Related papers: Improving Ranking Quality and Fairness in Swiss-Sy…
In each round of a Swiss-system tournament, players of similar score are paired against each other. An intentional early loss therefore might lead to weaker opponents in later rounds and thus to a better final tournament result - a…
The Swiss-system is an increasingly popular competition format as it provides a favourable trade-off between the number of matches and ranking accuracy. However, there is no empirical study on the potential unfairness of Swiss-system chess…
Chess championships are often organised as a Swiss-system tournament, causing great challenges in ranking the participants due to the different strength of schedules and possible circular triads. The paper suggests that pairwise comparison…
The paper suggests a family of paired comparison-based scoring procedures for ranking the participants of a Swiss system chess team tournament. We present the challenges of ranking in Swiss system, the features of individual and team…
Pairwise comparison matrices are widely used in Multicriteria Decision Making. This article applies incomplete pairwise comparison matrices in the area of sport tournaments, namely proposing alternative rankings for the 2010 Chess Olympiad…
Tournaments are a widely used mechanism to rank alternatives in a noisy environment. This paper investigates a fundamental issue of economics in tournament design: what is the best usage of limited resources, that is, how should the…
We introduce a new measure to capture fairness of a schedule in a single round robin (SRR) tournament when participants are ranked by strength. To prevent distortion of the outcome of an SRR tournament as well as to guarantee equal…
Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…
In this paper we bring a novel approach to the theory of tournament rankings. We combine two different theories that are widely used to establish rankings of populations after a given tournament. First, we use the statistical approach of…
Recommender systems are one of the most pervasive applications of machine learning in industry, with many services using them to match users to products or information. As such it is important to ask: what are the possible fairness risks,…
Paired comparison models, such as the Bradley-Terry (1952) model and its variants, are commonly used to measure competitor strength in games and sports. Extensions have been proposed to account for order effects (e.g., home-field advantage)…
We introduce a novel system of matching and scoring players in tournaments, called Multi-Tier Tournaments, illustrated by chess and based on the following rules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2.…
Ranking athletes by their performance in competitions and tournaments is common in every popular sport and has significant benefits that contribute to both the organization and strategic aspects of competitions. Although rankings are…
Ranking the participants of a tournament has applications in voting, paired comparisons analysis, sports and other domains. In this paper we introduce bipartite tournaments, which model situations in which two different kinds of entity…
Unlike repetitions in Western Chess where all repetitions are draws, repetitions in Chinese Chess could result in a win, draw, or loss depending on the kind of repetition being made by both players. One of the biggest hurdles facing Chinese…
A \emph{fair competition}, based on the concept of envy-freeness, is a non-eliminating competition where each contestant (team or individual player) may not play against all other contestants, but the total difficulty for each contestant is…
Suppose some cleverness score parameter is sufficiently interesting to be defined and then measured, perhaps for different strata of specialists or for the broader population. Such phenomena could have Gaussian distributions, when it comes…
In the last round of the FIFA World Cup group stage, games for which the outcome does not affect the selection of the qualified teams are played with little enthusiasm. Furthermore, a team that has already qualified may take into account…
In the last decades we have witnessed the success of applications of Artificial Intelligence to playing games. In this work we address the challenging field of games with hidden information and card games in particular. Jass is a very…
In a generalized tournament, players may have an arbitrary number of matches against each other and the outcome of the games is measured on a cardinal scale with a lower and upper bound. An axiomatic approach is applied to the problem of…