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The graph convolutional networks (GCNs) have been applied to model the physically connected and non-local relations among human joints for 3D human pose estimation (HPE). In addition, the purely Transformer-based models recently show…
We propose a novel system for unsupervised skeleton-based action recognition. Given inputs of body keypoints sequences obtained during various movements, our system associates the sequences with actions. Our system is based on an…
Human skeleton-based action recognition has long been an indispensable aspect of artificial intelligence. Current state-of-the-art methods tend to consider only the dependencies between connected skeletal joints, limiting their ability to…
In spite of the great progress in human motion prediction, it is still a challenging task to predict those aperiodic and complicated motions. We believe that to capture the correlations among human body components is the key to understand…
The skeleton based gesture recognition is gaining more popularity due to its wide possible applications. The key issues are how to extract discriminative features and how to design the classification model. In this paper, we first leverage…
Graph Convolutional Networks (GCN) which typically follows a neural message passing framework to model dependencies among skeletal joints has achieved high success in skeleton-based human motion prediction task. Nevertheless, how to…
Multimodal-based action recognition methods have achieved high success using pose and RGB modality. However, skeletons sequences lack appearance depiction and RGB images suffer irrelevant noise due to modality limitations. To address this,…
3D skeleton-based motion prediction and activity recognition are two interwoven tasks in human behaviour analysis. In this work, we propose a motion context modeling methodology that provides a new way to combine the advantages of both…
Human action recognition from well-segmented 3D skeleton data has been intensively studied and has been attracting an increasing attention. Online action detection goes one step further and is more challenging, which identifies the action…
Action recognition has been a heated topic in computer vision for its wide application in vision systems. Previous approaches achieve improvement by fusing the modalities of the skeleton sequence and RGB video. However, such methods have a…
Human activities recognition is an important task for an intelligent robot, especially in the field of human-robot collaboration, it requires not only the label of sub-activities but also the temporal structure of the activity. In order to…
In human activity recognition (HAR), activity labels have typically been encoded in one-hot format, which has a recent shift towards using textual representations to provide contextual knowledge. Here, we argue that HAR should be anchored…
This paper presents a new framework for human action recognition from a 3D skeleton sequence. Previous studies do not fully utilize the temporal relationships between video segments in a human action. Some studies successfully used very…
Combining skeleton structure with graph convolutional networks has achieved remarkable performance in human action recognition. Since current research focuses on designing basic graph for representing skeleton data, these embedding features…
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel…
Recently, graph convolutional networks (GCNs) have been developed to explore spatial relationship between pixels, achieving better classification performance of hyperspectral images (HSIs). However, these methods fail to sufficiently…
Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to…
The data-driven approach that learns an optimal representation of vision features like skeleton frames or RGB videos is currently a dominant paradigm for activity recognition. While great improvements have been achieved from existing single…
Most stroke patients experience upper limb motor dysfunction. Compensatory movements are prevalent during rehabilitation training, which is detrimental to patients' long-term recovery. Therefore, detecting compensatory movements is of great…
Skeleton-based action recognition (SAR) in videos is an important but challenging task in computer vision. The recent state-of-the-art (SOTA) models for SAR are primarily based on graph convolutional neural networks (GCNs), which are…