Related papers: BAPose: Bottom-Up Pose Estimation with Disentangle…
We propose OmniPose, a single-pass, end-to-end trainable framework, that achieves state-of-the-art results for multi-person pose estimation. Using a novel waterfall module, the OmniPose architecture leverages multi-scale feature…
We propose the Waterfall Transformer architecture for Pose estimation (WTPose), a single-pass, end-to-end trainable framework designed for multi-person pose estimation. Our framework leverages a transformer-based waterfall module that…
We propose UniPose, a unified framework for human pose estimation, based on our "Waterfall" Atrous Spatial Pooling architecture, that achieves state-of-art-results on several pose estimation metrics. Current pose estimation methods…
Frequent interactions between individuals are a fundamental challenge for pose estimation algorithms. Current pipelines either use an object detector together with a pose estimator (top-down approach), or localize all body parts first and…
We propose the first direct end-to-end multi-person pose estimation framework, termed DirectPose. Inspired by recent anchor-free object detectors, which directly regress the two corners of target bounding-boxes, the proposed framework…
Applications in the field of augmented reality or robotics often require joint localisation and 6D pose estimation of multiple objects. However, most algorithms need one network per object class to be trained in order to provide the best…
We rethink a well-know bottom-up approach for multi-person pose estimation and propose an improved one. The improved approach surpasses the baseline significantly thanks to (1) an intuitional yet more sensible representation, which we refer…
Multi-person pose estimation is fundamental to many computer vision tasks and has made significant progress in recent years. However, few previous methods explored the problem of pose estimation in crowded scenes while it remains…
In this work, we propose a new method for multi-person pose estimation which combines the traditional bottom-up and the top-down methods. Specifically, we perform the network feed-forwarding in a bottom-up manner, and then parse the poses…
In this paper, we present MultiPoseNet, a novel bottom-up multi-person pose estimation architecture that combines a multi-task model with a novel assignment method. MultiPoseNet can jointly handle person detection, keypoint detection,…
Multi-person pose estimation generally follows top-down and bottom-up paradigms. Both of them use an extra stage ($\boldsymbol{e.g.,}$ human detection in top-down paradigm or grouping process in bottom-up paradigm) to build the relationship…
Both the tasks of multi-person human pose estimation and pose tracking in videos are quite challenging. Existing methods can be categorized into two groups: top-down and bottom-up approaches. In this paper, following the top-down approach,…
Human Pose Estimation (HPE) is one of the fundamental problems in computer vision. It has applications ranging from virtual reality, human behavior analysis, video surveillance, anomaly detection, self-driving to medical assistance. The…
In computer vision, estimating the six-degree-of-freedom pose from an RGB image is a fundamental task. However, this task becomes highly challenging in multi-object scenes. Currently, the best methods typically employ an indirect strategy,…
Most 2D human pose estimation benchmarks are nearly saturated, with the exception of crowded scenes. We introduce PMPose, a top-down 2D pose estimator that incorporates the probabilistic formulation and the mask-conditioning. PMPose…
Human pose estimation in two-dimensional images videos has been a hot topic in the computer vision problem recently due to its vast benefits and potential applications for improving human life, such as behaviors recognition, motion capture…
In multi-person 2D pose estimation, the bottom-up methods simultaneously predict poses for all persons, and unlike the top-down methods, do not rely on human detection. However, the SOTA bottom-up methods' accuracy is still inferior…
Inter-person occlusion and depth ambiguity make estimating the 3D poses of monocular multiple persons as camera-centric coordinates a challenging problem. Typical top-down frameworks suffer from high computational redundancy with an…
We present FoundationPose, a unified foundation model for 6D object pose estimation and tracking, supporting both model-based and model-free setups. Our approach can be instantly applied at test-time to a novel object without fine-tuning,…
We propose ManiPose, a manifold-constrained multi-hypothesis model for human-pose 2D-to-3D lifting. We provide theoretical and empirical evidence that, due to the depth ambiguity inherent to monocular 3D human pose estimation, traditional…