning · Computer Science 2024-06-05 Yilun Du , Leslie Kaelbling

Distributed data aggregation is an important task, allowing the decentralized determination of meaningful global properties, that can then be used to direct the execution of other applications. The resulting values result from the…

Distributed, Parallel, and Cluster Computing · Computer Science 2011-10-05 Paulo Jesus , Carlos Baquero , Paulo Sérgio Almeida

Component systems - ensembles of realizations built from a shared repertoire of modular parts - are ubiquitous in biological, ecological, technological, and socio-cultural domains. From genomes to texts, cities, and software, these systems…

The simplest prescription for building a patterned structure from its constituents is to add particles, one at a time, to an appropriate template. However, self-organizing molecular and colloidal systems in nature can evolve in much more…

Statistical Mechanics · Physics 2009-04-07 Stephen Whitelam , Edward H. Feng , Michael F. Hagan , Phillip L. Geissler

In this paper, we introduce the concept of mixsourcing as a modality of crowdsourcing focused on using remixing as a framework to get people to perform creative tasks. We explore this idea through the design of a system that helped us…

Human-Computer Interaction · Computer Science 2015-07-07 Sarah Hallacher , Jenny Rodenhouse , Andres Monroy-Hernandez

Aggregation functions are widely used in answer set programming for representing and reasoning on knowledge involving sets of objects collectively. Current implementations simplify the structure of programs in order to optimize the overall…

Artificial Intelligence · Computer Science 2020-02-19 Mario Alviano , Wolfgang Faber , Martin Gebser

This paper presents a computational approach to modelling group creativity. It presents an analysis of two studies of group creativity selected from different research cultures and identifies a common theme ("idea build-up") that is then…

Multiagent Systems · Computer Science 2016-05-09 Ricardo Sosa , Andy M. Connor

Creativity is a complex, multi-faceted concept encompassing a variety of related aspects, abilities, properties and behaviours. If we wish to study creativity scientifically, then a tractable and well-articulated model of creativity is…

Computation and Language · Computer Science 2017-02-08 Anna Jordanous , Bill Keller

In this paper we present an analysis of the complexities of large group collaboration and its application to develop detailed requirements for collaboration schema for Autonomous Systems (AS). These requirements flow from our development of…

Multiagent Systems · Computer Science 2010-01-26 Peter Johnson , Rachid Hourizi , Neil Carrigan , Nick Forbes

A population protocol describes a set of state change rules for a population of $n$ indistinguishable finite-state agents (automata), undergoing random pairwise interactions. Within this very basic framework, it is possible to resolve a…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-04-19 Adrian Kosowski , Przemysław Uznański
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