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We propose a learning-based method for light-path construction in path tracing algorithms, which iteratively optimizes and samples from what we refer to as spatio-directional Gaussian mixture models (SDMMs). In particular, we approximate…

Graphics · Computer Science 2021-12-30 Ana Dodik , Marios Papas , Cengiz Öztireli , Thomas Müller

We present a fast, differentiable, GPU-accelerated optimization method for ray path tracing in environments containing planar reflectors and straight diffraction edges. Based on Fermat's principle, our approach reformulates the path-finding…

Signal Processing · Electrical Eng. & Systems 2026-01-01 Jérome Eertmans , Sophie Lequeu , Benoît Legat , Laurent Jacques , Claude Oestges

We consider a problem of localizing a path-signal that evolves over time on a graph. A path-signal can be viewed as the trajectory of a moving agent on a graph in several consecutive time points. Combining dynamic programming and graph…

Signal Processing · Electrical Eng. & Systems 2018-11-14 Yaoqing Yang , Siheng Chen , Mohammad Ali Maddah-Ali , Pulkit Grover , Soummya Kar , Jelena Kovačević

Time-of-flight (ToF) devices have greatly propelled the advancement of various multi-modal perception applications. However, achieving accurate rendering of time-resolved information remains a challenge, particularly in scenes involving…

Graphics · Computer Science 2024-06-17 Qianyue He , Dongyu Du , Haitian Jiang , Xin Jin

We present in this paper several improvements for computing shortest path maps using OpenGL shaders. The approach explores GPU rasterization as a way to propagate optimal costs on a polygonal 2D environment, producing shortest path maps…

Graphics · Computer Science 2018-05-23 Renato Farias , Marcelo Kallmann

Faster rendering of synthetic images is a core problem in the field of computer graphics. Rendering algorithms, such as path-tracing is dependent on parameters like size of the image, number of light bounces, number of samples per pixel,…

Graphics · Computer Science 2023-06-29 Annada Prasad Behera , Subhankar Mishra

This paper introduces a novel representation of volumetric videos for real-time view synthesis of dynamic scenes. Recent advances in neural scene representations demonstrate their remarkable capability to model and render complex static…

Computer Vision and Pattern Recognition · Computer Science 2023-04-14 Sida Peng , Yunzhi Yan , Qing Shuai , Hujun Bao , Xiaowei Zhou

Background: Path integrals are a powerful tool for solving problems in quantum theory that are not amenable to a treatment by perturbation theory. Most path integral computations require an analytic continuation to imaginary time. While…

Nuclear Theory · Physics 2020-07-01 W. N. Polyzou , Ekaterina Nathanson

Ray tracing has become a standard for accurate radio propagation modeling, but suffers from exponential computational complexity, as the number of candidate paths scales with the number of objects raised to the interaction order. This…

Real-time global illumination is key to enabling more dynamic and physically realistic worlds in performance-critical applications such as games or any other applications with real-time constraints.Hardware-accelerated ray tracing in modern…

We present a real-time neural radiance caching method for path-traced global illumination. Our system is designed to handle fully dynamic scenes, and makes no assumptions about the lighting, geometry, and materials. The data-driven nature…

Graphics · Computer Science 2021-06-28 Thomas Müller , Fabrice Rousselle , Jan Novák , Alexander Keller

Using the growing volumes of vehicle trajectory data, it becomes increasingly possible to capture time-varying and uncertain travel costs in a road network, including travel time and fuel consumption. The current paradigm represents a road…

Databases · Computer Science 2015-12-07 Jian Dai , Bin Yang , Chenjuan Guo , Christian S. Jensen

Sampling-based path planning is a widely used method in robotics, particularly in high-dimensional state space. Among the whole process of the path planning, collision detection is the most time-consuming operation. In this paper, we…

Robotics · Computer Science 2023-11-23 Xingrong Diao , Wenzheng Chi , Jiankun Wang

Scene model construction based on image rendering is an indispensable but challenging technique in computer vision and intelligent transportation systems. In this paper, we propose a framework for constructing 3D corridor-based road scene…

Computer Vision and Pattern Recognition · Computer Science 2019-05-21 Yaochen Li , Yuehu Liu , Jihua Zhu , Shiqi Ma , Zhenning Niu , Rui Guo

Appropriate modeling of a surveillance scene is essential for detection of anomalies in road traffic. Learning usual paths can provide valuable insight into road traffic conditions and thus can help in identifying unusual routes taken by…

Computer Vision and Pattern Recognition · Computer Science 2019-06-18 Santhosh Kelathodi Kumaran , Debi Prosad Dogra , Partha Pratim Roy , Bidyut Baran Chaudhuri

Real-time path tracing increasingly operates under extremely low sampling budgets, often below one sample per pixel, as rendering complexity, resolution, and frame-rate requirements continue to rise. While super-resolution is widely used in…

Graphics · Computer Science 2026-02-10 Martin Bálint , Corentin Salaün , Hans-Peter Seidel , Karol Myszkowski

This paper presents a novel approach to computing vector road maps from satellite remotely sensed images, building upon a well-defined Patched Line Segment (PaLiS) representation for road graphs that holds geometric significance. Unlike…

Computer Vision and Pattern Recognition · Computer Science 2023-09-07 Jiakun Xu , Bowen Xu , Gui-Song Xia , Liang Dong , Nan Xue

This work presents a web-based, open-source path tracer for rendering physically-based 3D scenes using WebGPU and the OpenPBR surface shading model. While rasterization has been the dominant real-time rendering technique on the web since…

Graphics · Computer Science 2024-08-29 Simon Stucki , Philipp Ackermann

We present a novel, realtime algorithm to compute the trajectory of each pedestrian in moderately dense crowd scenes. Our formulation is based on an adaptive particle filtering scheme that uses a multi-agent motion model based on…

Computer Vision and Pattern Recognition · Computer Science 2014-02-13 Aniket Bera , Dinesh Manocha

In this paper, we present a new algorithm that extends RRT* and RT-RRT* for online path planning in complex, dynamic environments. Sampling-based approaches often perform poorly in environments with narrow passages, a feature common to many…

Robotics · Computer Science 2021-09-10 Daniel Armstrong , André Jonasson