English
Related papers

Related papers: UrbanRama: Navigating Cities in Virtual Reality

200 papers

Handheld Augmented Reality commonly implements some variant of magic lens rendering, which turns only a fraction of the user's real environment into AR while the rest of the environment remains unaffected. Since handheld AR devices are…

Human-Computer Interaction · Computer Science 2017-03-24 Peter Mohr , Markus Tatzgern , Jens Grubert , Dieter Schmalstieg , Denis Kalkofen

Autonomous mobile robots operating in human-shared indoor environments often require paths that reflect human spatial intentions, such as avoiding interference with pedestrian flow or maintaining comfortable clearance. However, conventional…

Robotics · Computer Science 2026-04-02 Takumi Taki , Masato Kobayashi , Yuki Uranishi

Humans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensive to build, store, and maintain over time. We bridge this…

This is the preprint version of our paper on ICONIP2015. The proposed platform supports the integrated VRGIS functions including 3D spatial analysis functions, 3D visualization for spatial process and serves for 3D globe and digital city.…

Human-Computer Interaction · Computer Science 2015-08-11 Weixi Wang , Zhihan Lv , Xiaoming Li , Weiping Xu , Baoyun Zhang

Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space. In this work we present a novel technique for…

Graphics · Computer Science 2019-11-28 Yashas Joshi , Charalambos Poullis

In this paper, we give a double twist to the problem of planning under uncertainty. State-of-the-art planners seek to minimize the localization uncertainty by only considering the geometric structure of the scene. In this paper, we argue…

Robotics · Computer Science 2017-02-13 Gabriele Costante , Christian Forster , Jeffrey Delmerico , Paolo Valigi , Davide Scaramuzza

Autonomously navigating a robot in everyday crowded spaces requires solving complex perception and planning challenges. When using only monocular image sensor data as input, classical two-dimensional planning approaches cannot be used.…

Robotics · Computer Science 2022-03-24 Daniel Dugas , Olov Andersson , Roland Siegwart , Jen Jen Chung

This paper considers a scenario in city navigation: an AI agent is provided with language descriptions of the goal location with respect to some well-known landmarks; By only observing the scene around, including recognizing landmarks and…

Artificial Intelligence · Computer Science 2024-10-18 Qingbin Zeng , Qinglong Yang , Shunan Dong , Heming Du , Liang Zheng , Fengli Xu , Yong Li

Large curved displays are ideal for viewing 360 degree content, such as 3D maps, but typically restrict users to a 180 degree viewport, leaving information off-screen. Since users naturally direct their heads toward regions on-screen before…

Human-Computer Interaction · Computer Science 2026-03-16 A K M Amanat Ullah , David Ahlström , Khalad Hasan

People with visual impairments (PwVI) often have difficulties navigating through unfamiliar indoor environments. However, current wayfinding tools are fairly limited. In this short paper, we present our in-progress work on a wayfinding…

This demo introduces Focus360, a system designed to enhance user engagement in 360{\deg} VR videos by guiding attention to key elements within the scene. Using natural language descriptions, the system identifies important elements and…

Human-Computer Interaction · Computer Science 2026-04-01 Paulo Vitor S. Silva , Lucas L. Neves , Rafael A. Goiás , Diogo F. C. Silva , Rafael T. Sousa , Arlindo R. Galvão Filho

Accurate localization is a foundational capacity, required for autonomous vehicles to accomplish other tasks such as navigation or path planning. It is a common practice for vehicles to use GPS to acquire location information. However, the…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Dongfang Liu , Yiming Cui , Xiaolei Guo , Wei Ding , Baijian Yang , Yingjie Chen

Pre-captured immersive environments using omnidirectional cameras provide a wide range of virtual reality applications. Previous research has shown that manipulating the eye height in egocentric virtual environments can significantly affect…

Computer Vision and Pattern Recognition · Computer Science 2023-08-28 Qi Feng , Hubert P. H. Shum , Shigeo Morishima

Navigating towards fully open language goals and exploring open scenes in an intelligent way have always raised significant challenges. Recently, Vision Language Models (VLMs) have demonstrated remarkable capabilities to reason with both…

Computer Vision and Pattern Recognition · Computer Science 2025-10-29 Zecheng Yin , Chonghao Cheng , and Yao Guo , Zhen Li

Omnidirectional images (also referred to as static 360{\deg} panoramas) impose viewing conditions much different from those of regular 2D images. How do humans perceive image distortions in immersive virtual reality (VR) environments is an…

Image and Video Processing · Electrical Eng. & Systems 2021-01-06 Xiangjie Sui , Kede Ma , Yiru Yao , Yuming Fang

Incremental decision making in real-world environments is one of the most challenging tasks in embodied artificial intelligence. One particularly demanding scenario is Vision and Language Navigation~(VLN) which requires visual and natural…

Artificial Intelligence · Computer Science 2024-01-25 Raphael Schumann , Wanrong Zhu , Weixi Feng , Tsu-Jui Fu , Stefan Riezler , William Yang Wang

We propose a new Movie Map system, with an interface for exploring cities. The system consists of four stages; acquisition, analysis, management, and interaction. In the acquisition stage, omnidirectional videos are taken along streets in…

Multimedia · Computer Science 2021-03-12 Naoki Sugimoto , Yoshihito Ebine , Kiyoharu Aizawa

Outdoor virtual reality (VR) places users in dynamic physical environments where they must remain aware of real-world obstacles, including static structures and moving bystanders, while immersed in a virtual scene. This dual demand…

Human-Computer Interaction · Computer Science 2026-02-03 Avinash Ajit Nargund , Andrew L. Huard , Tobias Höllerer , Misha Sra

Visual navigation is a fundamental problem in embodied AI, yet practical deployments demand long-horizon planning capabilities to address multi-objective tasks. A major bottleneck is data scarcity: policies learned from limited data often…

Robotics · Computer Science 2025-10-22 Yiyuan Pan , Yunzhe Xu , Zhe Liu , Hesheng Wang

We introduce a novel urban visualization system that integrates 3D urban model (CityGML) and 360{\deg} walkthrough videos. By aligning the videos with the model and dynamically projecting relevant video frames onto the geometries, our…

Multimedia · Computer Science 2025-10-17 Tatsuro Banno , Mizuki Takenawa , Leslie Wöhler , Satoshi Ikehata , Kiyoharu Aizawa