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Bridging the physical and digital world through interaction remains a core challenge in augmented reality (AR). Existing systems target single objects, limiting support for planning, comparison, and assembly tasks that depend on…

Human-Computer Interaction · Computer Science 2026-04-08 Xiaoan Liu , Eric J Gonzalez , Nels Numan , Andrea Colaço , Lucy Abramyan , Chen Zhu-Tian , Ryo Suzuki , Mar Gonzalez-Franco

Early hands-on experiences with the Microsoft Hololens augmented/mixed reality device are reported and discussed, with a general aim of exploring basic 3D visualization. A range of usage cases are tested, including data visualization and…

Graphics · Computer Science 2017-05-23 Paul Hockett , Tim Ingleby

In Augmented Reality (AR) environment, realistic interactions between the virtual and real objects play a crucial role in user experience. Much of recent advances in AR has been largely focused on developing geometry-aware environment, but…

Computer Vision and Pattern Recognition · Computer Science 2018-03-19 Long Chen , Karl Francis , Wen Tang

We present an open-source, real-time implementation of SemanticPaint, a system for geometric reconstruction, object-class segmentation and learning of 3D scenes. Using our system, a user can walk into a room wearing a depth camera and a…

As augmented reality technology and hardware become more mature and affordable, researchers have been exploring more intuitive and discoverable interaction techniques for immersive environments. In this paper, we investigate multimodal…

Human-Computer Interaction · Computer Science 2022-12-02 Xiaoyan Zhou , Adam S. Williams , Francisco R. Ortega

Augmented Reality and mobile robots are gaining much attention within industries due to the high potential to make processes cost and time efficient. To facilitate augmented reality, a calibration between the Augmented Reality device and…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Linh Kästner , Vlad Catalin Frasineanu , Jens Lambrecht

While 2D occupancy maps commonly used in mobile robotics enable safe navigation in indoor environments, in order for robots to understand and interact with their environment and its inhabitants representing 3D geometry and semantic…

Robotics · Computer Science 2025-01-09 Krishnananda Prabhu Sivananda , Francesco Verdoja , Ville Kyrki

We develop an approach for active semantic perception which refers to using the semantics of the scene for tasks such as exploration. We build a compact, hierarchical multi-layer scene graph that can represent large, complex indoor…

Robotics · Computer Science 2025-10-08 Huayi Tang , Pratik Chaudhari

Achieving a symbiotic blending between reality and virtuality is a dream that has been lying in the minds of many people for a long time. Advances in various domains constantly bring us closer to making that dream come true. Augmented…

Human-Computer Interaction · Computer Science 2017-06-27 Adrien Coppens

The adoption of Augmented Reality (AR) is increasing to enhance Human-System Interaction (HSI) by creating immersive experiences that improve efficiency and safety in various industries. In industrial maintenance, traditional practices…

Human-Computer Interaction · Computer Science 2025-11-19 Parul Khanna , Ravdeep Kour , Ramin Karim

We present an exploratory case study describing the design and realisation of a ''pure mixed reality'' application in a museum setting, where we investigate the potential of using Microsoft's HoloLens for object-centred museum mediation.…

Human-Computer Interaction · Computer Science 2021-06-28 Katrin Glinka , Patrick Tobias Fischer , Claudia Müller-Birn , Silke Krohn

Seamless Human-Robot Interaction is the ultimate goal of developing service robotic systems. For this, the robotic agents have to understand their surroundings to better complete a given task. Semantic scene understanding allows a robotic…

Computer Vision and Pattern Recognition · Computer Science 2021-08-18 Muraleekrishna Gopinathan , Giang Truong , Jumana Abu-Khalaf

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically…

Human-Computer Interaction · Computer Science 2020-06-19 Mohammad Keshavarzi , Allen Y. Yang , Woojin Ko , Luisa Caldas

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application,…

Human-Computer Interaction · Computer Science 2020-10-15 Wanze Xie , Yining Liang , Janet Johnson , Andrea Mower , Samuel Burns , Colleen Chelini , Paul D Alessandro , Nadir Weibel , Jürgen P. Schulze

Fundamental concepts of thermodynamics rely on abstract physical quantities such as energy, heat and entropy, which play an important role in the process of interpreting thermal phenomena and statistical mechanics. However, these quantities…

Physics Education · Physics 2018-04-13 M. P. Strzys , S. Kapp , M. Thees , P. Klein , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

X-ray vision, a technique that allows users to see through walls and other obstacles, is a popular technique for Augmented Reality (AR) and Mixed Reality (MR). In this paper, we demonstrate a dynamic X-ray vision window that is rendered in…

Human-Computer Interaction · Computer Science 2022-11-01 Hung-Jui Guo , Jonathan Z. Bakdash , Laura R. Marusich , Balakrishnan Prabhakaran

We present HoloFace, an open-source framework for face alignment, head pose estimation and facial attribute retrieval for Microsoft HoloLens. HoloFace implements two state-of-the-art face alignment methods which can be used interchangeably:…

Computer Vision and Pattern Recognition · Computer Science 2018-02-02 Marek Kowalski , Zbigniew Nasarzewski , Grzegorz Galinski , Piotr Garbat

The success of deep learning in computer vision is based on availability of large annotated datasets. To lower the need for hand labeled images, virtually rendered 3D worlds have recently gained popularity. Creating realistic 3D content is…

Computer Vision and Pattern Recognition · Computer Science 2017-08-07 Hassan Abu Alhaija , Siva Karthik Mustikovela , Lars Mescheder , Andreas Geiger , Carsten Rother

Although virtual and augmented reality are gaining traction as teleoperation tools for various types of robots, including manipulators and mobile robots, they are not being used for soft robots. The inherent difficulties of modelling soft…

Falling continues to be a significant risk factor for older adults and other mobility limited individuals. Monitoring and maintaining clear, tripping hazard free pathways in living spaces is invaluable in helping people live independently…

Human-Computer Interaction · Computer Science 2022-09-27 Aaron S. Crandall
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